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<blockquote data-quote="Three_Haligonians" data-source="post: 3291573" data-attributes="member: 19546"><p>Nice Idea! I really like it.. consider it yoinked.</p><p></p><p>Perhaps, if you are open to suggestions, you could give each "sidequest" a Gather Information DC that the PC's have to meet in order to gain access to the card. That way you could have quests that are obscure, and tough.. but also more rewarding. Things like the nature of the quest (legal or illegal) and the alignment of the "quest giver" could come into play and add modifiers to the Gather Info rolls and whatnot.. as could the PC's reputation as they become more known in certain circles.</p><p></p><p>I realize your doing this to try and get them more into the game, so Gather Info checks might not be the first thing they do when they come into town. Maybe for the first couple, you could, as the DM, let them know the mechanic is there in case they feel like picking up some extra cash. Or, you could hand them a few "easy" ones (i.e. low DC) that they could get automatically. You know, sort of like "as you pass by the bar with the next round of drinks in your hand, you see a notice on the bulletin board that says ..."</p><p></p><p>Either way, I'm still yoinking this way cool idea</p><p></p><p>J from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 3291573, member: 19546"] Nice Idea! I really like it.. consider it yoinked. Perhaps, if you are open to suggestions, you could give each "sidequest" a Gather Information DC that the PC's have to meet in order to gain access to the card. That way you could have quests that are obscure, and tough.. but also more rewarding. Things like the nature of the quest (legal or illegal) and the alignment of the "quest giver" could come into play and add modifiers to the Gather Info rolls and whatnot.. as could the PC's reputation as they become more known in certain circles. I realize your doing this to try and get them more into the game, so Gather Info checks might not be the first thing they do when they come into town. Maybe for the first couple, you could, as the DM, let them know the mechanic is there in case they feel like picking up some extra cash. Or, you could hand them a few "easy" ones (i.e. low DC) that they could get automatically. You know, sort of like "as you pass by the bar with the next round of drinks in your hand, you see a notice on the bulletin board that says ..." Either way, I'm still yoinking this way cool idea J from Three Haligonians [/QUOTE]
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