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Industrygothica's "Those Left Behind" [IC]
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<blockquote data-quote="industrygothica" data-source="post: 3673546" data-attributes="member: 23298"><p>Rokelsh sheathes his huge sword and takes a deep breath as he lowers himself, dancing a bit on the balls of his feet. He lurches forward, slamming his huge shoulder into the thick wooden door. To everyone's amazement, the door breaks free from its hinges with a thunderous crack (Strength check: 20=auto success).</p><p></p><p>The group barely has time to realize what has happened when the force of the filthy water pouring into the corridor beyond threatens to pull them from their feet.</p><p></p><p>[sblock=details]Ok, this is probably way over-complicated, but it's how I did it anyway--I'll try my best to explain it.</p><p></p><p>The water rushes for three rounds. A successful DC 15 swim or strength check (whichever is higher) means you take 1d3 points of non-lethal damage. Failure means you're knocked prone.</p><p></p><p>Prone characters must immediately make another DC 15 swim or strength check (minus any stability modifiers, for any of you dwarves or wolves out there) or be swept away in the torrent, smashing into the walls and stone floor and taking a whopping 1d6 points of normal damage. A successful check results in only the 1d3 non-lethal damage.</p><p></p><p>At the start of the second and third rounds a prone character can regain his footing with another successful DC 15 strength of swim check. Success means you get 1d3 non-lethal damage; failure, another 1d6 normal damage.</p><p></p><p>God, I hope that makes sense. Anyway, here are the results:</p><p></p><p>[sblock=Results]</p><p>Round 1:</p><p>Rokelsh: 14+4=pass; 3 nl</p><p>Rogash: 5+2+4=fail (knocked prone), Swim 3+2=fail (swept away); 4 damage</p><p>Tanith: 4+0=fail (knocked prone), Str 20+0=pass (stays above water); 3 nl</p><p>Jonas (<em>bull's strength</em>): 8+2+2=fail (knocked prone), Str 3+2+2=fail (swept away); 3 damage</p><p>Shai: 18+3=pass; 1 nl</p><p>Friadoc: check not needed</p><p>Dyspeer: 3+2+4=fail (knocked prone), Str 10+2=fail; 1 damage</p><p></p><p></p><p>Round 2:</p><p>Rokelsh: 5+4=fail (knocked prone), Str 6+4=fail (swept away); 5 damage</p><p>Rogash (prone): Swim 7+4=fail, 1 damage </p><p>Tanith (prone): Str 10+0=fail (swept away); 2 damage</p><p>Jonas (<em>bull's strength</em>, prone): Str 7+2+2=fail; 3 damage</p><p>Shai: 17+3=pass; 1 nl</p><p>Friadoc: check not needed</p><p>Dyspeer (prone): Str 3+2=fail; 3 damage</p><p></p><p></p><p>Round 3:</p><p>Rokelsh (prone): Str 4+4=fail; 3 damage</p><p>Rogash (prone): Swim 3+4=fail, 6 damage</p><p>Tanith (prone): Str 2+0=fail, 4 damage</p><p>Jonas (<em>bull's strength</em>, prone): 10+2+2=fail; 5 damage</p><p>Shai: Str 13+3=pass; 3 nl</p><p>Friadoc: check not needed</p><p>Dyspeer (prone): Str 16+2=pass (regains footing); 3 nl</p><p></p><p>Results:</p><p>Rokelsh takes 3 points of non-lethal damage and 8 points of regular damage.</p><p>Rogash takes 0 points of non-lethal damage and 11 points of regular damage.</p><p>Tanith takes 3 points of non-lethal damage and 6 points of regular damage.</p><p>Jonas takes 0 points of non-lethal damage and 11 points of regular damage.</p><p>Shai takes 5 points of non-lethal damage and 0 points of regular damage.</p><p>Dyspeer takes 3 points of non-lethal damage and 4 points of regular damage.