Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
IndyPendant's Sunless Citadel OOC thread.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 2184565" data-attributes="member: 4936"><p><strong>Something thickheaded this way comes...</strong></p><p></p><p>Name: Kuma</p><p>Race: Human </p><p>Class/Level: Barbarian 1 </p><p>Gender: Male</p><p>Height: 6'2"</p><p>Weight: 215lbs</p><p>Exp: ?/1000</p><p></p><p>Desc: A tall, broad-shouldered man with somewhat shaggy, wind-tousled hair that falls in uneven waves down just past his shoulders. He has a strong jaw, sharply angled nose, and thick eyebrows that squat over clear blue eyes. He is clean shaven, and wears a thick, cured leather vest, reinforced with metal and bone studs, and leather breeches held up by a stout belt. From the belt dangles a well made, and well used, sword. Strapped to his left arm is a large round wooden shield.</p><p></p><p>Strength (STR) 16 +3 </p><p>Dexterity (DEX) 14 +2 </p><p>Constitution (CON) 14 +2 </p><p>Intelligence (INT) 10 </p><p>Wisdom (WIS) 10 </p><p>Charisma (CHA) 10 </p><p></p><p>Alignment: Chaotic Good AC: 17</p><p>Hit Points: 14/14 Movement: 40'</p><p></p><p>Base Attack Bonus: +1 Init: +2</p><p>Melee Attack: +4 Ranged Attack: +3</p><p>Fort: +4 Reflex: +2 Will: +0</p><p></p><p>Race Abilities</p><p> Extra Feat</p><p> Extra Skills</p><p></p><p>Class Abilities:</p><p> Rage 1/day</p><p> Fast Movement</p><p> Illiterate</p><p></p><p>Skills: Ranks Bonus Total Extra</p><p> Climb 4 3 +7</p><p> Intimidate 4 0 +4</p><p> Listen 4 0 +4</p><p> Survival 4 0 +4</p><p> Swim 4 3 +7</p><p></p><p>Feats</p><p> 1 Power Attack</p><p> 1 Cleave</p><p></p><p>Languages - Common</p><p></p><p>Money - 25gp 8sp</p><p></p><p>Weapons - Atck Bonus Damage Wgt Cost Special</p><p> Longsword +4 1d8+3 8lbs 15gp</p><p> Club +4 1d6+3 3lbs -</p><p> Shortspear +4 1d8+3 3lbs 1gp</p><p></p><p>Armour - AC Max Dex Check Arc Fail Wgt Cost</p><p> Studded leather +3 +5 -1 15% 20lbs 25gp</p><p> Hvy Wood Shield +2 - -2 15% 10lbs 7gp</p><p></p><p>Gear -</p><p> Bedroll 1sp 5lbs</p><p> Backpack 2gp 2lbs</p><p> Belt Pouch 1gp 1/2lbs</p><p> Waterskin 1gp 4lbs </p><p> 10 torches 1sp 10lbs</p><p> Caltrops 1gp 2lbs</p><p> Flint and Steel 1gp -</p><p></p><p>Encumberance</p><p> 67lbs - Light</p><p></p><p>Magic -</p><p> None</p><p></p><p>Background:</p><p></p><p>Kuma hails from a clan of relatively primitive tribesmen that live in a cavernous, long-extinct volcano far away, in the frozen tundras of the north. Though extinct, the deep caves still come close enough to magma that they are warm, and a constant warm stream of air circulates through the mountain's many caves, like a constant exhalation. The tribe's oral tradition maintains that once, long ago, a mighty dragon lived there and that the tribe was its chosen people. After it left, the tribe was ruled by generations of so-called 'dragon's kin,' men who had been specially blessed to carry a portion of the power of the dragon through their generations until the true creature's return. As years ground into ages though, the great bloodlines dwindled, thinned, and vanished. Out of tradition, chieftains are still chosen from those who can claim ancestry in one of the Blood, but because the dragon's gifts have long been extinguished, men of the Blood who wish to be considered must fulfill a great quest or accomplishment that marks them as men of special potential and destiny. This task is highly individual, and determined by a soothsayer, an old woman who lives apart from the tribe. Though many fear her, and whisper that no one knows her parents, or grandparents, none dispute the accuracy of her rare predictions.</p><p></p><p>Kuma is of the Blood of Artok, a great chieftain who led the clan to victory against the beasts that once came against them from other, more distant caves within the mountain. Though his kinship is distant, it is surprisingly direct, given the long years involved. As such, he is a candidate for chiefhood, if he can do what is required of him. The soothsayer told him that his quest was dangerous and long...which was both good and bad. For the more the quest demands, the firmer the questor's claim to rule was...if he survived. She told him that the winding road of his destiny was beyond her power to speak in its fullness, but that his first step would be to find the place where a great flame had struck the earth, splitting it asunder. There, hidden in shadow, he would come to a place forever shielded from the sun's eyes; where corruption was born of temptation and where lesser evils made war while a greater evil slept below.</p><p></p><p>He would find this place, she said, on a great plain of ash.