Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Dungeons & Dragons
Indirectly Buffing Rogues, Rangers, Monks Via Magic Items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silam" data-source="post: 9879174" data-attributes="member: 7055898"><p>Another aspect to consider is creating scenarios where items are completely or partially unavailable. Some examples:</p><ol> <li data-xf-list-type="ol">Ambush at night during a long rest. The party member who is on guard duty is fully equipped, but everyone else is unarmored. Players can pick up their weapons and can have some (but maybe not all) other wondrous items already equipped. You can sleep comfortably while wearing a ring, but not boots. If the players insist on sleeping in their magic boots and armor, give them exhaustion levels or fewer HDs recovered after the long rest, but orherwise let them get their per day abilities back.</li> <li data-xf-list-type="ol">Taken prisoner, wake up naked in a prison cell. Classic. Let’s see how the Wizard does without their spellbook. And the other casters without their component pouches, holy symbols, etc.</li> <li data-xf-list-type="ol">Guests at a royal banquet. Weapons and armors checked at the door, or left in the room three floors up from the ballroom (the familiar too, BTW). Wondrous items might be appropriate, but only if they’re classy. Characters might attune to other items entirely, to make up for not having their main items available, which will hopefully be useful, but certainly less powerful if somehow a fight breaks out. Other protected buildings could likewise require checking weapons and/or bags at the door.</li> <li data-xf-list-type="ol">Antimagic field. That avenging sword is now a very well crafted piece of inert metal. Deal with it.</li> </ol><p>There should hopefully be occasions for a Monk to shine when gear is not forthcoming, or a chance for a character with Tavern Brawler to use improvised weapons, etc. Likewise, some scenarios could favor spellcasters, or skill users, or martials, at the expense of the others.</p><p></p><p>Balance is not to have every type of character shine equally all the time. Balance is to have sufficiently diverse scenarios that everybody gets their 15 minutes of fame every once in a while.</p></blockquote><p></p>
[QUOTE="Silam, post: 9879174, member: 7055898"] Another aspect to consider is creating scenarios where items are completely or partially unavailable. Some examples: [LIST=1] [*]Ambush at night during a long rest. The party member who is on guard duty is fully equipped, but everyone else is unarmored. Players can pick up their weapons and can have some (but maybe not all) other wondrous items already equipped. You can sleep comfortably while wearing a ring, but not boots. If the players insist on sleeping in their magic boots and armor, give them exhaustion levels or fewer HDs recovered after the long rest, but orherwise let them get their per day abilities back. [*]Taken prisoner, wake up naked in a prison cell. Classic. Let’s see how the Wizard does without their spellbook. And the other casters without their component pouches, holy symbols, etc. [*]Guests at a royal banquet. Weapons and armors checked at the door, or left in the room three floors up from the ballroom (the familiar too, BTW). Wondrous items might be appropriate, but only if they’re classy. Characters might attune to other items entirely, to make up for not having their main items available, which will hopefully be useful, but certainly less powerful if somehow a fight breaks out. Other protected buildings could likewise require checking weapons and/or bags at the door. [*]Antimagic field. That avenging sword is now a very well crafted piece of inert metal. Deal with it. [/LIST] There should hopefully be occasions for a Monk to shine when gear is not forthcoming, or a chance for a character with Tavern Brawler to use improvised weapons, etc. Likewise, some scenarios could favor spellcasters, or skill users, or martials, at the expense of the others. Balance is not to have every type of character shine equally all the time. Balance is to have sufficiently diverse scenarios that everybody gets their 15 minutes of fame every once in a while. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Indirectly Buffing Rogues, Rangers, Monks Via Magic Items?
Top