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<blockquote data-quote="Shayuri" data-source="post: 4530611" data-attributes="member: 4936"><p>You changed my post in your quote. Dirty pool, old man. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So far my feeling is that the aboleth transformation should be removeable with a Remove Curse, not just a Heal. Otherwise I think it's okay as written. </p><p></p><p>Chaos Beasts are okay as written with one crucial modification. The final transformation of character to chaos beast -can- be undone. I'm thinking perhaps a Heal or something...the goal is to put it in reach for a PC to use at CR 5-6, most likely via scroll or NPC spellcaster, but still expensive and valuable enough that PC's don't load up on spells and go rampaging through Limbo curing all the chaos beasts they find.</p><p></p><p>- Edit - This is probably better done with a Remove Curse or similar, and a stipulation that a chaos beast that isn't cured in a fairly long period of time is lost forever. Perhaps measured in days...to give parties a window of opportunity to cure someone, but also letting them know that most chaos beast encounters can't be ended with a cure spell.</p><p></p><p>Alternatively, perhaps expand the spells that can 'stabilize' a character to make them more accessible and more likely to be available. Protection from Chaos might ward off the changes for its duration, for example.</p><p></p><p>Finally, and least appealingly, the final change could simply be fatal. The character hits 0 Wis and completely loses cohesion, dwindling to a dead mass of goo. This counts as dying, but not as a 'death effect,' and the character can therefore be raised. The goo counts as his body and can be collected by diligent work with various spells, waterskins, or a mop and bucket..</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4530611, member: 4936"] You changed my post in your quote. Dirty pool, old man. :) So far my feeling is that the aboleth transformation should be removeable with a Remove Curse, not just a Heal. Otherwise I think it's okay as written. Chaos Beasts are okay as written with one crucial modification. The final transformation of character to chaos beast -can- be undone. I'm thinking perhaps a Heal or something...the goal is to put it in reach for a PC to use at CR 5-6, most likely via scroll or NPC spellcaster, but still expensive and valuable enough that PC's don't load up on spells and go rampaging through Limbo curing all the chaos beasts they find. - Edit - This is probably better done with a Remove Curse or similar, and a stipulation that a chaos beast that isn't cured in a fairly long period of time is lost forever. Perhaps measured in days...to give parties a window of opportunity to cure someone, but also letting them know that most chaos beast encounters can't be ended with a cure spell. Alternatively, perhaps expand the spells that can 'stabilize' a character to make them more accessible and more likely to be available. Protection from Chaos might ward off the changes for its duration, for example. Finally, and least appealingly, the final change could simply be fatal. The character hits 0 Wis and completely loses cohesion, dwindling to a dead mass of goo. This counts as dying, but not as a 'death effect,' and the character can therefore be raised. The goo counts as his body and can be collected by diligent work with various spells, waterskins, or a mop and bucket.. Thoughts? [/QUOTE]
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