</p><p></p><p>And so Kuma left the great caverns of his home and struck out into the world, armed only with a vague description of a place. Over weeks and months, he followed the rumors south, into the warmlands, to a place called Oakhurst that lay near a great rent in the earth. </p><p></p><p>A place known as the Ashen Plains.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2184565, member: 4936"] [b]Something thickheaded this way comes...[/b] Name: Kuma Race: Human Class/Level: Barbarian 1 Gender: Male Height: 6'2" Weight: 215lbs Exp: ?/1000 Desc: A tall, broad-shouldered man with somewhat shaggy, wind-tousled hair that falls in uneven waves down just past his shoulders. He has a strong jaw, sharply angled nose, and thick eyebrows that squat over clear blue eyes. He is clean shaven, and wears a thick, cured leather vest, reinforced with metal and bone studs, and leather breeches held up by a stout belt. From the belt dangles a well made, and well used, sword. Strapped to his left arm is a large round wooden shield. Strength (STR) 16 +3 Dexterity (DEX) 14 +2 Constitution (CON) 14 +2 Intelligence (INT) 10 Wisdom (WIS) 10 Charisma (CHA) 10 Alignment: Chaotic Good AC: 17 Hit Points: 14/14 Movement: 40' Base Attack Bonus: +1 Init: +2 Melee Attack: +4 Ranged Attack: +3 Fort: +4 Reflex: +2 Will: +0 Race Abilities Extra Feat Extra Skills Class Abilities: Rage 1/day Fast Movement Illiterate Skills: Ranks Bonus Total Extra Climb 4 3 +7 Intimidate 4 0 +4 Listen 4 0 +4 Survival 4 0 +4 Swim 4 3 +7 Feats 1 Power Attack 1 Cleave Languages - Common Money - 25gp 8sp Weapons - Atck Bonus Damage Wgt Cost Special Longsword +4 1d8+3 8lbs 15gp Club +4 1d6+3 3lbs - Shortspear +4 1d8+3 3lbs 1gp Armour - AC Max Dex Check Arc Fail Wgt Cost Studded leather +3 +5 -1 15% 20lbs 25gp Hvy Wood Shield +2 - -2 15% 10lbs 7gp Gear - Bedroll 1sp 5lbs Backpack 2gp 2lbs Belt Pouch 1gp 1/2lbs Waterskin 1gp 4lbs 10 torches 1sp 10lbs Caltrops 1gp 2lbs Flint and Steel 1gp - Encumberance 67lbs - Light Magic - None Background: Kuma hails from a clan of relatively primitive tribesmen that live in a cavernous, long-extinct volcano far away, in the frozen tundras of the north. Though extinct, the deep caves still come close enough to magma that they are warm, and a constant warm stream of air circulates through the mountain's many caves, like a constant exhalation. The tribe's oral tradition maintains that once, long ago, a mighty dragon lived there and that the tribe was its chosen people. After it left, the tribe was ruled by generations of so-called 'dragon's kin,' men who had been specially blessed to carry a portion of the power of the dragon through their generations until the true creature's return. As years ground into ages though, the great bloodlines dwindled, thinned, and vanished. Out of tradition, chieftains are still chosen from those who can claim ancestry in one of the Blood, but because the dragon's gifts have long been extinguished, men of the Blood who wish to be considered must fulfill a great quest or accomplishment that marks them as men of special potential and destiny. This task is highly individual, and determined by a soothsayer, an old woman who lives apart from the tribe. Though many fear her, and whisper that no one knows her parents, or grandparents, none dispute the accuracy of her rare predictions. Kuma is of the Blood of Artok, a great chieftain who led the clan to victory against the beasts that once came against them from other, more distant caves within the mountain. Though his kinship is distant, it is surprisingly direct, given the long years involved. As such, he is a candidate for chiefhood, if he can do what is required of him. The soothsayer told him that his quest was dangerous and long...which was both good and bad. For the more the quest demands, the firmer the questor's claim to rule was...if he survived. She told him that the winding road of his destiny was beyond her power to speak in its fullness, but that his first step would be to find the place where a great flame had struck the earth, splitting it asunder. There, hidden in shadow, he would come to a place forever shielded from the sun's eyes; where corruption was born of temptation and where lesser evils made war while a greater evil slept below. He would find this place, she said, on a great plain of ash. And so Kuma left the great caverns of his home and struck out into the world, armed only with a vague description of a place. Over weeks and months, he followed the rumors south, into the warmlands, to a place called Oakhurst that lay near a great rent in the earth. A place known as the Ashen Plains. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
IndyPendant's Sunless Citadel OOC thread.
Top