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<blockquote data-quote="Gorgon Zee" data-source="post: 6538716" data-attributes="member: 75787"><p>This is a bit of advice that it would have been good to have added into the main text: Only a minority of the classes have variable effects based on dice rolls, and if you are the sort of person who wants more control than that, you really should not play those characters. A second bit of advice would be: if you are that sort of person, and you REALLY DO want to play that character, play the half-elf (or just ask the GM to swap your race's ability for the half-elf's). A final piece of advice is: Yeah, it can be annoying at level 1 when you cannot build alternatives and are more dependent on the dice, so take your first increment as a power that allows an alternative so you feel less unhappy.</p><p></p><p>But generally, the first is the more important: If you, as a player, do not feel comfortable playing a character which might either have a +2 defense or an expanded critical range each round, don't play the fighter. It's a major class feature and even if it's less noticeable at higher levels, you will still be about as happy as 3.5 cleric who hates being the heal-bot.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6538716, member: 75787"] This is a bit of advice that it would have been good to have added into the main text: Only a minority of the classes have variable effects based on dice rolls, and if you are the sort of person who wants more control than that, you really should not play those characters. A second bit of advice would be: if you are that sort of person, and you REALLY DO want to play that character, play the half-elf (or just ask the GM to swap your race's ability for the half-elf's). A final piece of advice is: Yeah, it can be annoying at level 1 when you cannot build alternatives and are more dependent on the dice, so take your first increment as a power that allows an alternative so you feel less unhappy. But generally, the first is the more important: If you, as a player, do not feel comfortable playing a character which might either have a +2 defense or an expanded critical range each round, don't play the fighter. It's a major class feature and even if it's less noticeable at higher levels, you will still be about as happy as 3.5 cleric who hates being the heal-bot. [/QUOTE]
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