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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8318963" data-attributes="member: 6801252"><p>Sort of, this might be different from ADND specifically, but the typical 5e game doesn't really care that much about the mundane adventuring gear you carry. Its there but it wouldn't be a <em>significant </em>part, unless the adventures are designed to make it meaningful. I think that between ADND and now 'builds' have supplanted the non-magical inventory in importance.</p><p></p><p>Whats really happening is that you can lean into or out of different parts of the design of the game depending on rule variants and adventure design-- limiting multiclassing and feats, gritty realism, and the like gets you a gritty feel where mundane adventuring gear is more central to your kit because you need to be clever and survival oriented. Leaving it all in and making items plentiful gives you a pretty flush power level, using or not using exploration stuff changes how much that's a part of the game, obviously. </p><p></p><p>That is a strength, that I regularly use as a strength, and have experienced wonderfully.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8318963, member: 6801252"] Sort of, this might be different from ADND specifically, but the typical 5e game doesn't really care that much about the mundane adventuring gear you carry. Its there but it wouldn't be a [I]significant [/I]part, unless the adventures are designed to make it meaningful. I think that between ADND and now 'builds' have supplanted the non-magical inventory in importance. Whats really happening is that you can lean into or out of different parts of the design of the game depending on rule variants and adventure design-- limiting multiclassing and feats, gritty realism, and the like gets you a gritty feel where mundane adventuring gear is more central to your kit because you need to be clever and survival oriented. Leaving it all in and making items plentiful gives you a pretty flush power level, using or not using exploration stuff changes how much that's a part of the game, obviously. That is a strength, that I regularly use as a strength, and have experienced wonderfully. [/QUOTE]
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Indie Games Are Not More Focused. They Are Differently Focused.
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