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General Tabletop Discussion
*TTRPGs General
Inequality of Skills
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<blockquote data-quote="nameless" data-source="post: 707491" data-attributes="member: 1543"><p>I would also like to see some skills combined. Balance, Climb, and Jump could easily be combined into an "Athletics" skill with different ability modifiers depending on actual use. Forgery, Disguise and Bluff (Bluff is pretty useful, but Disguise and Forgery are rarely used) could be combined into some kind of "Mislead" skill. Sense Motive, Innuendo and Read Lips might all be lumped into something like "Empathy".</p><p></p><p>Obviously this gives a lot more skill flexibility, but I don't think that's such a bad thing. The large number of useful skills and relatively low number of skill points means that almost no skills are taken cross-class. All adventurers should probably get Spot and Listen, and lumping together repetitive skills together would let characters diversify.</p><p></p><p>In terms of balance, diversity in skills is negligible. As long as all the useful skills are represented by someone in the party, it doesn't really matter if one member or multiple members can use it. It usually only requires one.</p><p></p><p>The unfortunate thing is that this revision would be pretty major and a lot of things would be tough to convert if a significant chunk of their skills were combined. That makes it unlikely in 3.5E.</p></blockquote><p></p>
[QUOTE="nameless, post: 707491, member: 1543"] I would also like to see some skills combined. Balance, Climb, and Jump could easily be combined into an "Athletics" skill with different ability modifiers depending on actual use. Forgery, Disguise and Bluff (Bluff is pretty useful, but Disguise and Forgery are rarely used) could be combined into some kind of "Mislead" skill. Sense Motive, Innuendo and Read Lips might all be lumped into something like "Empathy". Obviously this gives a lot more skill flexibility, but I don't think that's such a bad thing. The large number of useful skills and relatively low number of skill points means that almost no skills are taken cross-class. All adventurers should probably get Spot and Listen, and lumping together repetitive skills together would let characters diversify. In terms of balance, diversity in skills is negligible. As long as all the useful skills are represented by someone in the party, it doesn't really matter if one member or multiple members can use it. It usually only requires one. The unfortunate thing is that this revision would be pretty major and a lot of things would be tough to convert if a significant chunk of their skills were combined. That makes it unlikely in 3.5E. [/QUOTE]
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