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Indomintability Dominated!
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<blockquote data-quote="kumagroo" data-source="post: 4973572" data-attributes="member: 83866"><p>Wow, just finished Fire Forest. Vuhl kicked some butt....However, Indomitability was killed in a round and the fraction of the second round by a group of four tonight after I raised his defenses by 1, and gave him an extra 10 hp.</p><p> </p><p>Basically, with Gwnevere's boon, they positioned themselves around the alleged mighty one. Once the sword was drawn, initiative was rolled. Indomitabilty was going second to last (the defender was last). My party's rogue was pre-positioned in a flanking area and possesses Slaying Action which grants two rounds of sneak attack cheese, has backstabber, and marked Ind. as his quarry w/ his multiclass feat. He used Driving Assualt and got two attacks that way, used Low Slash as a minor action for a third attack, and used as action point to unleash more power. Stacked onto that was the fact that he had a radiant weapon thanks to a certain aquired magic item. He hit with 3 attacks, criticaled with the 4th, doing 127 damage (This IS a 6th level character). Another striker (avenger used a daily and AP to build it up to nearly 160.</p><p> </p><p>The primal power sourcebook enabled the shaman to grant both the strikers additional basic (but flanking attacks). Indomitabilty was well-past bloodied and not even out of the water or having acted. I fudged the swim notes and let him use his recharging supermove power, leaving most in his wake, but he had to grant op attacks to do so. He was now reduced to 40 hp.</p><p> </p><p>In the end, the dwarven fighter didn't even get in a blow. He had one turn, missed a charge attack and then the others dmeolished him. Indomitabilty had one set of actions plus an action point that was needed just to get him to land.</p><p> </p><p>So... if effectively 3 of my players took out the big bad, what does that mean? Was Indomitability a pushover? Are they proving that the 3.5 power gaming is alive and well in 4.0? I know that Vuhl's Burst 6 zone was outstandingly difficult for them to deal with; did Indomitabilty have anything nearly close in power? Probably not, since he had nothing effective to do/sustain with a minor action. I think solos need to have less reliance on many standard action options: more immed. reaction like the dream elemental and minor action goodness like a dragon.</p><p> </p><p>Summary to come later in the misnamed "Torrent's journal" thread.</p></blockquote><p></p>
[QUOTE="kumagroo, post: 4973572, member: 83866"] Wow, just finished Fire Forest. Vuhl kicked some butt....However, Indomitability was killed in a round and the fraction of the second round by a group of four tonight after I raised his defenses by 1, and gave him an extra 10 hp. Basically, with Gwnevere's boon, they positioned themselves around the alleged mighty one. Once the sword was drawn, initiative was rolled. Indomitabilty was going second to last (the defender was last). My party's rogue was pre-positioned in a flanking area and possesses Slaying Action which grants two rounds of sneak attack cheese, has backstabber, and marked Ind. as his quarry w/ his multiclass feat. He used Driving Assualt and got two attacks that way, used Low Slash as a minor action for a third attack, and used as action point to unleash more power. Stacked onto that was the fact that he had a radiant weapon thanks to a certain aquired magic item. He hit with 3 attacks, criticaled with the 4th, doing 127 damage (This IS a 6th level character). Another striker (avenger used a daily and AP to build it up to nearly 160. The primal power sourcebook enabled the shaman to grant both the strikers additional basic (but flanking attacks). Indomitabilty was well-past bloodied and not even out of the water or having acted. I fudged the swim notes and let him use his recharging supermove power, leaving most in his wake, but he had to grant op attacks to do so. He was now reduced to 40 hp. In the end, the dwarven fighter didn't even get in a blow. He had one turn, missed a charge attack and then the others dmeolished him. Indomitabilty had one set of actions plus an action point that was needed just to get him to land. So... if effectively 3 of my players took out the big bad, what does that mean? Was Indomitability a pushover? Are they proving that the 3.5 power gaming is alive and well in 4.0? I know that Vuhl's Burst 6 zone was outstandingly difficult for them to deal with; did Indomitabilty have anything nearly close in power? Probably not, since he had nothing effective to do/sustain with a minor action. I think solos need to have less reliance on many standard action options: more immed. reaction like the dream elemental and minor action goodness like a dragon. Summary to come later in the misnamed "Torrent's journal" thread. [/QUOTE]
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