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<blockquote data-quote="pemerton" data-source="post: 6538278" data-attributes="member: 42582"><p>I don't know Torchbearer very well, but given what I do know of it I'm sure it is closer to Moldvay Basic than BW is.</p><p></p><p>But Moldvay Basic is only one version of D&D, and even Moldvay Basic isn't monolithic: a lot of us played it not as a skill-based dungeon crawl but in a more "modern" character/plot-oriented style.</p><p></p><p>I agree that BW has affinity to RQ (and Rolemaster, too), with its skill list and wounds and what-not. But neither of those games appears in the credits, and AD&D 2nd ed (and, in the Adventure Burner, D&D 4e) do. And D&D is also cited in the Magic Burner. The game has wizards, and priests, and elves and dwarves and orcs.</p><p></p><p>I don't think it's mechanically very D&D, but for me D&D is tropes as much as (maybe more than) mechanics, and BW has these. My current BW game is set in Greyhawk (the middle of the map, with the Wild Coast and Pomarj on the left, the Bright Desert on the right, the ocean below and the City of Greyhawk itself above). The fit is very smooth. (It probably wouldn't be for a world like Forgotten Realms, but AD&D isn't monolithic either.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6538278, member: 42582"] I don't know Torchbearer very well, but given what I do know of it I'm sure it is closer to Moldvay Basic than BW is. But Moldvay Basic is only one version of D&D, and even Moldvay Basic isn't monolithic: a lot of us played it not as a skill-based dungeon crawl but in a more "modern" character/plot-oriented style. I agree that BW has affinity to RQ (and Rolemaster, too), with its skill list and wounds and what-not. But neither of those games appears in the credits, and AD&D 2nd ed (and, in the Adventure Burner, D&D 4e) do. And D&D is also cited in the Magic Burner. The game has wizards, and priests, and elves and dwarves and orcs. I don't think it's mechanically very D&D, but for me D&D is tropes as much as (maybe more than) mechanics, and BW has these. My current BW game is set in Greyhawk (the middle of the map, with the Wild Coast and Pomarj on the left, the Bright Desert on the right, the ocean below and the City of Greyhawk itself above). The fit is very smooth. (It probably wouldn't be for a world like Forgotten Realms, but AD&D isn't monolithic either.) [/QUOTE]
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