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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="aramis erak" data-source="post: 8318175" data-attributes="member: 6779310"><p>The clear distinction is a thing that much postdates RQ3.</p><p>The examples make it clear you test on the method, not the goal, (I know RQ3 better than RQ1)</p><p></p><p>In fact, almost every game pre-1995 (every one I've seen) has only implied outcome by stated method. And, since the method is what is tested, the GM is (in most cases, explicitly) expected to decide the coucome based upon the stated method.</p><p>"I waste him with my crossbow!" is, in RQ, pretty damned clear in intent. And explicit in method. Shoot him.</p><p>"I shoot him in the Eye" is implied intent and incomplete method - while the games didn't usually ask intent, many GMs would... "Shooting to blind or to kill by hitting the weak braincase behind the eye?" thus allowing the adjudication, and the missing element of the method being which weapon can (and usually was) inferred from what's ready.</p><p></p><p>As for "Broadly incompetent" - that entirely depends upon the GM and their rules knowledge. Let me rummage for the book. Got it.</p><p>Lookign through the skills chapter, the default assumptions include no extra tools other than the absolute minimum to do the job, some time pressure (except boating) Neither perfect nor horrible conditions.</p><p>Many GMs didn't read these elements out of the text... likewise, the transport skills are to get it moving; only significant speed, or tricky maneuvers, require a second roll.</p><p>Heck, ride is explicit that riding a riding-trained horse at a walk, even for a long distance, is no roll. Your ride check is your chance to do a novel behavior or to stay on when the horse tries to shed you, or is running. (Horse walk speed is about correct for a tolt or canter.</p><p>I've worked with horses a small bit. Well trained, cooperative, friendly horses of the Icelandic breed (both registered). I was able to get to a full gallop... but the horse was helping. </p><p>Most GMs of RQ3 call for rolls too often, and without modifiers for beneficial circumstances. That percentage is for pressured situations, adjust accordingly.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8318175, member: 6779310"] The clear distinction is a thing that much postdates RQ3. The examples make it clear you test on the method, not the goal, (I know RQ3 better than RQ1) In fact, almost every game pre-1995 (every one I've seen) has only implied outcome by stated method. And, since the method is what is tested, the GM is (in most cases, explicitly) expected to decide the coucome based upon the stated method. "I waste him with my crossbow!" is, in RQ, pretty damned clear in intent. And explicit in method. Shoot him. "I shoot him in the Eye" is implied intent and incomplete method - while the games didn't usually ask intent, many GMs would... "Shooting to blind or to kill by hitting the weak braincase behind the eye?" thus allowing the adjudication, and the missing element of the method being which weapon can (and usually was) inferred from what's ready. As for "Broadly incompetent" - that entirely depends upon the GM and their rules knowledge. Let me rummage for the book. Got it. Lookign through the skills chapter, the default assumptions include no extra tools other than the absolute minimum to do the job, some time pressure (except boating) Neither perfect nor horrible conditions. Many GMs didn't read these elements out of the text... likewise, the transport skills are to get it moving; only significant speed, or tricky maneuvers, require a second roll. Heck, ride is explicit that riding a riding-trained horse at a walk, even for a long distance, is no roll. Your ride check is your chance to do a novel behavior or to stay on when the horse tries to shed you, or is running. (Horse walk speed is about correct for a tolt or canter. I've worked with horses a small bit. Well trained, cooperative, friendly horses of the Icelandic breed (both registered). I was able to get to a full gallop... but the horse was helping. Most GMs of RQ3 call for rolls too often, and without modifiers for beneficial circumstances. That percentage is for pressured situations, adjust accordingly. [/QUOTE]
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