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General Tabletop Discussion
*Pathfinder & Starfinder
Individuality and Teamwork in D&D
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<blockquote data-quote="Ahnehnois" data-source="post: 5814686" data-attributes="member: 17106"><p>First off, while the typical group has several players, a solo character (either PC or NPC) is typical and classic and should be functional and interesting.</p><p></p><p>Second, there is no obligation whatsoever that multiple PCs look at each other as teammates. The decision to form a party is in the hands of the players and the DM. The dynamics of that party are in the hands of the players and the DM. A coherent group working towards a common goal is a valid story to tell, but so is a group of bitter rivals forced together by circumstances, or a disconnected set of individuals whose stories overlap loosely or not at all, or a group of individual treasure hunters who hunt together by convenience (this last one being arguably the archetypical D&D group).</p><p></p><p>Teamwork benefits are fine, but the writers of this game should <em>assume</em> as little as possible about the game, and there's definitely no reason to assume that PCs work or fight as a team, or that such a team needs particular archetypes in order to be successful.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5814686, member: 17106"] First off, while the typical group has several players, a solo character (either PC or NPC) is typical and classic and should be functional and interesting. Second, there is no obligation whatsoever that multiple PCs look at each other as teammates. The decision to form a party is in the hands of the players and the DM. The dynamics of that party are in the hands of the players and the DM. A coherent group working towards a common goal is a valid story to tell, but so is a group of bitter rivals forced together by circumstances, or a disconnected set of individuals whose stories overlap loosely or not at all, or a group of individual treasure hunters who hunt together by convenience (this last one being arguably the archetypical D&D group). Teamwork benefits are fine, but the writers of this game should [I]assume[/I] as little as possible about the game, and there's definitely no reason to assume that PCs work or fight as a team, or that such a team needs particular archetypes in order to be successful. [/QUOTE]
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Individuality and Teamwork in D&D
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