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*TTRPGs General
Inequality of Skills
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<blockquote data-quote="Steverooo" data-source="post: 709093" data-attributes="member: 9410"><p><strong>Intuit Direction</strong></p><p></p><p>(RANT!)Intuit Direction needs to be removed as a skill, altogether, and put back as a General Feat, where it belongs! This comes from the 2e Sense Direction Non-Weapon Proficiency, available to all. It has little real use in a game ("What, ANOTHER Teleport trap!?!"), can be used only once/day, and is only available as a Class Skill to Rangers and Rogues... Druids have a Zero-level Orison (unavailable to Rangers) which lets them determine direction, and a Ranger only needs this skill IF he fails his Wilderness Lore check to avoid getting lost, in the first place! If he DOES use the skill, he can determine direction only to N, NE, E, SE, S, SW, W, NW, or a one-in-eight chance, if he GUESSED (12.5%). This is slightly worse than DC 17, unmodified, IF he could do it untrained. Since he cant, he would have a minimum of one Rank, and a probable +2 bonus, making it DC 14. The DC to Intuit Direction is DC 15, or about the same (a little worse) than mere guessing! Even if the first level Ranger maxes out this skill, with four Ranks and a typical +2 bonus, they will still have to roll a nine or better to succeed, making them about as likely to fail! For a skill that eats up skill points like any other, the rewards for this one are too small in proportion to the cost, and has too few applications to gaming. Make it a General Feat with a 100% chance of success. It's just a better way to handle it!(/RANT!)</p><p></p><p>My solution?</p><p></p><p><strong>Infallible Direction Sense</strong> (General)</p><p>You can infallibly determine directions.</p><p><strong>Prerequisite:</strong> Wisdom 13+.</p><p><strong>Benefit:</strong> You have no problem telling which way is north (or east, etc.). This innate extraordinary ability functions constantly, at will, and any number of times/day. It is accurate to within a fraction of a degree over a day's time. This ability doesn't prevent you from getting lost, but does allow you to tell which way you're headed. It may or may not function on other worlds, planes, etc.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 709093, member: 9410"] [b]Intuit Direction[/b] (RANT!)Intuit Direction needs to be removed as a skill, altogether, and put back as a General Feat, where it belongs! This comes from the 2e Sense Direction Non-Weapon Proficiency, available to all. It has little real use in a game ("What, ANOTHER Teleport trap!?!"), can be used only once/day, and is only available as a Class Skill to Rangers and Rogues... Druids have a Zero-level Orison (unavailable to Rangers) which lets them determine direction, and a Ranger only needs this skill IF he fails his Wilderness Lore check to avoid getting lost, in the first place! If he DOES use the skill, he can determine direction only to N, NE, E, SE, S, SW, W, NW, or a one-in-eight chance, if he GUESSED (12.5%). This is slightly worse than DC 17, unmodified, IF he could do it untrained. Since he cant, he would have a minimum of one Rank, and a probable +2 bonus, making it DC 14. The DC to Intuit Direction is DC 15, or about the same (a little worse) than mere guessing! Even if the first level Ranger maxes out this skill, with four Ranks and a typical +2 bonus, they will still have to roll a nine or better to succeed, making them about as likely to fail! For a skill that eats up skill points like any other, the rewards for this one are too small in proportion to the cost, and has too few applications to gaming. Make it a General Feat with a 100% chance of success. It's just a better way to handle it!(/RANT!) My solution? [B]Infallible Direction Sense[/B] (General) You can infallibly determine directions. [B]Prerequisite:[/B] Wisdom 13+. [B]Benefit:[/B] You have no problem telling which way is north (or east, etc.). This innate extraordinary ability functions constantly, at will, and any number of times/day. It is accurate to within a fraction of a degree over a day's time. This ability doesn't prevent you from getting lost, but does allow you to tell which way you're headed. It may or may not function on other worlds, planes, etc. [/QUOTE]
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