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Inequality of Skills
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<blockquote data-quote="Celebrim" data-source="post: 707250" data-attributes="member: 4937"><p>Rav: Tying the rope to a stump is a use rope check, not a climb check. A climb check is used to climb the rope. If the use rope check failed, it doesn't matter if you successfully climbed the rope - you better be able to climb the cliff without it. The +2 synergy from use rope has to do with familiarity with rope and the ability to tie knots that are useful in climbing ropes - like prusic loops, figure-8 loops, bowline, clove hitch, etc.</p><p></p><p>Do you actually rappel?</p><p></p><p>Do you see anywhere in the description of the climb skill it mentioning this skill is used to tie ropes?</p><p></p><p>What makes you think you can take 20 to tie a rope? Read that sentence again, 'When you have plenty of time, and when the skill being attempted carries no penalties for failure.' Would you say that thier is a penalty for failure if you are trying to rappel down a 300' shaft and your knot fails to hold? </p><p></p><p>And even if your DM is generous and lets you take 20 to tie a rope (say by having two people tug on it when it doesn't matter if the knot fails), it still takes at least two minutes (20 rounds) to do it. If your bud is at the base of the cliff bleeding to death, or you are in a hurry to get away, taking 20 just won't cut it.</p><p></p><p>Manacles are specialized objects with not alot of uses. Rope is multipurpose. When weight is an issue, mancacles get left behind.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 707250, member: 4937"] Rav: Tying the rope to a stump is a use rope check, not a climb check. A climb check is used to climb the rope. If the use rope check failed, it doesn't matter if you successfully climbed the rope - you better be able to climb the cliff without it. The +2 synergy from use rope has to do with familiarity with rope and the ability to tie knots that are useful in climbing ropes - like prusic loops, figure-8 loops, bowline, clove hitch, etc. Do you actually rappel? Do you see anywhere in the description of the climb skill it mentioning this skill is used to tie ropes? What makes you think you can take 20 to tie a rope? Read that sentence again, 'When you have plenty of time, and when the skill being attempted carries no penalties for failure.' Would you say that thier is a penalty for failure if you are trying to rappel down a 300' shaft and your knot fails to hold? And even if your DM is generous and lets you take 20 to tie a rope (say by having two people tug on it when it doesn't matter if the knot fails), it still takes at least two minutes (20 rounds) to do it. If your bud is at the base of the cliff bleeding to death, or you are in a hurry to get away, taking 20 just won't cut it. Manacles are specialized objects with not alot of uses. Rope is multipurpose. When weight is an issue, mancacles get left behind. [/QUOTE]
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