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General Tabletop Discussion
*TTRPGs General
Inequality of Skills
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<blockquote data-quote="Utrecht" data-source="post: 708849" data-attributes="member: 1411"><p>Stalker0 - exactly what I was trying to suggest - not that any of the skills are bad - its that some are more equal than others.</p><p></p><p>I would like to see some type of game mechanics motivation to be the best Intuit Direction person in the world - as it stands now - there really is none - but being the best bluffer (since the now allow rogues to bluff for sneak attack damage) or spotter has definite advantages.</p><p></p><p>This problem is exacerbated by the fact that skill points are a limited resource - so I spend them on something that I use alot or something that I use less. Pragmatism suggest the more common usage. Further, if you look at the prestiege classes that exists, there are certainly some skills that come up MUCH more frequently than others.....suggesting that WotC (and others) favor certain skill over others.</p><p></p><p>While I agree that weighing skills has dangers into it, I see the skills fall into 3 classisifcations (given the average camaign)</p><p></p><p>1) The absolute must haves. This includes things like Tumble, Spellcraft, Spot, Listen.</p><p></p><p>2) The middle ground. Diplomacy, Knowledge, Search, etc.</p><p></p><p>3) The limited use: Intuit Direction, Read Lips, Forgery, Appraise</p><p></p><p>I would just like to see some sort of balancing amoungst these so that I do not feel like I am being punished for taking Appraise instead of Spot. I.e. have Appraise give me some sort of discount to purchases by being able to accurately tell its true value.......</p></blockquote><p></p>
[QUOTE="Utrecht, post: 708849, member: 1411"] Stalker0 - exactly what I was trying to suggest - not that any of the skills are bad - its that some are more equal than others. I would like to see some type of game mechanics motivation to be the best Intuit Direction person in the world - as it stands now - there really is none - but being the best bluffer (since the now allow rogues to bluff for sneak attack damage) or spotter has definite advantages. This problem is exacerbated by the fact that skill points are a limited resource - so I spend them on something that I use alot or something that I use less. Pragmatism suggest the more common usage. Further, if you look at the prestiege classes that exists, there are certainly some skills that come up MUCH more frequently than others.....suggesting that WotC (and others) favor certain skill over others. While I agree that weighing skills has dangers into it, I see the skills fall into 3 classisifcations (given the average camaign) 1) The absolute must haves. This includes things like Tumble, Spellcraft, Spot, Listen. 2) The middle ground. Diplomacy, Knowledge, Search, etc. 3) The limited use: Intuit Direction, Read Lips, Forgery, Appraise I would just like to see some sort of balancing amoungst these so that I do not feel like I am being punished for taking Appraise instead of Spot. I.e. have Appraise give me some sort of discount to purchases by being able to accurately tell its true value....... [/QUOTE]
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Inequality of Skills
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