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Indie Games Are Not More Focused. They Are Differently Focused.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8319089" data-attributes="member: 82106"><p>4e is weird, because it tends to DISCOURAGE you from doing this (and of course you are correct that some arenas of planning like classic D&D spell load outs don't much exist). HOWEVER, gear could be pretty important, and there's a fairly tight encumbrance limit, oddly enough. So, you may well not be able to carry all you would like!</p><p>One time a few guys over on the old WotC boards wanted to do an online 4e and I joined them. So, I forget, we played on some VTT or other, but I decided to get a little crazy and I build my character as the ultimate 4e toolkit wizard. I just loaded up on stuff that would expand my options, give me the ability to create 'stuff', etc. So, I had the tome implement mastery, and the expanded spell book, and I bought rituals left and right, and alchemical formula, and picked the Apprentice Wizard theme, which gave me a couple more oddball things, etc. Even at first level, I remember the VERY FIRST THING we did was try to sneak up to some walled in place, and I found some oddball ritual that got us a huge bonus on our Stealth, and there we went, lol. It was like that every adventure. I swear, I'd figure out what the perfect stuff to have would be, plan it all out, and viola I would whip out the right potion, scroll, alchemical item, or ritual to make the whole plan work. It was like I was back in 1e. It drove everyone nuts because it was like LFQW, lol. I mean, most any PC could have done it, though wizards did have a few nicer options. Planning in an old-school sense might not have been EMPHASIZED, but if you paid attention, AV2 particularly was FILLED with some totally ridonculously effective consumables. Some of them are really outrageous.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8319089, member: 82106"] 4e is weird, because it tends to DISCOURAGE you from doing this (and of course you are correct that some arenas of planning like classic D&D spell load outs don't much exist). HOWEVER, gear could be pretty important, and there's a fairly tight encumbrance limit, oddly enough. So, you may well not be able to carry all you would like! One time a few guys over on the old WotC boards wanted to do an online 4e and I joined them. So, I forget, we played on some VTT or other, but I decided to get a little crazy and I build my character as the ultimate 4e toolkit wizard. I just loaded up on stuff that would expand my options, give me the ability to create 'stuff', etc. So, I had the tome implement mastery, and the expanded spell book, and I bought rituals left and right, and alchemical formula, and picked the Apprentice Wizard theme, which gave me a couple more oddball things, etc. Even at first level, I remember the VERY FIRST THING we did was try to sneak up to some walled in place, and I found some oddball ritual that got us a huge bonus on our Stealth, and there we went, lol. It was like that every adventure. I swear, I'd figure out what the perfect stuff to have would be, plan it all out, and viola I would whip out the right potion, scroll, alchemical item, or ritual to make the whole plan work. It was like I was back in 1e. It drove everyone nuts because it was like LFQW, lol. I mean, most any PC could have done it, though wizards did have a few nicer options. Planning in an old-school sense might not have been EMPHASIZED, but if you paid attention, AV2 particularly was FILLED with some totally ridonculously effective consumables. Some of them are really outrageous. [/QUOTE]
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