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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8318356" data-attributes="member: 6801252"><p>I know there was a bunch of different points you made here and in the other posts quoting me, but I'm getting a little overwhelmed trying to keep up with the volume. I'll summarize a response by saying that I definitely think that the texture of play is important, so even if you could tell the same sort of stories in a broad sense it doesn't mean the system handles the texture as well. Concerning the social situation thing, I don't have any experience of avoiding adjudicating social stuff, and have distinct memories of focusing on it as a good way to play for time when I needed time to prep more of other kinds of content-- I'm not usually inclined to think of myself as some kind of GM wunderkind so you might find that your avoidance of social stuff because there aren't sufficiently strict rules for it to be a very individual concern-- for what its worth that matches up with your earlier discussion of preferring rulesets that give you power over the fiction that can't be mitigated by the GM, you seem to have a marked preference for the 'science' of roleplaying over the 'art' of it. </p><p></p><p>These things you're discussing as being something that games like 5e don't have (agendas/principles, social resolution, etc) are things that are considered (intentionally!) to be in the GM's purview, when I sit down with Pathfinder 2e, the system doesn't have agendas and principles, the campaign I'm running does-- for instance, that I want a feeling of impartial simulation, or that I want to reward information gathering and preparation. </p><p></p><p>[USER=70468]@kenada[/USER] alluded to different strains of discourse here about flexibility, and they're totally right, to me the idea that the system itself doesn't carry its own expectations as to what the agenda and principles are (and how that lack of expectations informs the mechanics) are what make it flexible-- and its definitely flexible, that part isn't really up for debate since I have extensive first hand experience with that flexibility.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8318356, member: 6801252"] I know there was a bunch of different points you made here and in the other posts quoting me, but I'm getting a little overwhelmed trying to keep up with the volume. I'll summarize a response by saying that I definitely think that the texture of play is important, so even if you could tell the same sort of stories in a broad sense it doesn't mean the system handles the texture as well. Concerning the social situation thing, I don't have any experience of avoiding adjudicating social stuff, and have distinct memories of focusing on it as a good way to play for time when I needed time to prep more of other kinds of content-- I'm not usually inclined to think of myself as some kind of GM wunderkind so you might find that your avoidance of social stuff because there aren't sufficiently strict rules for it to be a very individual concern-- for what its worth that matches up with your earlier discussion of preferring rulesets that give you power over the fiction that can't be mitigated by the GM, you seem to have a marked preference for the 'science' of roleplaying over the 'art' of it. These things you're discussing as being something that games like 5e don't have (agendas/principles, social resolution, etc) are things that are considered (intentionally!) to be in the GM's purview, when I sit down with Pathfinder 2e, the system doesn't have agendas and principles, the campaign I'm running does-- for instance, that I want a feeling of impartial simulation, or that I want to reward information gathering and preparation. [USER=70468]@kenada[/USER] alluded to different strains of discourse here about flexibility, and they're totally right, to me the idea that the system itself doesn't carry its own expectations as to what the agenda and principles are (and how that lack of expectations informs the mechanics) are what make it flexible-- and its definitely flexible, that part isn't really up for debate since I have extensive first hand experience with that flexibility. [/QUOTE]
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