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Indirectly Buffing Rogues, Rangers, Monks Via Magic Items?
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<blockquote data-quote="tetrasodium" data-source="post: 9878877" data-attributes="member: 93670"><p>I tried that so many times for so many years with 5e & frankly wotc themselves <a href="https://x.com/ChrisPerkinsDnD/status/850183402808463365" target="_blank">poisoned that well so badly</a> that players who started with 5e don't even know how to make a reasonably plausible list <em>(I've seen holey avenger sword of wishes & similar wayyy too often from level 1 players)</em>.</p><p></p><p>Worse still is that 5e magic items don't have enough fine toothed granularity for me as a GM to actually consider anything like a list because the whole thing is designed around an absurd one & done "it's magic" so the list starts with something like "magic greatsword/longbow/etc" then simply ends unless I as GM start editing monsters to counter the designed in no magic items poison where it then ceases to be a list or factor of design like past editions where churn was a thing & it becomes "<em>I just wanna play d&d, how about you just give me what I need to keep up with your unknowable homebrew man</em>" with none of the proactive desire to seek it out that was previously present.</p><p></p><p></p><p>With that said, I think bob worldbuilder kinda revealed the core root cause of the whole problem wotc refuses to address in his [spoiler="recent video"]</p><p>[MEDIA=youtube]Wfwz2NfzLDE[/MEDIA]</p><p>[/spoiler]</p><p></p><p>Wotc doesn't seem to design for or look at a concept like a campaign unfolding as an ongoing sandbox where players have agency to <em>traverse </em>the world with a series of first person present tense choices. Instead it's probably looked at more of place where players can invoke some form of "flavor is free" cosmetic skin like the tcoe personalizing spells blurb in a series of self contained quick time event-like battles like cosmetic skins. Under that sort of QTE style play it's hard to consider the impact of actual play foundational cracks growing from the default <a href="https://www.enworld.org/threads/design-issues-with-5e.718301/post-9875636" target="_blank">skills</a>, <a href="https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad" target="_blank">DCs</a>, <a href="https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363" target="_blank">extensibility of reciprocity</a>, <a href="https://www.enworld.org/threads/does-%E2%80%9Cwhack-a-mole%E2%80%9D-healing-really-happen-in-games.677252/post-8157047" target="_blank">risk</a>, <a href="https://www.youtube.com/watch?v=FmD0ZCDuozk" target="_blank">resting</a>, <a href="https://www.youtube.com/watch?v=_Dz65h6H5gM&t=174s" target="_blank">Nova Loops</a>, <a href="https://youtu.be/aO4kLG3Rovw?t=456&si=PQw8mfL7r9ytgPLe" target="_blank">magic items</a> & all the other systems that start to break down the further gameplay walks away from one where the GM simply invalidates those problems by effectively teleporting between self contained events while taking the heat for such overt railroading.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9878877, member: 93670"] I tried that so many times for so many years with 5e & frankly wotc themselves [URL='https://x.com/ChrisPerkinsDnD/status/850183402808463365']poisoned that well so badly[/URL] that players who started with 5e don't even know how to make a reasonably plausible list [I](I've seen holey avenger sword of wishes & similar wayyy too often from level 1 players)[/I]. Worse still is that 5e magic items don't have enough fine toothed granularity for me as a GM to actually consider anything like a list because the whole thing is designed around an absurd one & done "it's magic" so the list starts with something like "magic greatsword/longbow/etc" then simply ends unless I as GM start editing monsters to counter the designed in no magic items poison where it then ceases to be a list or factor of design like past editions where churn was a thing & it becomes "[I]I just wanna play d&d, how about you just give me what I need to keep up with your unknowable homebrew man[/I]" with none of the proactive desire to seek it out that was previously present. With that said, I think bob worldbuilder kinda revealed the core root cause of the whole problem wotc refuses to address in his [spoiler="recent video"] [MEDIA=youtube]Wfwz2NfzLDE[/MEDIA] [/spoiler] Wotc doesn't seem to design for or look at a concept like a campaign unfolding as an ongoing sandbox where players have agency to [I]traverse [/I]the world with a series of first person present tense choices. Instead it's probably looked at more of place where players can invoke some form of "flavor is free" cosmetic skin like the tcoe personalizing spells blurb in a series of self contained quick time event-like battles like cosmetic skins. Under that sort of QTE style play it's hard to consider the impact of actual play foundational cracks growing from the default [URL='https://www.enworld.org/threads/design-issues-with-5e.718301/post-9875636']skills[/URL], [URL='https://thealexandrian.net/wordpress/48414/roleplaying-games/1dd-the-5e-skill-system-is-bad']DCs[/URL], [URL='https://www.enworld.org/threads/giving-an-ad-d-feel-to-5e.679228/post-8241363']extensibility of reciprocity[/URL], [URL='https://www.enworld.org/threads/does-%E2%80%9Cwhack-a-mole%E2%80%9D-healing-really-happen-in-games.677252/post-8157047']risk[/URL], [URL='https://www.youtube.com/watch?v=FmD0ZCDuozk']resting[/URL], [URL='https://www.youtube.com/watch?v=_Dz65h6H5gM&t=174s']Nova Loops[/URL], [URL='https://youtu.be/aO4kLG3Rovw?t=456&si=PQw8mfL7r9ytgPLe']magic items[/URL] & all the other systems that start to break down the further gameplay walks away from one where the GM simply invalidates those problems by effectively teleporting between self contained events while taking the heat for such overt railroading. [/QUOTE]
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