Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Indie RPG Newsletter: Cities in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8803413" data-attributes="member: 85555"><p>Looking at the newsletter now. </p><p></p><p>For Urban Adventures a lot of the stuff in the link is what I look for: factions, key cultural features, the setting 'physics' (i.e. all the stuff related to the thought experiment that makes this place different from a place on earth), an overview of districts, etc.). </p><p></p><p>I find for me I need a bit of granularity on important institutional elements (i.e. who is charge of what, how is crime in the city organized, how is law in the city organized, etc). Living in a city I often use the city I live in as a reference point for the kind of information I need. For example, I have a ward councilor I can contact if there are any immediate problems in my neighborhood, but I can also contact police or fire department (in an RPG this may be swinging in the direction of the players rather than be a resource they are themselves drawing on). In cities for RPGs I like to know those kinds of details (for instance in my wuxia campaign I include a baojia system, which is like a civilian law enforcement system, but that exists alongside a standard constabulary system and a military system. And each section of a town might have a Bao Chief who organizes local patrols of residents and resolves local disputes (it is also a system the government can draw on to recruit manpower for law enforcement or other projects). When it comes to criminal stuff, I like to know what groups are active and what they control, who they protect, who protects them, etc. This doesn't all have to be spelled out, it can be a general guideline so I can sharpen the focus when the players go to 'that shop over there' to try to extort them or something.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8803413, member: 85555"] Looking at the newsletter now. For Urban Adventures a lot of the stuff in the link is what I look for: factions, key cultural features, the setting 'physics' (i.e. all the stuff related to the thought experiment that makes this place different from a place on earth), an overview of districts, etc.). I find for me I need a bit of granularity on important institutional elements (i.e. who is charge of what, how is crime in the city organized, how is law in the city organized, etc). Living in a city I often use the city I live in as a reference point for the kind of information I need. For example, I have a ward councilor I can contact if there are any immediate problems in my neighborhood, but I can also contact police or fire department (in an RPG this may be swinging in the direction of the players rather than be a resource they are themselves drawing on). In cities for RPGs I like to know those kinds of details (for instance in my wuxia campaign I include a baojia system, which is like a civilian law enforcement system, but that exists alongside a standard constabulary system and a military system. And each section of a town might have a Bao Chief who organizes local patrols of residents and resolves local disputes (it is also a system the government can draw on to recruit manpower for law enforcement or other projects). When it comes to criminal stuff, I like to know what groups are active and what they control, who they protect, who protects them, etc. This doesn't all have to be spelled out, it can be a general guideline so I can sharpen the focus when the players go to 'that shop over there' to try to extort them or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Indie RPG Newsletter: Cities in RPGs
Top