Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Indie Games Are Not More Focused. They Are Differently Focused.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8317775" data-attributes="member: 82106"><p>There is, however, a HUGE problem with large unbounded skill lists. They are just unworkable. I'll use a character sheet from my long ago 80's CoC campaign that I dug out as an example (I will also note, I was wrong, this is CoC 3rd Edition, still really old):</p><p></p><p>There are 72 skills on the character sheet, and the list is 'open' (there is some space to add more). Weapon skills are not listed either, you have to write those in (presumably there are potentially a vast array of them). The character in question seems to have 10 skills with a rating, so she will be baseline in all the others, meaning she has anywhere from a 0% rating up to 25% depending on the skill. Of the 10 she's got points in, 5 are at or below 30%, and 2 are at or above 60%. She's a 'parapsychologist', which IIRC is a specific occupation or at least a variation of 'academic', yet her psychology skill is only 35%. So, frankly, this character has few really usable skills, library use and read/write (English) are the best. </p><p></p><p>Now, suppose she has to conceal herself, what skill does she use? Well, there is Camouflage, with 25% (the base level, we are all able to sort of do this), BUT there is also Hide at 10% (again, base level). Which would apply? Some situations might seem to mandate Hide, but MANY could be either one, flip a coin! Why do we need Camouflage? Why are people so much naturally better at it than 'hiding'? There is also 'Sneak' which has a baseline of 10% as well, but if you are sneaky shouldn't hiding and sneaking be pretty much correlated? One is unlikely to achieve great ability in one and not the other for sure...</p><p></p><p>Likewise we have Debate, Oratory, and Fast Talk. Why do we need all of these? I mean, sure, I can kinda parse some difference between them, but MANY times you will simply want to 'talk' and now you have to pick from several skills, and you may have drastically different ability to employ these often subtle variations. Nor would I limit the world to these 3 realistically, there are certainly many other variations of human communication at that level of granularity! Nor is it clear why you would use these instead of other skills like Law, Psychology, Speak, etc. depending on the situation. Since CoC doesn't clearly distinguish whether intent or action is the relevant factor we can VERY OFTEN have many choices.</p><p></p><p>All of this, combined with the lack of any 'check valence' or 'pacing' makes using skills in CoC/BRP quite painful. It is really a very awkward system by modern standards and when put in contrast to something like PbtA I honestly cannot even contemplate using it anymore. </p><p></p><p>As for 5e, well, at least very little is made of proficiencies in 5e beyond weapon/armor really. Honestly I played through 2 campaigns and maybe used them a couple of times in each. 4e's design is also MUCH stronger, where each of the 19 skills is very broad and represents something like an 'approach' or 'knack' more than a hard skill. The binding to specific ability scores helps there too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8317775, member: 82106"] There is, however, a HUGE problem with large unbounded skill lists. They are just unworkable. I'll use a character sheet from my long ago 80's CoC campaign that I dug out as an example (I will also note, I was wrong, this is CoC 3rd Edition, still really old): There are 72 skills on the character sheet, and the list is 'open' (there is some space to add more). Weapon skills are not listed either, you have to write those in (presumably there are potentially a vast array of them). The character in question seems to have 10 skills with a rating, so she will be baseline in all the others, meaning she has anywhere from a 0% rating up to 25% depending on the skill. Of the 10 she's got points in, 5 are at or below 30%, and 2 are at or above 60%. She's a 'parapsychologist', which IIRC is a specific occupation or at least a variation of 'academic', yet her psychology skill is only 35%. So, frankly, this character has few really usable skills, library use and read/write (English) are the best. Now, suppose she has to conceal herself, what skill does she use? Well, there is Camouflage, with 25% (the base level, we are all able to sort of do this), BUT there is also Hide at 10% (again, base level). Which would apply? Some situations might seem to mandate Hide, but MANY could be either one, flip a coin! Why do we need Camouflage? Why are people so much naturally better at it than 'hiding'? There is also 'Sneak' which has a baseline of 10% as well, but if you are sneaky shouldn't hiding and sneaking be pretty much correlated? One is unlikely to achieve great ability in one and not the other for sure... Likewise we have Debate, Oratory, and Fast Talk. Why do we need all of these? I mean, sure, I can kinda parse some difference between them, but MANY times you will simply want to 'talk' and now you have to pick from several skills, and you may have drastically different ability to employ these often subtle variations. Nor would I limit the world to these 3 realistically, there are certainly many other variations of human communication at that level of granularity! Nor is it clear why you would use these instead of other skills like Law, Psychology, Speak, etc. depending on the situation. Since CoC doesn't clearly distinguish whether intent or action is the relevant factor we can VERY OFTEN have many choices. All of this, combined with the lack of any 'check valence' or 'pacing' makes using skills in CoC/BRP quite painful. It is really a very awkward system by modern standards and when put in contrast to something like PbtA I honestly cannot even contemplate using it anymore. As for 5e, well, at least very little is made of proficiencies in 5e beyond weapon/armor really. Honestly I played through 2 campaigns and maybe used them a couple of times in each. 4e's design is also MUCH stronger, where each of the 19 skills is very broad and represents something like an 'approach' or 'knack' more than a hard skill. The binding to specific ability scores helps there too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Indie Games Are Not More Focused. They Are Differently Focused.
Top