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General Tabletop Discussion
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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="Bedrockgames" data-source="post: 8317013" data-attributes="member: 85555"><p>I think it depends on what you mean by indie. If you just mean small press games or games that are independently published, focus is all over the map. If you mean a particular style of RPG design, that could be different. Personally I am fine with games having more of a focus. I like games focused on a particular genre for instance (I may differ with some posters on my preferences in terms of how to have the mechanics support a given genre, but I do like genre focus). And in design I think building towards a particular style or goal is good as well. That is one of the advantages of putting out indie games (and here I mean it as small press, or publishers who publish their own games): you can be as niche as you want. I would say I tend to think of something like D&D as being less focused in that it aims for a broad fantasy setting style that allows for a range of play styles too. One of the reasons I don't play it quite so much is that isn't what I am really after these day (sometimes I want that, and I will play D&D when I want that), but if I want to play a game about werewolves, I will tend to play a game written expressly for that purpose now. Also one of the reasons I like games that make their own system and don't use an existing one </p><p></p><p>However I do think it does depend on the game. Some games do things differently from more mainstream games, but that doesn't automatically mean the focus is tighter. Even trad games have a focus of some kind (even if that focus is just 'fantasy adventure').</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8317013, member: 85555"] I think it depends on what you mean by indie. If you just mean small press games or games that are independently published, focus is all over the map. If you mean a particular style of RPG design, that could be different. Personally I am fine with games having more of a focus. I like games focused on a particular genre for instance (I may differ with some posters on my preferences in terms of how to have the mechanics support a given genre, but I do like genre focus). And in design I think building towards a particular style or goal is good as well. That is one of the advantages of putting out indie games (and here I mean it as small press, or publishers who publish their own games): you can be as niche as you want. I would say I tend to think of something like D&D as being less focused in that it aims for a broad fantasy setting style that allows for a range of play styles too. One of the reasons I don't play it quite so much is that isn't what I am really after these day (sometimes I want that, and I will play D&D when I want that), but if I want to play a game about werewolves, I will tend to play a game written expressly for that purpose now. Also one of the reasons I like games that make their own system and don't use an existing one However I do think it does depend on the game. Some games do things differently from more mainstream games, but that doesn't automatically mean the focus is tighter. Even trad games have a focus of some kind (even if that focus is just 'fantasy adventure'). [/QUOTE]
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