Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Individuality and Teamwork in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tbk409" data-source="post: 5817378" data-attributes="member: 25143"><p>A nice thing about roles is they help prevent overlap in PC functions, and so prevent direct comparison. If multiple characters have the same function, for instance doing damage, then it is pretty easy to compare them. If one does much more damage than another, the weaker PC feels undervalued. It is harder to directly compare different functions, such as comparing healing to damage, or a wall spell to standing on the front line defending others. This then makes every PC feel valuable, even if one is built more effectively than another. Role act as a guideline to build a party where everyone is doing different things. It is nice to be able to determine if your Psion is going to overlap more with the wizard or the cleric in the party.</p><p></p><p>I think part of the problem of roles in 4e is that multiple classes of the same role often functioned very similarly mechanically. This can make your role feel more like your class than your class does. </p><p>Alice: "I use my minor action to heal the fighter."</p><p>Bob: "I forget Alice, are you a cleric or a warlord?"</p><p>I think by differentiating the classes more, and making the roles a little less transparent, they can remain a viable guideline. </p><p></p><p>In any case, roles should only be a guidelines. If you want a party of five thieves, it is possible in any edition (and a little more doable 4e).</p></blockquote><p></p>
[QUOTE="tbk409, post: 5817378, member: 25143"] A nice thing about roles is they help prevent overlap in PC functions, and so prevent direct comparison. If multiple characters have the same function, for instance doing damage, then it is pretty easy to compare them. If one does much more damage than another, the weaker PC feels undervalued. It is harder to directly compare different functions, such as comparing healing to damage, or a wall spell to standing on the front line defending others. This then makes every PC feel valuable, even if one is built more effectively than another. Role act as a guideline to build a party where everyone is doing different things. It is nice to be able to determine if your Psion is going to overlap more with the wizard or the cleric in the party. I think part of the problem of roles in 4e is that multiple classes of the same role often functioned very similarly mechanically. This can make your role feel more like your class than your class does. Alice: "I use my minor action to heal the fighter." Bob: "I forget Alice, are you a cleric or a warlord?" I think by differentiating the classes more, and making the roles a little less transparent, they can remain a viable guideline. In any case, roles should only be a guidelines. If you want a party of five thieves, it is possible in any edition (and a little more doable 4e). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Individuality and Teamwork in D&D
Top