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individual fun VS party needs
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<blockquote data-quote="Vraille Darkfang" data-source="post: 1662885" data-attributes="member: 16989"><p>Depends,</p><p></p><p>Do you run a role-palying game, or do you run a meat grinder.</p><p></p><p>Role-playing game. Most improtatn thing is interaction. Entire session may pass wihtout one to hit roll.</p><p></p><p>Meat Grinder. I'm the DM, my job is to kill every one of you. The faster you die, the better the DM I am.</p><p></p><p>Most DM's are in the middle (I'd get bored in 1, I'd walk out of 2). The closer to 2. your style is, the more combat min/maxed characters (and parties) have to be. Thus, any levels that aren't (Computer Generated is the phrase I use) will lead to character death. The closer to 1. the less important combat stats (attack bonus, destructive spells, cleric buffing) become.</p><p></p><p>This is the MOST IMPORTANT thing you can do, RIGHT NOW, to ensure the PC isn't (actually) weakening the party. You now know the party's weakness (lack of sorcerer firepower). Don't use that against them (at least not very often). Set up your encouters to challenge the party not kick them where the ain't got nothing. As long as you see your mission as DM to challenge the PC's and not rack up the highest PC death total, you'll (and your party) will do fine.</p><p></p><p>Keep this in mind when you set up for the game, don't always use opponents JUST BECAUSE the party has no way to adequetly deal with it. I.E. a rogueless party finds a trap-infested dugeon anything but fun. Should they:</p><p></p><p>1. Force somebody to make up a rogue, just so he can find all the traps.</p><p>2. Make up 10-12 back-up characters ahead of time so when the keep dying from those save-or-die traps they won't take up valuable game time.</p><p>3. Go back home, find a dungeon filled with undead and fewer traps.</p><p></p><p>To smmarize:</p><p>1. Let everyone play what they want.</p><p>2. Build lots of encounters that work off various charcters strengths.</p><p>3. Throw in an occasional curve ball that exploits their weakness (just to keep them on their toes).</p><p>4. Have fun, DM, Players, everybody. Thus the GAME part of role-playing game.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 1662885, member: 16989"] Depends, Do you run a role-palying game, or do you run a meat grinder. Role-playing game. Most improtatn thing is interaction. Entire session may pass wihtout one to hit roll. Meat Grinder. I'm the DM, my job is to kill every one of you. The faster you die, the better the DM I am. Most DM's are in the middle (I'd get bored in 1, I'd walk out of 2). The closer to 2. your style is, the more combat min/maxed characters (and parties) have to be. Thus, any levels that aren't (Computer Generated is the phrase I use) will lead to character death. The closer to 1. the less important combat stats (attack bonus, destructive spells, cleric buffing) become. This is the MOST IMPORTANT thing you can do, RIGHT NOW, to ensure the PC isn't (actually) weakening the party. You now know the party's weakness (lack of sorcerer firepower). Don't use that against them (at least not very often). Set up your encouters to challenge the party not kick them where the ain't got nothing. As long as you see your mission as DM to challenge the PC's and not rack up the highest PC death total, you'll (and your party) will do fine. Keep this in mind when you set up for the game, don't always use opponents JUST BECAUSE the party has no way to adequetly deal with it. I.E. a rogueless party finds a trap-infested dugeon anything but fun. Should they: 1. Force somebody to make up a rogue, just so he can find all the traps. 2. Make up 10-12 back-up characters ahead of time so when the keep dying from those save-or-die traps they won't take up valuable game time. 3. Go back home, find a dungeon filled with undead and fewer traps. To smmarize: 1. Let everyone play what they want. 2. Build lots of encounters that work off various charcters strengths. 3. Throw in an occasional curve ball that exploits their weakness (just to keep them on their toes). 4. Have fun, DM, Players, everybody. Thus the GAME part of role-playing game. [/QUOTE]
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