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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8316602" data-attributes="member: 6801252"><p>I find that the solution </p><p></p><p>Ah but the trick is that it isn't a game, its a part of another game, one that has fairly deep (ymmv by edition) combat resolution mechanics and a working skill system. The classic problem of freeform roleplaying is the "Godmode" or as we prefer here at enworld, the "Calvinball" where capability is arbitrary and character-to-player identification biases their sense of fairness. </p><p></p><p>But in my experience, its way less of a problem in social interaction than combat resolution. Probably because we can by blow a conversation by just doing it and there's very little meanjngful argument to be had since the only argument you could have is about how a character you didn't create mught respond, whereas a fight is more subject to subjective assesments of genre and such.</p><p></p><p>So to summarize, freeform social mechanics coupled with strict physical simulation mechanics is a design with a well supported basis and often feels right for many.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8316602, member: 6801252"] I find that the solution Ah but the trick is that it isn't a game, its a part of another game, one that has fairly deep (ymmv by edition) combat resolution mechanics and a working skill system. The classic problem of freeform roleplaying is the "Godmode" or as we prefer here at enworld, the "Calvinball" where capability is arbitrary and character-to-player identification biases their sense of fairness. But in my experience, its way less of a problem in social interaction than combat resolution. Probably because we can by blow a conversation by just doing it and there's very little meanjngful argument to be had since the only argument you could have is about how a character you didn't create mught respond, whereas a fight is more subject to subjective assesments of genre and such. So to summarize, freeform social mechanics coupled with strict physical simulation mechanics is a design with a well supported basis and often feels right for many. [/QUOTE]
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Indie Games Are Not More Focused. They Are Differently Focused.
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