</p><p></p><p>Current Status:</p><p></p><p>Friadoc <span style="color: red">26</span>/32</p><p>Rogash Ungart <span style="color: red">28</span>/39</p><p>Jonas Cleighton <span style="color: red">28</span>/44</p><p>Rokelsh <span style="color: red">29</span>/37 (3 non-lethal)</p><p>Tanith Dathius <span style="color: red">17</span>/23 (3 non-lethal)</p><p>Shaimon Hu'u <span style="color: red">36</span>/36 (5 non-lethal)</p><p>Dyspeer <span style="color: red">25</span>/29 (3 non-lethal)</p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="industrygothica, post: 3673546, member: 23298"] Rokelsh sheathes his huge sword and takes a deep breath as he lowers himself, dancing a bit on the balls of his feet. He lurches forward, slamming his huge shoulder into the thick wooden door. To everyone's amazement, the door breaks free from its hinges with a thunderous crack (Strength check: 20=auto success). The group barely has time to realize what has happened when the force of the filthy water pouring into the corridor beyond threatens to pull them from their feet. [sblock=details]Ok, this is probably way over-complicated, but it's how I did it anyway--I'll try my best to explain it. The water rushes for three rounds. A successful DC 15 swim or strength check (whichever is higher) means you take 1d3 points of non-lethal damage. Failure means you're knocked prone. Prone characters must immediately make another DC 15 swim or strength check (minus any stability modifiers, for any of you dwarves or wolves out there) or be swept away in the torrent, smashing into the walls and stone floor and taking a whopping 1d6 points of normal damage. A successful check results in only the 1d3 non-lethal damage. At the start of the second and third rounds a prone character can regain his footing with another successful DC 15 strength of swim check. Success means you get 1d3 non-lethal damage; failure, another 1d6 normal damage. God, I hope that makes sense. Anyway, here are the results: [sblock=Results] Round 1: Rokelsh: 14+4=pass; 3 nl Rogash: 5+2+4=fail (knocked prone), Swim 3+2=fail (swept away); 4 damage Tanith: 4+0=fail (knocked prone), Str 20+0=pass (stays above water); 3 nl Jonas ([I]bull's strength[/I]): 8+2+2=fail (knocked prone), Str 3+2+2=fail (swept away); 3 damage Shai: 18+3=pass; 1 nl Friadoc: check not needed Dyspeer: 3+2+4=fail (knocked prone), Str 10+2=fail; 1 damage Round 2: Rokelsh: 5+4=fail (knocked prone), Str 6+4=fail (swept away); 5 damage Rogash (prone): Swim 7+4=fail, 1 damage Tanith (prone): Str 10+0=fail (swept away); 2 damage Jonas ([I]bull's strength[/I], prone): Str 7+2+2=fail; 3 damage Shai: 17+3=pass; 1 nl Friadoc: check not needed Dyspeer (prone): Str 3+2=fail; 3 damage Round 3: Rokelsh (prone): Str 4+4=fail; 3 damage Rogash (prone): Swim 3+4=fail, 6 damage Tanith (prone): Str 2+0=fail, 4 damage Jonas ([I]bull's strength[/I], prone): 10+2+2=fail; 5 damage Shai: Str 13+3=pass; 3 nl Friadoc: check not needed Dyspeer (prone): Str 16+2=pass (regains footing); 3 nl Results: Rokelsh takes 3 points of non-lethal damage and 8 points of regular damage. Rogash takes 0 points of non-lethal damage and 11 points of regular damage. Tanith takes 3 points of non-lethal damage and 6 points of regular damage. Jonas takes 0 points of non-lethal damage and 11 points of regular damage. Shai takes 5 points of non-lethal damage and 0 points of regular damage. Dyspeer takes 3 points of non-lethal damage and 4 points of regular damage. Current Status: Friadoc [color=red]26[/color]/32 Rogash Ungart [color=red]28[/color]/39 Jonas Cleighton [color=red]28[/color]/44 Rokelsh [color=red]29[/color]/37 (3 non-lethal) Tanith Dathius [color=red]17[/color]/23 (3 non-lethal) Shaimon Hu'u [color=red]36[/color]/36 (5 non-lethal) Dyspeer [color=red]25[/color]/29 (3 non-lethal) [/sblock][/sblock] [/QUOTE]
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