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<blockquote data-quote="SKyOdin" data-source="post: 4610634" data-attributes="member: 57939"><p>I think you may want to change you title a little bit, since many of the works you are citing don't fall under the general category of non-fiction. Regardless, here are some of my picks:</p><p></p><p>As a History major, I am of the opinion that someone planning to run a campaign in setting based even loosely on history should read some good primary and secondary sources to get a good feel for what a historical setting would be like. Here are some good ones:</p><p></p><p>Froissart's <em>Chronicles</em>: one of the definitive primary sources on the High Middle Ages.</p><p></p><p><em>A Medieval Life: Cecillia Penifader of Brigstock, c. 1297-1344</em>: A very accessible account of how medieval peasants lived. Secondary source.</p><p></p><p><em>Musui's Story</em>: For games with a Japanese setting, this is a great source since it so wonderfully destroys most pre-conceptions of what samurai and Japanese society were actually like.</p><p></p><p></p><p>Since mythology is open game in this thread, and is a major influence on my perceptions of D&D, here are some of my favorites:</p><p></p><p><em>The Ramayana</em>: The great Hindu epic is one of my favorite books of all time, far surpassing most fantasy novels. It is perhaps the best look at what Epic Level D&D should be like. It is completely over the top at times, but that is what makes it so much fun.</p><p></p><p><em>The Táin</em>: Not as good as the Ramayana, and much bloodier, this is pretty much the story of how a single Irish warrior, Cú Chulainne takes on an entire Irish army by himself. It also has the definitive example of a barbarian rage: the warp spasm.</p><p></p><p>I would recommend one of the four great Ming Dynasty novels: Journey into the West, Water Margin, Romance of the Three Kingdoms, and Dream of the Red Chamber, but I haven't been able to read even a fraction of even one of these novels.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 4610634, member: 57939"] I think you may want to change you title a little bit, since many of the works you are citing don't fall under the general category of non-fiction. Regardless, here are some of my picks: As a History major, I am of the opinion that someone planning to run a campaign in setting based even loosely on history should read some good primary and secondary sources to get a good feel for what a historical setting would be like. Here are some good ones: Froissart's [I]Chronicles[/I]: one of the definitive primary sources on the High Middle Ages. [i]A Medieval Life: Cecillia Penifader of Brigstock, c. 1297-1344[/i]: A very accessible account of how medieval peasants lived. Secondary source. [i]Musui's Story[/i]: For games with a Japanese setting, this is a great source since it so wonderfully destroys most pre-conceptions of what samurai and Japanese society were actually like. Since mythology is open game in this thread, and is a major influence on my perceptions of D&D, here are some of my favorites: [i]The Ramayana[/i]: The great Hindu epic is one of my favorite books of all time, far surpassing most fantasy novels. It is perhaps the best look at what Epic Level D&D should be like. It is completely over the top at times, but that is what makes it so much fun. [i]The Táin[/i]: Not as good as the Ramayana, and much bloodier, this is pretty much the story of how a single Irish warrior, Cú Chulainne takes on an entire Irish army by himself. It also has the definitive example of a barbarian rage: the warp spasm. I would recommend one of the four great Ming Dynasty novels: Journey into the West, Water Margin, Romance of the Three Kingdoms, and Dream of the Red Chamber, but I haven't been able to read even a fraction of even one of these novels. [/QUOTE]
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