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IndyPendant's Sunless Citadel OOC thread.
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<blockquote data-quote="jayaint" data-source="post: 2079369" data-attributes="member: 6154"><p><strong>Ydyr Bhantt</strong></p><p></p><p>[CODE]Name: Ydyr Bhantt</p><p>Class: Monk1</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: LG</p><p>Deity: Illmater (the Broken Ones)</p><p></p><p>Str: 10 +0 Level: 1 XP: 0</p><p>Dex: 14 +2 BAB: +2 HP: 9 (1d8+1)</p><p>Con: 12 +1 Grapple: +4 Current HP: 9/9</p><p>Int: 12 +1 Speed: 30' Spell Res: 00</p><p>Wis: 16 +3 Init: +2 </p><p>Cha: 10 +0 </p><p></p><p>Dex is considered 16 (+3) for AC purposes. </p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +3 +0 +0 +3 16</p><p>Touch: 16 Flatfooted: 13</p><p></p><p> Base Mod Misc Total</p><p>Fort: 2 +1 +3</p><p>Ref: 2 +2 +4</p><p>Will: 2 +3 +5</p><p></p><p>Weapon Attack Damage Critical</p><p>Unarmed +2 1d6+0 x2</p><p>Flurry -0/-0 1d6+0 x2 </p><p></p><p>Languages: Common, Celestial, Elvish</p><p></p><p>Abilities: </p><p>Flurry of Blows</p><p>Unarmed Damage (1d6)</p><p></p><p>Feats: </p><p>Improved Unarmed Strike</p><p>Improved Grapple (+4 to all grapple checks)</p><p>Dodge (Indy's version)</p><p>Weapon Finesse (unarmed) (Indy's version)</p><p></p><p></p><p>Skill Points: 24 Max Ranks: 4/2 (4 + Int [+1] + 1 [human]) x4 @ 1st level</p><p>Skills Ranks Mod Misc Total</p><p>Conentration 4 +1 +0 +5</p><p>Knowledge(relig.) 4 +1 +0 +5</p><p>Diplomacy 4 +0 +0 +4</p><p>Escape Artist 2 +2 +0 +4</p><p>Listen 2 +3 +0 +5</p><p>Spot 2 +3 +0 +5</p><p>Sense Motive 2 +3 +0 +5</p><p>Spellcraft (cc) 2 +1 +0 +3</p><p></p><p>Equipment: Cost Weight</p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Chalk 1cp -lb</p><p>Flint&steel 1gp -lb</p><p>Spell component pouch 5gp 2lb</p><p>Waterskin(1) 1gp 4lb</p><p>trail rations(2) 1gp 2lb</p><p>traveler's outfit 1gp 1lb</p><p></p><p></p><p>Total Weight: 16lb Money: 0gp 0sp 0cp</p><p> </p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 66 100 100 500</p><p></p><p></p><p>Age: 19</p><p>Height: 6'4"</p><p>Weight: 182 lbs</p><p>Eyes: Brown</p><p>Hair: Dishwater</p><p>Skin: Pale-ish</p><p></p><p></p><p>Appearance: Ydyr is a tall and gaunt fellow. He is soft spoken, and polite. His eyes are </p><p></p><p>usually downcast, and his floppy hair hangs over his face. He wears a very simple robe, </p><p></p><p>which was once probably very nice, but is now frayed and graying from travel. He seems </p><p></p><p>awkward as he moves, his strides helplessly longer than most of his companions and sometimes </p><p></p><p>off kilter from wounds that never healed exactly properly. His hands twitch nervously at </p><p></p><p>most sounds, and it sometimes seems as though he might be having a conversation under his </p><p></p><p>breath a lot of the time. </p><p></p><p>Background: Ydyr was a simple laborer in a large Dalelands city. His parents were around for </p><p></p><p>a few years of his life, but soon hard work and hard knocks were his only two authority </p><p></p><p>figures. He sprouted up early, becoming too tall for most of the jobs he had procured: </p><p></p><p>chimmney sweep, shiploader, ratkiller.</p><p></p><p>He finally found a dockside warehouse that needed an inventory counter. He could count just </p><p></p><p>high enough in the "interview" to get the job. It was dull, but afforded him walking-around </p><p></p><p>money. There was no higher ambition in his life.</p><p></p><p>One day, a group of disguised thugs jumped his company's dropoff of a shipment. They were </p><p></p><p>attempting to steal a set of boxes that his boss had said were "very important". The thugs </p><p></p><p>were in the process of killing the company's one bodyguard (Ydyr's best friend at the time). </p><p></p><p>Ydyr rushed to his friend's aide only to be knocked out cold by one swing from behind. </p><p></p><p>He awoke on the side of an unknown road, battered and broken. In the haze of pain, he looked </p><p></p><p>skyward and wondered what might be "out there". He passed out again with death hovering over </p><p></p><p>him. </p><p></p><p>The next time he awoke, he was in a temple of Illmater. His wounds had been tended to, and </p><p></p><p>he was told of how a group of monks returning from a supply run in his city had found him. </p><p></p><p>They brought him to their temple to save his life. </p><p></p><p>After catching a glimpse of the monks in training, he begged the headmaster to allow him to </p><p></p><p>stay and join them. The headmaster relented, but after only a few short weeks of learning </p><p></p><p>the basics and trying his heart out, it was obvious that the gangly Ydyr didn't want to </p><p></p><p>continue on as a martial monk. He felt called to a more direct link to the deity who saved his </p><p></p><p>life.</p><p></p><p>A passing cleric of Illmater offered to escort the boy back to his city, but found that here </p><p></p><p>was the aptitude everyone had been looking for in Ydyr. He gave him a very basic training </p><p></p><p>on how to pray for spells and gain more power. This was the way that Ydyr had been </p><p></p><p>seeking.</p><p></p><p>So, dressed as a monk, Ydyr set out from the temple with the intention of getting closer to </p><p></p><p>his god. He knew he would have to work hard to forge his own path in a world he had never </p><p></p><p>explored. [/CODE] </p><p></p><p>Here's my char. Good intro, Indy. Going to post there now.</p></blockquote><p></p>
