Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Indie Games Are Not More Focused. They Are Differently Focused.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8317337" data-attributes="member: 82106"><p>How don't you have 'general conflict resolution mechanics' in FitD? You have obviously a set of mechanics which model character capabilities. There are some things that need to be established, like the level of control of the situation in effect at the time. FitD/BitD, IMHO, doesn't really require that a 'scene' be a 'heist'. That is how things in BitD are flavored and oriented, but basically any dramatic situation can follow roughly the same model. You establish one or more clocks, the initial situation (is it controlled, desperate, whatever) and present the fictional situation. From there the mechanics are perfectly capable of working. It might be a bit unclear what the impact of some things are in terms of various tallies like relations with other groups or whatever, but if these are important they can be worked out pretty easily.</p><p></p><p>Likewise with PbtA games. DW for instance, assuming a fantasy milieu appropriate to its character classes, is perfectly fine doing dungeon crawl, wilderness, intrigue, quests, military campaigns, building a holding, etc. I could very easily run a pirates campaign, for example, using DW. I wouldn't need to change a thing. AT MOST one might consider creating a playbook or two as a way to support some genre specific character types. Honestly, I think PbtA generally is EASILY capable of handling about 95% of what is normally done with 5e, including what shows up in other '5e based games'. There is really VERY little structure to PbtA, it is just principles/agenda/techniques/process, and then playbooks and generic moves. The only other parts to it are details of the character sheet for a given PbtA 'flavor' and any associated mechanics. So, for instance, DW has 6 ability scores, hit points, armor, equipment, bonds, alignment, and XP rules. Other PbtA flavors have similar stuff. Chances are you can co-opt a lot of your material from one or more of them, though honestly between DW, AW, and Uncharted Worlds, you have pretty solid systems for your more maintstream RPG genres (High Fantasy, Post-Apocalypse, and Asimovian-style Space Opera). I'm not familiar with others, but I am 100% certain there are various Supers games, several other flavors of Sci-Fi games, etc. They are all extremely similar in overall architecture! Certainly as similar as 5e-based games. I would say that PbtA is to 'indie games' what GURPS, d20, or BRP is to traditional games. And heck, if you don't like that FATE is an equally flexible toolkit (and there are others).</p><p></p><p>I just don't think the idea that there is some sort of 'mainstream traditional' game architecture that is the 'generalized flexible way' that can do a version of anything, and then some 'other way' that is somehow more limited. That is utterly not supported by what is out there in the market today.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8317337, member: 82106"] How don't you have 'general conflict resolution mechanics' in FitD? You have obviously a set of mechanics which model character capabilities. There are some things that need to be established, like the level of control of the situation in effect at the time. FitD/BitD, IMHO, doesn't really require that a 'scene' be a 'heist'. That is how things in BitD are flavored and oriented, but basically any dramatic situation can follow roughly the same model. You establish one or more clocks, the initial situation (is it controlled, desperate, whatever) and present the fictional situation. From there the mechanics are perfectly capable of working. It might be a bit unclear what the impact of some things are in terms of various tallies like relations with other groups or whatever, but if these are important they can be worked out pretty easily. Likewise with PbtA games. DW for instance, assuming a fantasy milieu appropriate to its character classes, is perfectly fine doing dungeon crawl, wilderness, intrigue, quests, military campaigns, building a holding, etc. I could very easily run a pirates campaign, for example, using DW. I wouldn't need to change a thing. AT MOST one might consider creating a playbook or two as a way to support some genre specific character types. Honestly, I think PbtA generally is EASILY capable of handling about 95% of what is normally done with 5e, including what shows up in other '5e based games'. There is really VERY little structure to PbtA, it is just principles/agenda/techniques/process, and then playbooks and generic moves. The only other parts to it are details of the character sheet for a given PbtA 'flavor' and any associated mechanics. So, for instance, DW has 6 ability scores, hit points, armor, equipment, bonds, alignment, and XP rules. Other PbtA flavors have similar stuff. Chances are you can co-opt a lot of your material from one or more of them, though honestly between DW, AW, and Uncharted Worlds, you have pretty solid systems for your more maintstream RPG genres (High Fantasy, Post-Apocalypse, and Asimovian-style Space Opera). I'm not familiar with others, but I am 100% certain there are various Supers games, several other flavors of Sci-Fi games, etc. They are all extremely similar in overall architecture! Certainly as similar as 5e-based games. I would say that PbtA is to 'indie games' what GURPS, d20, or BRP is to traditional games. And heck, if you don't like that FATE is an equally flexible toolkit (and there are others). I just don't think the idea that there is some sort of 'mainstream traditional' game architecture that is the 'generalized flexible way' that can do a version of anything, and then some 'other way' that is somehow more limited. That is utterly not supported by what is out there in the market today. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Indie Games Are Not More Focused. They Are Differently Focused.
Top