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Inequality of Skills
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<blockquote data-quote="Cassander" data-source="post: 707082" data-attributes="member: 8838"><p>Use Rope is weak? You're kidding, right? In 2e this was a very often taken proficiency, and it is very useful in 3e too. Many times my characters have been at teh top of a cliff with a rope. They tie the rope and start going down... if that use rope check aint good... well.. bad things happen.</p><p></p><p>I'm currently a player in a campaign where no one has use rope.. and we regret it! We had to ride an airbourne mount and tried to tie a rope around to help us (no saddle)... well... we've had some falls. We have subdued or forced surrender from many opponents (we're all Lawful Good and one of us is a cleric/monk of Ilmater who doesnt like killing)... and then we tie them up to interrogate them. We've had a few problems with prisoners escaping...</p><p></p><p>I agree that some skills are weaker than others, but Use Rope is not one of them. I highly recommend that every party should have one character with good Use Rope, or they'll regret it.</p><p></p><p>Intuit Direction... ugg.. hope it gets lumped in with Survival (Wilderness Lore) in 3.5e... I know this has been done in other d20 games, so I'd expect to see it here. Other skills are probably useful if ya manage to create uses for them. Only problem is for skills like Knowledge (weird crap) when you are at your dm's mercy for when they can be used, but I've persuaded my DM to let me have some stretched uses of Knowledge (georgraphy) to help get some kick from it. And one of my characters uses her maxed out diplomacy to turn enemies into allies... and that counts as avoiding more aoos than any tumble check could ever dream of. </p><p></p><p>I think Intuit Direction and maybe Balance are a tad weak, but over all I'd say that the skill system works pretty well... just go for those weird skills and you'll find uses.</p><p></p><p>(Only problem with lumping Balance into Tumble like certain d20 games is that Tumble is already so incredibly powerful... I think mayhap Tumble could use a power-down... DCs to avoid aoos should probably be higher.)</p><p></p><p>Moral of the story? Take Use Rope!</p></blockquote><p></p>
[QUOTE="Cassander, post: 707082, member: 8838"] Use Rope is weak? You're kidding, right? In 2e this was a very often taken proficiency, and it is very useful in 3e too. Many times my characters have been at teh top of a cliff with a rope. They tie the rope and start going down... if that use rope check aint good... well.. bad things happen. I'm currently a player in a campaign where no one has use rope.. and we regret it! We had to ride an airbourne mount and tried to tie a rope around to help us (no saddle)... well... we've had some falls. We have subdued or forced surrender from many opponents (we're all Lawful Good and one of us is a cleric/monk of Ilmater who doesnt like killing)... and then we tie them up to interrogate them. We've had a few problems with prisoners escaping... I agree that some skills are weaker than others, but Use Rope is not one of them. I highly recommend that every party should have one character with good Use Rope, or they'll regret it. Intuit Direction... ugg.. hope it gets lumped in with Survival (Wilderness Lore) in 3.5e... I know this has been done in other d20 games, so I'd expect to see it here. Other skills are probably useful if ya manage to create uses for them. Only problem is for skills like Knowledge (weird crap) when you are at your dm's mercy for when they can be used, but I've persuaded my DM to let me have some stretched uses of Knowledge (georgraphy) to help get some kick from it. And one of my characters uses her maxed out diplomacy to turn enemies into allies... and that counts as avoiding more aoos than any tumble check could ever dream of. I think Intuit Direction and maybe Balance are a tad weak, but over all I'd say that the skill system works pretty well... just go for those weird skills and you'll find uses. (Only problem with lumping Balance into Tumble like certain d20 games is that Tumble is already so incredibly powerful... I think mayhap Tumble could use a power-down... DCs to avoid aoos should probably be higher.) Moral of the story? Take Use Rope! [/QUOTE]
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