[QUOTE="jayaint, post: 2079369, member: 6154"] [b]Ydyr Bhantt[/b] [CODE]Name: Ydyr Bhantt Class: Monk1 Race: Human Size: Medium Gender: Male Alignment: LG Deity: Illmater (the Broken Ones) Str: 10 +0 Level: 1 XP: 0 Dex: 14 +2 BAB: +2 HP: 9 (1d8+1) Con: 12 +1 Grapple: +4 Current HP: 9/9 Int: 12 +1 Speed: 30' Spell Res: 00 Wis: 16 +3 Init: +2 Cha: 10 +0 Dex is considered 16 (+3) for AC purposes. Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +3 16 Touch: 16 Flatfooted: 13 Base Mod Misc Total Fort: 2 +1 +3 Ref: 2 +2 +4 Will: 2 +3 +5 Weapon Attack Damage Critical Unarmed +2 1d6+0 x2 Flurry -0/-0 1d6+0 x2 Languages: Common, Celestial, Elvish Abilities: Flurry of Blows Unarmed Damage (1d6) Feats: Improved Unarmed Strike Improved Grapple (+4 to all grapple checks) Dodge (Indy's version) Weapon Finesse (unarmed) (Indy's version) Skill Points: 24 Max Ranks: 4/2 (4 + Int [+1] + 1 [human]) x4 @ 1st level Skills Ranks Mod Misc Total Conentration 4 +1 +0 +5 Knowledge(relig.) 4 +1 +0 +5 Diplomacy 4 +0 +0 +4 Escape Artist 2 +2 +0 +4 Listen 2 +3 +0 +5 Spot 2 +3 +0 +5 Sense Motive 2 +3 +0 +5 Spellcraft (cc) 2 +1 +0 +3 Equipment: Cost Weight Backpack 2gp 2lb Bedroll 1sp 5lb Chalk 1cp -lb Flint&steel 1gp -lb Spell component pouch 5gp 2lb Waterskin(1) 1gp 4lb trail rations(2) 1gp 2lb traveler's outfit 1gp 1lb Total Weight: 16lb Money: 0gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 100 500 Age: 19 Height: 6'4" Weight: 182 lbs Eyes: Brown Hair: Dishwater Skin: Pale-ish Appearance: Ydyr is a tall and gaunt fellow. He is soft spoken, and polite. His eyes are usually downcast, and his floppy hair hangs over his face. He wears a very simple robe, which was once probably very nice, but is now frayed and graying from travel. He seems awkward as he moves, his strides helplessly longer than most of his companions and sometimes off kilter from wounds that never healed exactly properly. His hands twitch nervously at most sounds, and it sometimes seems as though he might be having a conversation under his breath a lot of the time. Background: Ydyr was a simple laborer in a large Dalelands city. His parents were around for a few years of his life, but soon hard work and hard knocks were his only two authority figures. He sprouted up early, becoming too tall for most of the jobs he had procured: chimmney sweep, shiploader, ratkiller. He finally found a dockside warehouse that needed an inventory counter. He could count just high enough in the "interview" to get the job. It was dull, but afforded him walking-around money. There was no higher ambition in his life. One day, a group of disguised thugs jumped his company's dropoff of a shipment. They were attempting to steal a set of boxes that his boss had said were "very important". The thugs were in the process of killing the company's one bodyguard (Ydyr's best friend at the time). Ydyr rushed to his friend's aide only to be knocked out cold by one swing from behind. He awoke on the side of an unknown road, battered and broken. In the haze of pain, he looked skyward and wondered what might be "out there". He passed out again with death hovering over him. The next time he awoke, he was in a temple of Illmater. His wounds had been tended to, and he was told of how a group of monks returning from a supply run in his city had found him. They brought him to their temple to save his life. After catching a glimpse of the monks in training, he begged the headmaster to allow him to stay and join them. The headmaster relented, but after only a few short weeks of learning the basics and trying his heart out, it was obvious that the gangly Ydyr didn't want to continue on as a martial monk. He felt called to a more direct link to the deity who saved his life. A passing cleric of Illmater offered to escort the boy back to his city, but found that here was the aptitude everyone had been looking for in Ydyr. He gave him a very basic training on how to pray for spells and gain more power. This was the way that Ydyr had been seeking. So, dressed as a monk, Ydyr set out from the temple with the intention of getting closer to his god. He knew he would have to work hard to forge his own path in a world he had never explored. [/CODE] Here's my char. Good intro, Indy. Going to post there now. [/QUOTE]
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