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Indomintability Dominated!
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<blockquote data-quote="EugeneZ" data-source="post: 4973664" data-attributes="member: 83605"><p>1) Not sure if this was intentional by EnWorld, but that encounter is set up poorly for power gamers. Your party was ready to tackle him head on, understandably so, and he was completely helpless while the PCs arranged themselves carefully to utterly slaughter him.</p><p></p><p>2) I personally feel it is your job as a DM to think on your feet. Make one of his attacks a "immediate reaction" when attacked when you saw your rogue was going to go crazy on him.</p><p></p><p>3) Don't do anything to punish your players for being good though. They won fair and square. They planned the fight carefully, got the luck they needed (rogue crits are crazy), and you happened to have given them magic items that you knew are directly useful against this enemy.</p><p></p><p>I see nothing wrong with all this -- they won a thrilling victory over Indomitability. I don't think this proves anything at all about 4e as a system. Indomitability was not a very hard solo, and much of the impact of the fight is supposed to be the flavor of it and what it means to slay Indomitability.</p><p></p><p>When I ran him, I had him run straight for shore and start slaughtering Seela, so the players never really got a chance to see how much of a challenge he'd be. They killed him in 2-3 rounds. That sounds about right for a low-level solo.</p></blockquote><p></p>
[QUOTE="EugeneZ, post: 4973664, member: 83605"] 1) Not sure if this was intentional by EnWorld, but that encounter is set up poorly for power gamers. Your party was ready to tackle him head on, understandably so, and he was completely helpless while the PCs arranged themselves carefully to utterly slaughter him. 2) I personally feel it is your job as a DM to think on your feet. Make one of his attacks a "immediate reaction" when attacked when you saw your rogue was going to go crazy on him. 3) Don't do anything to punish your players for being good though. They won fair and square. They planned the fight carefully, got the luck they needed (rogue crits are crazy), and you happened to have given them magic items that you knew are directly useful against this enemy. I see nothing wrong with all this -- they won a thrilling victory over Indomitability. I don't think this proves anything at all about 4e as a system. Indomitability was not a very hard solo, and much of the impact of the fight is supposed to be the flavor of it and what it means to slay Indomitability. When I ran him, I had him run straight for shore and start slaughtering Seela, so the players never really got a chance to see how much of a challenge he'd be. They killed him in 2-3 rounds. That sounds about right for a low-level solo. [/QUOTE]
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