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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8316805" data-attributes="member: 6801252"><p>I'm sure it would were you to play it, I get what you mean, but its a disconnect in our mutual understanding of texture because it isn't a feel I have. </p><p></p><p>As for BITD, I think what seals it for me as something you wouldn't want to do is how it feels like all of the games mechanics flow together to create the specific experience. </p><p></p><p>Are you doing it in a score? Do you have footing, stress, flashbacks? The answer to those radically changes the play experience to an extreme degree, whereas I feel like your problem solving tools are more self contained in 5e or PF, they're part of the layer you added on and don't have to be present to the core game, heck, thats why the level 0 rules on pf2e function the way they do. </p><p></p><p>If we don't do combat, or exploration mode or downtime mode in pf2e the game itself in doesn't actually break down the skill system can handle it.</p><p></p><p> But the core process of play in BITD is the spine of the game, following it <em>is</em> playing.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8316805, member: 6801252"] I'm sure it would were you to play it, I get what you mean, but its a disconnect in our mutual understanding of texture because it isn't a feel I have. As for BITD, I think what seals it for me as something you wouldn't want to do is how it feels like all of the games mechanics flow together to create the specific experience. Are you doing it in a score? Do you have footing, stress, flashbacks? The answer to those radically changes the play experience to an extreme degree, whereas I feel like your problem solving tools are more self contained in 5e or PF, they're part of the layer you added on and don't have to be present to the core game, heck, thats why the level 0 rules on pf2e function the way they do. If we don't do combat, or exploration mode or downtime mode in pf2e the game itself in doesn't actually break down the skill system can handle it. But the core process of play in BITD is the spine of the game, following it [I]is[/I] playing. [/QUOTE]
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Indie Games Are Not More Focused. They Are Differently Focused.
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