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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8317637" data-attributes="member: 82106"><p>I can't speak to how many BRP as a standalone product had to begin with, but CoC has around 100 skills in its 1st edition, and I think the size of the list was only limited by what would fit on the character sheet (3 columns of text, small print, covering about 90% of the sheet in 1st Edition CoC). It was WAY WAY WAY too many. 15 to 20 skills would have easily sufficed, and a lot of things could have simply been stated as "use ability check X for this" instead of even needing a distinct skill.</p><p></p><p>Hehe, well, in HoML, which is at heart pretty basic 4e-era d20, I inverted advancement. So, every time you acquire a new ability (a boon) THEN you advance a level (only if it is a 'major boon', just a pile or coins or whatever isn't enough). Technically you COULD even LOSE levels, although that isn't really something that normally happens in play except maybe as a really special situation (IE if you RPed that your character gave up his heroic pretensions, passed his magic sword and whatnot on to his son, and retired, then it might be thematic to say "Oh, he was 10th level, now he's 5th level, he's kind of old and washed up." </p><p></p><p>As with SG1, I found that it profoundly changed the feel of advancement.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8317637, member: 82106"] I can't speak to how many BRP as a standalone product had to begin with, but CoC has around 100 skills in its 1st edition, and I think the size of the list was only limited by what would fit on the character sheet (3 columns of text, small print, covering about 90% of the sheet in 1st Edition CoC). It was WAY WAY WAY too many. 15 to 20 skills would have easily sufficed, and a lot of things could have simply been stated as "use ability check X for this" instead of even needing a distinct skill. Hehe, well, in HoML, which is at heart pretty basic 4e-era d20, I inverted advancement. So, every time you acquire a new ability (a boon) THEN you advance a level (only if it is a 'major boon', just a pile or coins or whatever isn't enough). Technically you COULD even LOSE levels, although that isn't really something that normally happens in play except maybe as a really special situation (IE if you RPed that your character gave up his heroic pretensions, passed his magic sword and whatnot on to his son, and retired, then it might be thematic to say "Oh, he was 10th level, now he's 5th level, he's kind of old and washed up." As with SG1, I found that it profoundly changed the feel of advancement. [/QUOTE]
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