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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Indulgence: Shrine of Frenzy (OGL) PDF
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<blockquote data-quote="JoeGKushner" data-source="post: 4923280" data-attributes="member: 1129"><p>Shrine of Frenzy is an adventure for four to six characters of seventh level. A 14 page adventure, there is no full cover and a page is used for the OGL. Art is minimal but high quality. Maps are well drawn out and easy to read. The adventure saves space by making page references to creatures found unaltered in the monster manual. </p><p></p><p>The adventure includes three small hooks to get the players started, but misses one of the most obvious ones. </p><p></p><p>4. Divine Influence: If any of the players have a divine connection, especially to nature based deities such as druids or rangers, they have terrible dreams of the sea opening up and a vast shadow spreading its darkness across the sea and onto land. All of it leading to a fallen shrine whose location almost seems to burn in the characters mind. </p><p></p><p>After all, it wouldn’t be the first time some foreign deities thought they knew better on how to handle the situation than the local natives ones would it?</p><p></p><p>Once the Game Master has his hook, he can use the NPC Tulita Joe to get them an audience with the tribal leaders. Once at the meeting, the party has numerous opportunities to impress upon the elders how vital this mission is. This part of the adventure is rife with potential for those who may have skills that don’t always come to the forefront of a combat based mission. For example, anyone who can play a musical instrument can be vital in impressing the natives, while those who are all for combat, can show off their wrestling skills. </p><p></p><p>The actual meat of the adventure itself takes place in two locations; the first, the Shrine of Frenzy, pits the players against a priest of a dark god and a wide array of traps and monsters. The second is the Coral Seal Caves where the players get to their feet wet. The players don’t necessarily need air breathing magics, as there are several air pockets throughout, but such magics wouldn’t hurt.</p><p></p><p>The book includes a new monster, Spawn of Dajobas, which takes a mean shark and makes it even meaner. This is a tooth covered shark that’s bigger than your standard diabolic shark. The stat block can also be used for different breeds of shark or for crocodiles that have gained new abilities that the Game Master wants to throw on his party.</p><p></p><p>Shrine of Frenzy is a quick hit for players to gain some first hand knowledge of the natives and to learn that no matter where you go, the ancient ruins and dire gods will always be on the lookout for brave adventurers to thwart them.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4923280, member: 1129"] Shrine of Frenzy is an adventure for four to six characters of seventh level. A 14 page adventure, there is no full cover and a page is used for the OGL. Art is minimal but high quality. Maps are well drawn out and easy to read. The adventure saves space by making page references to creatures found unaltered in the monster manual. The adventure includes three small hooks to get the players started, but misses one of the most obvious ones. 4. Divine Influence: If any of the players have a divine connection, especially to nature based deities such as druids or rangers, they have terrible dreams of the sea opening up and a vast shadow spreading its darkness across the sea and onto land. All of it leading to a fallen shrine whose location almost seems to burn in the characters mind. After all, it wouldn’t be the first time some foreign deities thought they knew better on how to handle the situation than the local natives ones would it? Once the Game Master has his hook, he can use the NPC Tulita Joe to get them an audience with the tribal leaders. Once at the meeting, the party has numerous opportunities to impress upon the elders how vital this mission is. This part of the adventure is rife with potential for those who may have skills that don’t always come to the forefront of a combat based mission. For example, anyone who can play a musical instrument can be vital in impressing the natives, while those who are all for combat, can show off their wrestling skills. The actual meat of the adventure itself takes place in two locations; the first, the Shrine of Frenzy, pits the players against a priest of a dark god and a wide array of traps and monsters. The second is the Coral Seal Caves where the players get to their feet wet. The players don’t necessarily need air breathing magics, as there are several air pockets throughout, but such magics wouldn’t hurt. The book includes a new monster, Spawn of Dajobas, which takes a mean shark and makes it even meaner. This is a tooth covered shark that’s bigger than your standard diabolic shark. The stat block can also be used for different breeds of shark or for crocodiles that have gained new abilities that the Game Master wants to throw on his party. Shrine of Frenzy is a quick hit for players to gain some first hand knowledge of the natives and to learn that no matter where you go, the ancient ruins and dire gods will always be on the lookout for brave adventurers to thwart them. [/QUOTE]
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Indulgence: Shrine of Frenzy (OGL) PDF
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