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IndyPendant's Sunless Citadel OOC thread.
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<blockquote data-quote="IndyPendant" data-source="post: 2140440" data-attributes="member: 8738"><p>Okay Voadam no worries there. In all honesty, I'd forgotten the speak-with-companion benefit of that spell. Just so long as you're aware that there will likely be few times you can use the spell with other animals in the campaign. : )</p><p></p><p>And as to xp, I won't be giving a running total. That's pretty firm. Just too much of a bookkeeping headache. But I am keeping a running list of the creatures you've killed, to be calculated later with a *lot* more ease. If you just want to know when a level-up may be coming soon, that I can do easily. And to give you a general idea, you're supposed to be well into 3rd level by the end of this module--if you're a party of four. Since you are a party of six, you will of course get less xp. But a quick and *very* rough review of the adventure tells me you should still at least reach 3rd level by the end of the module.</p><p></p><p>So, short version: expect two level-ups by the end of the module.</p><p></p><p>Jerek, I'm curious about the way you're playing your char. In the two combats we've had so far, you have started outside of melee--and then charged right into the middle of the fight. Now, there's nothing wrong with that idea, at all--except that both your feats are ranged-based. If you're finding though that you want to play Jerek as a melee char after all, since you haven't even used your archery feats I have no problem letting you swap them out if you'd like *cough weapon finesse cough*. Umm...if not, though...may I recommend more ranged, less melee? : )</p><p></p><p>And another thing: are you and Ydyr not using tumbling just because it's still so low there's a pretty good chance of failure? There have been a few times where one or the other of you could have used a single move action to get into a flanking position using tumbling to try to avoid an AoO, but I never did that for you because of the risk of failure, and in one case because you specifically said you moved to avoid AoO's. Just want to make sure we're clear: unless you state you tumble, I won't force you to.</p><p></p><p>A caution for Sorrow. I now see at least some of the reason for the IUS feat, and that's good. Just want to make clear however, that if you use an actual unarmed strike, that is a melee attack, not a touch attack. As long as you're fine with that, then np.</p><p></p><p>And finally, for flanking: the rules are very clear, if somewhat counterintuitive. So long as you threaten a foe and are opposite him with an ally, you flank. Even if you're using a ranged weapon, I would rule you can still flank, because you could let go of the bow with one hand and attack with the other using and unarmed strike. --Of course, without IUS you would then provoke at AoO from the foe...</p><p></p><p>Btw, I just realized I haven't been giving any feedback to you guys. You're all doing very well. I'm impressed with the depth of roleplaying and intelligent posting. Quite happy, here. : )</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2140440, member: 8738"] Okay Voadam no worries there. In all honesty, I'd forgotten the speak-with-companion benefit of that spell. Just so long as you're aware that there will likely be few times you can use the spell with other animals in the campaign. : ) And as to xp, I won't be giving a running total. That's pretty firm. Just too much of a bookkeeping headache. But I am keeping a running list of the creatures you've killed, to be calculated later with a *lot* more ease. If you just want to know when a level-up may be coming soon, that I can do easily. And to give you a general idea, you're supposed to be well into 3rd level by the end of this module--if you're a party of four. Since you are a party of six, you will of course get less xp. But a quick and *very* rough review of the adventure tells me you should still at least reach 3rd level by the end of the module. So, short version: expect two level-ups by the end of the module. Jerek, I'm curious about the way you're playing your char. In the two combats we've had so far, you have started outside of melee--and then charged right into the middle of the fight. Now, there's nothing wrong with that idea, at all--except that both your feats are ranged-based. If you're finding though that you want to play Jerek as a melee char after all, since you haven't even used your archery feats I have no problem letting you swap them out if you'd like *cough weapon finesse cough*. Umm...if not, though...may I recommend more ranged, less melee? : ) And another thing: are you and Ydyr not using tumbling just because it's still so low there's a pretty good chance of failure? There have been a few times where one or the other of you could have used a single move action to get into a flanking position using tumbling to try to avoid an AoO, but I never did that for you because of the risk of failure, and in one case because you specifically said you moved to avoid AoO's. Just want to make sure we're clear: unless you state you tumble, I won't force you to. A caution for Sorrow. I now see at least some of the reason for the IUS feat, and that's good. Just want to make clear however, that if you use an actual unarmed strike, that is a melee attack, not a touch attack. As long as you're fine with that, then np. And finally, for flanking: the rules are very clear, if somewhat counterintuitive. So long as you threaten a foe and are opposite him with an ally, you flank. Even if you're using a ranged weapon, I would rule you can still flank, because you could let go of the bow with one hand and attack with the other using and unarmed strike. --Of course, without IUS you would then provoke at AoO from the foe... Btw, I just realized I haven't been giving any feedback to you guys. You're all doing very well. I'm impressed with the depth of roleplaying and intelligent posting. Quite happy, here. : ) Have fun! [/QUOTE]
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