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Inexperienced DM vs. MIN/MAX druid
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<blockquote data-quote="RaZZer99" data-source="post: 47810" data-attributes="member: 2009"><p>I feel for you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You are not paranoid. There will always be players who see it more of a game of numbers and try to play it as so. You have to be wary of them. You as the DM can one over any munchy combo they can throw at you, but controlling the situation with a sense of fairness is sometimes hard. I don't have hoards of DMing experience, but I can share my honest (and hopefully fair) opinions.</p><p></p><p></p><p></p><p>I'd say no. People come in all shapes, sizes, and skills, but animals tend to be more around their genetic medium. The animal companion is not some sort of secondary character the player gets to control like a mindless henchmen. As a suggestion, make sure you have the final say over the animals actions and make him role play his role as its master. </p><p></p><p></p><p></p><p>I'd allow the animal to grow, but not level in the normal sense. Maybe something along the lines of advancement as indicated in the monstrous manual. Again, the animal companion is not a PC and doesn't have a class to level in the exact sense.</p><p></p><p></p><p></p><p>I would allow it. But first he'd have to obtain the appropriate material to do so like the hardened shell of an Ankheg. Then he would have to pay someone to fashion into armor, and then he would need the Heavy Armor feat to wear it. It would take alot to invest into.</p><p></p><p></p><p></p><p>I wouldn't allow him anything other than simple weapons, and perhaps proficiency in one martial weapon (to replace scimitar). If you want to keep with the flavor of natural weapons, then don't allow anything too mechanized like crossbows or anything that couldn't be plausible made of stone. I think javelins and spears would be fine, and perhaps a stone hatchet.</p></blockquote><p></p>
[QUOTE="RaZZer99, post: 47810, member: 2009"] I feel for you :) You are not paranoid. There will always be players who see it more of a game of numbers and try to play it as so. You have to be wary of them. You as the DM can one over any munchy combo they can throw at you, but controlling the situation with a sense of fairness is sometimes hard. I don't have hoards of DMing experience, but I can share my honest (and hopefully fair) opinions. I'd say no. People come in all shapes, sizes, and skills, but animals tend to be more around their genetic medium. The animal companion is not some sort of secondary character the player gets to control like a mindless henchmen. As a suggestion, make sure you have the final say over the animals actions and make him role play his role as its master. I'd allow the animal to grow, but not level in the normal sense. Maybe something along the lines of advancement as indicated in the monstrous manual. Again, the animal companion is not a PC and doesn't have a class to level in the exact sense. I would allow it. But first he'd have to obtain the appropriate material to do so like the hardened shell of an Ankheg. Then he would have to pay someone to fashion into armor, and then he would need the Heavy Armor feat to wear it. It would take alot to invest into. I wouldn't allow him anything other than simple weapons, and perhaps proficiency in one martial weapon (to replace scimitar). If you want to keep with the flavor of natural weapons, then don't allow anything too mechanized like crossbows or anything that couldn't be plausible made of stone. I think javelins and spears would be fine, and perhaps a stone hatchet. [/QUOTE]
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