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Indie Publishers, what are you working on for 2023?
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<blockquote data-quote="Art Waring" data-source="post: 8971186" data-attributes="member: 7037141"><p>I am currently in the trenches writing my first major ttrpg, and I am hoping to publish by the end of the year. However, the OGL debacle has set me back in costs and time invested on creating a 5e project that is now being migrated over to our own in house system.</p><p></p><p>Our game features a heavily customized d20/SGE system, featuring modular options for standard games, solo games, hardcore mode, a classless "normal human" mode for playing a "The Boys" style campaign, and an outstanding amount of customization for characters to choose from.</p><p></p><p>My game is a biopunk survival horror ttrpg with a unique world and a unique approach to game design. I am waiting until I am closer to release to reveal the playtest, the world, city map, and the pitch</p><p></p><p>I am a freelance artist (with 23 years experience as a street artist, typographer, & a graphic designer), doing the layout, design, and about half of the art myself including the cover. I have been fortunate enough to work with several other talented artists on the project whom I have a great deal of respect for, including the eminent Rashed Alakroka.</p><p></p><p>You can keep up to date on new developments for the project on <a href="https://www.halozix.com/blog" target="_blank">my blog</a>, or you can get early access to playtesting, characters sheets, discount codes for our websites, and concept art available exclusively on <a href="https://www.patreon.com/HaloZix" target="_blank">my patreon page</a>.</p><p></p><p>P.S. To avoid any confusion in the future, my projects are 100% made by humans, and absolutely no generative ai tools were used in any of my projects. Period. I regularly work with professional freelance artists that are adversely affected by the advent of gen-ai, and it is no trivial matter to artists who see their livelihoods threatened by big tech corporations motivated solely by greed.</p><p></p><p>Although another publisher in the thread is using gen-ai tools in their book, <u><em>that in no way reflects on my project, which has never used any type of ai tools since its creation almost ten years ago</em></u>. I plan to see my project through to completion without any reliance on a technology that poses significant risks to artists and publishers.</p><p></p><p>I did have some preview art posted here and a pitch of my game, but due to the lack of any regulations (regarding gen-ai tools) and the lack of any protections for artists and writers on a public forum from having their work (and their intellectual property) scraped without consent, I had to take down my artwork to protect my work. You can currently find all of my artwork (and artwork from the many artists that I work with) on my patreon page.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8971186, member: 7037141"] I am currently in the trenches writing my first major ttrpg, and I am hoping to publish by the end of the year. However, the OGL debacle has set me back in costs and time invested on creating a 5e project that is now being migrated over to our own in house system. Our game features a heavily customized d20/SGE system, featuring modular options for standard games, solo games, hardcore mode, a classless "normal human" mode for playing a "The Boys" style campaign, and an outstanding amount of customization for characters to choose from. My game is a biopunk survival horror ttrpg with a unique world and a unique approach to game design. I am waiting until I am closer to release to reveal the playtest, the world, city map, and the pitch I am a freelance artist (with 23 years experience as a street artist, typographer, & a graphic designer), doing the layout, design, and about half of the art myself including the cover. I have been fortunate enough to work with several other talented artists on the project whom I have a great deal of respect for, including the eminent Rashed Alakroka. You can keep up to date on new developments for the project on [URL='https://www.halozix.com/blog']my blog[/URL], or you can get early access to playtesting, characters sheets, discount codes for our websites, and concept art available exclusively on [URL='https://www.patreon.com/HaloZix']my patreon page[/URL]. P.S. To avoid any confusion in the future, my projects are 100% made by humans, and absolutely no generative ai tools were used in any of my projects. Period. I regularly work with professional freelance artists that are adversely affected by the advent of gen-ai, and it is no trivial matter to artists who see their livelihoods threatened by big tech corporations motivated solely by greed. Although another publisher in the thread is using gen-ai tools in their book, [U][I]that in no way reflects on my project, which has never used any type of ai tools since its creation almost ten years ago[/I][/U]. I plan to see my project through to completion without any reliance on a technology that poses significant risks to artists and publishers. I did have some preview art posted here and a pitch of my game, but due to the lack of any regulations (regarding gen-ai tools) and the lack of any protections for artists and writers on a public forum from having their work (and their intellectual property) scraped without consent, I had to take down my artwork to protect my work. You can currently find all of my artwork (and artwork from the many artists that I work with) on my patreon page. [/QUOTE]
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