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Inexperience DM, need help steering my campaign back in the right direction...
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<blockquote data-quote="Guilt Puppy" data-source="post: 398789" data-attributes="member: 6521"><p><strong>Re: Boy oh boy</strong></p><p></p><p></p><p></p><p>Heh... Players are currently 8-9th level, which IMC is fairly high level... Assassin's guild has 21 members, most range from 8th-12th level, with a few in the 15-18th level range, and it's considered one of the most fearsome forces in the kingdom. Which should be plenty powerful enough to kill them, but they <em>are</em> rather savvy players when it comes to tactics and immediate planning (finding the least defensible point in a building, et cetera)... They breeze through CR 10 encounters (and I've checked their magic items: According to DMG gp progression, I've been short-changing them a little), which may also say that my own battle tactics are lagging... Nonetheless, trying to take out the assassin's guild isn't a stupid move given what they know (they've been able to take out both teams that have been sent after them, without much trouble). It's more their way of going about it which is mind-boggling.</p><p></p><p></p><p></p><p>That's the problem, though... They've gotten into the hack-and-slash <em>mindset</em>, but that's not really their "taste..." They've been about as unhappy with the game lately as I am, and seemed quite happy with things (and quite adequate in dealing with them) earlier on in the campaign (I'd actually started off more hack-n-slash around first level, and then drifted toward detective-work when they seemed to get bored with it.)</p><p></p><p></p><p></p><p>That, unfortunately, would probably lead them in totally the wrong direction. The times that BBEG <em>has</em> come up in their trying-to-figure-out-what's-happenings, it's been about things which are totally unrelated. Doing that again would just draw them more off-track, I think.</p><p></p><p>Current plan (after reading through this, as well as rereading my own post) is to have them spot one of BBEG's minions (a character they know) hiring someone from the assassin's guild to hunt down the BBEG-hunting NPC they ignored earlier... Plus some pertinent details, enough to get them interested again. Likely they'll say "screw the assassins" and wind up back on track, gather some information (enough that they have an idea <em>why</em> they're trying to stop BBEG), survive another assassination attempt, and hopefully end the next session with them in the wastelands (which changes the game significantly... They'll have to do a lot of tracking, some diplomacy with whacked-out wasteland inhabitants, and most importantly, survive.)</p><p></p><p>Here's hoping, at least. We'll see how it actually pans out. Thanks for the suggestions, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 398789, member: 6521"] [b]Re: Boy oh boy[/b] Heh... Players are currently 8-9th level, which IMC is fairly high level... Assassin's guild has 21 members, most range from 8th-12th level, with a few in the 15-18th level range, and it's considered one of the most fearsome forces in the kingdom. Which should be plenty powerful enough to kill them, but they [i]are[/i] rather savvy players when it comes to tactics and immediate planning (finding the least defensible point in a building, et cetera)... They breeze through CR 10 encounters (and I've checked their magic items: According to DMG gp progression, I've been short-changing them a little), which may also say that my own battle tactics are lagging... Nonetheless, trying to take out the assassin's guild isn't a stupid move given what they know (they've been able to take out both teams that have been sent after them, without much trouble). It's more their way of going about it which is mind-boggling. That's the problem, though... They've gotten into the hack-and-slash [i]mindset[/i], but that's not really their "taste..." They've been about as unhappy with the game lately as I am, and seemed quite happy with things (and quite adequate in dealing with them) earlier on in the campaign (I'd actually started off more hack-n-slash around first level, and then drifted toward detective-work when they seemed to get bored with it.) That, unfortunately, would probably lead them in totally the wrong direction. The times that BBEG [i]has[/i] come up in their trying-to-figure-out-what's-happenings, it's been about things which are totally unrelated. Doing that again would just draw them more off-track, I think. Current plan (after reading through this, as well as rereading my own post) is to have them spot one of BBEG's minions (a character they know) hiring someone from the assassin's guild to hunt down the BBEG-hunting NPC they ignored earlier... Plus some pertinent details, enough to get them interested again. Likely they'll say "screw the assassins" and wind up back on track, gather some information (enough that they have an idea [i]why[/i] they're trying to stop BBEG), survive another assassination attempt, and hopefully end the next session with them in the wastelands (which changes the game significantly... They'll have to do a lot of tracking, some diplomacy with whacked-out wasteland inhabitants, and most importantly, survive.) Here's hoping, at least. We'll see how it actually pans out. Thanks for the suggestions, though :) [/QUOTE]
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