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<blockquote data-quote="KarinsDad" data-source="post: 5814871" data-attributes="member: 2011"><p>This. Sorry, I couldn't XP you.</p><p></p><p></p><p>Every player should be able to take his PC and head solo around town and get into trouble and also back out of trouble, without there being any censorship by the group or the game system.</p><p></p><p>Every player should have his or her moment to shine and save the party.</p><p></p><p>Our gaming community has for the last decade been leaning more and more towards the party being important, but it's not the party that's important. It's the players and the DM. They are the ones having the fun, and the role rules shouldn't interfere with that.</p><p></p><p></p><p>3E Fighters were the kick butt PCs with weapons. They went in, swung 2 or 3 times, did a lot of damage, and were NPC targets because they were doing the damage. That was removed in 4E (until the Slayer), handed over to the Striker role, and Fighters were relegated to party defender.</p><p></p><p>I don't think the rules should do this. I think if a player wants to play a more defender type Fighter, that player chooses options to do so. If he wants to play a weapon specialist who could care less about defending other teammates but wants to do a lot of damage, he should be able to do that and the rules should support that player decision.</p><p></p><p></p><p>The team is important, but so is the individual and the rules of the game should not shoehorn the individual into the role of a hero he doesn't want to play, just because the player wants to play a specific class.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5814871, member: 2011"] This. Sorry, I couldn't XP you. Every player should be able to take his PC and head solo around town and get into trouble and also back out of trouble, without there being any censorship by the group or the game system. Every player should have his or her moment to shine and save the party. Our gaming community has for the last decade been leaning more and more towards the party being important, but it's not the party that's important. It's the players and the DM. They are the ones having the fun, and the role rules shouldn't interfere with that. 3E Fighters were the kick butt PCs with weapons. They went in, swung 2 or 3 times, did a lot of damage, and were NPC targets because they were doing the damage. That was removed in 4E (until the Slayer), handed over to the Striker role, and Fighters were relegated to party defender. I don't think the rules should do this. I think if a player wants to play a more defender type Fighter, that player chooses options to do so. If he wants to play a weapon specialist who could care less about defending other teammates but wants to do a lot of damage, he should be able to do that and the rules should support that player decision. The team is important, but so is the individual and the rules of the game should not shoehorn the individual into the role of a hero he doesn't want to play, just because the player wants to play a specific class. [/QUOTE]
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