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Indie RPG Newsletter: Cities in RPGs
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<blockquote data-quote="Hand of Evil" data-source="post: 8803028" data-attributes="member: 371"><p>For me, a good power structure chart and flow charts for events. There are five elements (for lack of a better term) that I break power into:</p><ul> <li data-xf-list-type="ul">Food - it's production and transportation.</li> <li data-xf-list-type="ul">Military - Guards, army, navy, watchmen, weapon makers.</li> <li data-xf-list-type="ul">Guilds & Churches - legal or illegal, your wizards, your thieves (or do we call the rogues), adventurers, clerics. </li> <li data-xf-list-type="ul">Human Trafficking - control of work forces, your unions or slavers, just lots of labors.</li> <li data-xf-list-type="ul">Energy - Oil, wood, elemental fire, steam, etc. It is supplied by someone and comes from someplace. </li> </ul><p>Each play a role in the running of a city, each or at least members of each hold some form of power and a few will work against others to get more power or take control of them. Having a good idea of this can create all sort of hooks within a city.</p><p></p><p>Flow charts can help with general daily task. Cheap and easy way to generate hooks and a living city.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 8803028, member: 371"] For me, a good power structure chart and flow charts for events. There are five elements (for lack of a better term) that I break power into: [LIST] [*]Food - it's production and transportation. [*]Military - Guards, army, navy, watchmen, weapon makers. [*]Guilds & Churches - legal or illegal, your wizards, your thieves (or do we call the rogues), adventurers, clerics. [*]Human Trafficking - control of work forces, your unions or slavers, just lots of labors. [*]Energy - Oil, wood, elemental fire, steam, etc. It is supplied by someone and comes from someplace. [/LIST] Each play a role in the running of a city, each or at least members of each hold some form of power and a few will work against others to get more power or take control of them. Having a good idea of this can create all sort of hooks within a city. Flow charts can help with general daily task. Cheap and easy way to generate hooks and a living city. [/QUOTE]
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