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<blockquote data-quote="DragonLancer" data-source="post: 3292432" data-attributes="member: 11868"><p>Brainstorm, how into the campaign are your players in game?</p><p></p><p>I ask because of something I did a couple years ago in a Dragonlance campaign that I ran. When there was a lull in the activities of the villains (because of PC actions) I asked each of them what interested them at this point. Over the next week I ran short one off sessions for each player (though two teamed up on one of them instead) that was a solo quest based upon what he had said.</p><p></p><p>-</p><p></p><p>One player (Mage) investigated a malady that had been afflicting children and may have been related to the actions of the Big Bad (it was), and he gained some insight into the cause of the overall campaign arc.</p><p></p><p>Another player (Dwarf Fighter) returned home to see what the situation had done to his people. He found a spy for the Big Bad subverting his leaders. He learnt that the enemy was reaching out to control the other kingdoms.</p><p></p><p>Third and fourth players snuck into Dragonarmy controlled territory to spy on them, and uncovered evidence to say that the Big Bad was manipulating them as well.</p><p></p><p>And finally, the five player returned home for a family wedding, but found out that the aforementioned malady was spreading to other races, not just the men, dwarves and elves, but goblins, ettercaps and the like. Only Draconians and animals seemed free of it.</p><p></p><p>-</p><p></p><p>Its not a perfect idea, and it takes time which you and your players may not be able to do, but if you can it might not be such a bad idea to do something like this. Good luck.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 3292432, member: 11868"] Brainstorm, how into the campaign are your players in game? I ask because of something I did a couple years ago in a Dragonlance campaign that I ran. When there was a lull in the activities of the villains (because of PC actions) I asked each of them what interested them at this point. Over the next week I ran short one off sessions for each player (though two teamed up on one of them instead) that was a solo quest based upon what he had said. - One player (Mage) investigated a malady that had been afflicting children and may have been related to the actions of the Big Bad (it was), and he gained some insight into the cause of the overall campaign arc. Another player (Dwarf Fighter) returned home to see what the situation had done to his people. He found a spy for the Big Bad subverting his leaders. He learnt that the enemy was reaching out to control the other kingdoms. Third and fourth players snuck into Dragonarmy controlled territory to spy on them, and uncovered evidence to say that the Big Bad was manipulating them as well. And finally, the five player returned home for a family wedding, but found out that the aforementioned malady was spreading to other races, not just the men, dwarves and elves, but goblins, ettercaps and the like. Only Draconians and animals seemed free of it. - Its not a perfect idea, and it takes time which you and your players may not be able to do, but if you can it might not be such a bad idea to do something like this. Good luck. [/QUOTE]
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