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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="pemerton" data-source="post: 8316665" data-attributes="member: 42582"><p>My view is that a RPG that relies on consensus for action resolution is very unflexible at a point which is important to me as a RPGer: it can't produce action resolutions through a non-consensus method!</p><p></p><p>Whereas there are other RPGs that can do that. (They may not be <em>more</em> flexible, but they are not less flexible in respect of one dimensions that I regard as pretty fundamental.)</p><p> </p><p>Many RPGs have optional rules that can be added in and made to work with existing rules. Burning Wheel has the Monster Burner and the Magic Burner and The Codex which set out various optional rules plus give advice on how to build your own optional systems and game elements to do various things. As I already posted, Apocalypse World has a chapter all about this. Rolemaster has many, many supplements that set out optional rules for many parts of the game, including spellcasting.</p><p></p><p>D&D probably has more material published for it than any other RPG. But I don't think there is anything about D&D that makes it more amenable to having optional rules added than all these other systems.</p><p></p><p></p><p>As AbdulAlhazred says, CoC is just BRP + SAN. If you don't want the horror aspect, you just drop SAN and the associated Cthulhu Mythos skill. If you want pulp-y plot armour, you add in a fate point system, or that zero hp is never more than unconsciousness unless a player has run up the death flag, or whatever.</p><p></p><p>There is no difference here from 5e D&D - they are both systems where PC build is stats + skills, and where action resolution is roll vs a target number with the GM deciding what follows from success or failure. For the purposes of this discussion, RM is also no different.</p><p></p><p>This last set of passages I've quoted is quite surprising to me. When I judge the flexibility of a game I'm not basing that judgement on whether other people whom I've never met and will never play with might approve or disapprove of what I'm doing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8316665, member: 42582"] My view is that a RPG that relies on consensus for action resolution is very unflexible at a point which is important to me as a RPGer: it can't produce action resolutions through a non-consensus method! Whereas there are other RPGs that can do that. (They may not be [i]more[/i] flexible, but they are not less flexible in respect of one dimensions that I regard as pretty fundamental.) Many RPGs have optional rules that can be added in and made to work with existing rules. Burning Wheel has the Monster Burner and the Magic Burner and The Codex which set out various optional rules plus give advice on how to build your own optional systems and game elements to do various things. As I already posted, Apocalypse World has a chapter all about this. Rolemaster has many, many supplements that set out optional rules for many parts of the game, including spellcasting. D&D probably has more material published for it than any other RPG. But I don't think there is anything about D&D that makes it more amenable to having optional rules added than all these other systems. As AbdulAlhazred says, CoC is just BRP + SAN. If you don't want the horror aspect, you just drop SAN and the associated Cthulhu Mythos skill. If you want pulp-y plot armour, you add in a fate point system, or that zero hp is never more than unconsciousness unless a player has run up the death flag, or whatever. There is no difference here from 5e D&D - they are both systems where PC build is stats + skills, and where action resolution is roll vs a target number with the GM deciding what follows from success or failure. For the purposes of this discussion, RM is also no different. This last set of passages I've quoted is quite surprising to me. When I judge the flexibility of a game I'm not basing that judgement on whether other people whom I've never met and will never play with might approve or disapprove of what I'm doing. [/QUOTE]
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