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Inexperienced DM vs. MIN/MAX druid
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<blockquote data-quote="Pielorinho" data-source="post: 47778" data-attributes="member: 259"><p>I think everything he's asking for is fairly reasonable, with the following notes:</p><p></p><p>-As for rolling stats on animal companions, it's very reasonable for a druid to go out in the woods and look for the toughest bear he can find to help him on his travels. A druid whose companion is a little bit tough isn't unreasonable. You may want to roleplay through this encounter, though: if he befriends a wolf who is the alpha of his pack, it's going to leave the pack leaderless, and the wolf might howl at night thinking of his lost companions. This won't be such an issue for a wolf who's near the middle of the pack structure, and who can adjust without too much trouble to a new "pack".</p><p></p><p>--Hide armor kind of assumes you're making it out of a reasonably tough critter, like a bear or something; if you want a better AC than that, you'll need to go way fancy, like a dragon or a giant preying mantis (dangit, what are those burrowing giant mantis-like critters called?) And it should be really difficult to work with the hides of these creatures: they are really tough, after all.</p><p></p><p>--Having animal companions level up is, IMO, a really good idea: otherwise, a druid is almost obligated to drop his companions whenever he levels up. Doing otherwise will needlessly endanger the companions.</p><p></p><p>-If you allow weapons outside of his normal restrictions, you may want to set up one of a few different corollaries: either his oath forbids him from using metal weapons, or he simply isn't proficient with any weapons not on the list. Or you could even expand his list to include weapons similar to ones already on it, and allow him to use (but not start off proficient in) the kama, the war scythe, the falchion, the great club, etc.</p><p></p><p>At the same time, remember the RP restrictions druids have: encourage him to spend time being Dr. Doolittle, or a treehugger, or something like that.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 47778, member: 259"] I think everything he's asking for is fairly reasonable, with the following notes: -As for rolling stats on animal companions, it's very reasonable for a druid to go out in the woods and look for the toughest bear he can find to help him on his travels. A druid whose companion is a little bit tough isn't unreasonable. You may want to roleplay through this encounter, though: if he befriends a wolf who is the alpha of his pack, it's going to leave the pack leaderless, and the wolf might howl at night thinking of his lost companions. This won't be such an issue for a wolf who's near the middle of the pack structure, and who can adjust without too much trouble to a new "pack". --Hide armor kind of assumes you're making it out of a reasonably tough critter, like a bear or something; if you want a better AC than that, you'll need to go way fancy, like a dragon or a giant preying mantis (dangit, what are those burrowing giant mantis-like critters called?) And it should be really difficult to work with the hides of these creatures: they are really tough, after all. --Having animal companions level up is, IMO, a really good idea: otherwise, a druid is almost obligated to drop his companions whenever he levels up. Doing otherwise will needlessly endanger the companions. -If you allow weapons outside of his normal restrictions, you may want to set up one of a few different corollaries: either his oath forbids him from using metal weapons, or he simply isn't proficient with any weapons not on the list. Or you could even expand his list to include weapons similar to ones already on it, and allow him to use (but not start off proficient in) the kama, the war scythe, the falchion, the great club, etc. At the same time, remember the RP restrictions druids have: encourage him to spend time being Dr. Doolittle, or a treehugger, or something like that. Daniel [/QUOTE]
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