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Inexperienced DM vs. MIN/MAX druid
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<blockquote data-quote="Tzarevitch" data-source="post: 55386" data-attributes="member: 1792"><p>You've already heard many of the same answers that I'd give. </p><p>#1 - Absolutely not. (I leaned this one from experience.)</p><p>#2 - No (Also from experience)</p><p>#3 - In Dark Sun: yes. Anywhere else: no. Animal skins = Hide Armor or Leather Armor except in unusual circumstances. </p><p>#4 - No. Multiclass or take an Exotic Weapon Prof. Feat. </p><p></p><p>Here's some advice on how to deal with proposals like that in the future. </p><p></p><p>First: Tell the player, "I'll think it over." Practice saying it. The phrase is useful and can be a game-saver unless it is a very basic change that the player wants and you are SURE that you don't envision problems. As a rule, try not to go with player proposals before you have had a chance to think things over. Do not let anyone spring things on you at the last minute. Remember, poorly thought out changes can wreck a game. It has happened to me before. </p><p></p><p>Second: REALLY think it over. Hold answering until the next game session. I DM every other week, so I hold answers over until the next play session unless it is important to that day's game to answer immediately (it rarely is). I then use that time to look the proposal over and try to determine how it can be abused and try to determine what problems it could cause for me in the future. </p><p></p><p>Third: Look at it from the other side. Why shouldn't you allow this change? Is there someone in whose interest it would be not to allow this change (real world players, game NPCs etc.)</p><p></p><p>Finally: Solicit opinsions from other parties. Ask the other players what they think. They might be able to spot problems that you didn't. Make sure you find out WHY they agree or disagree with the change. The players in your own game are the ones (along with you the DM) who stand to gain or loose the most from any DM change. If necessary, let them tell you their opinions privately. Also, ask gamers who are not in the campaign. Ask here on the message boards or on Usenet. Ask The Sage. Try and find someone who could point out the bad side of the player's proposal so you can get a balanced view of what you are dealing with. </p><p></p><p>In summation. Whatever you do, when your players do this to you don't make a hasty decision that you'll regret later. Don't be afraid to tell them that you can't answer right now if you aren't sure that the player's proposal is a good idea. </p><p></p><p>Good Luck!</p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 55386, member: 1792"] You've already heard many of the same answers that I'd give. #1 - Absolutely not. (I leaned this one from experience.) #2 - No (Also from experience) #3 - In Dark Sun: yes. Anywhere else: no. Animal skins = Hide Armor or Leather Armor except in unusual circumstances. #4 - No. Multiclass or take an Exotic Weapon Prof. Feat. Here's some advice on how to deal with proposals like that in the future. First: Tell the player, "I'll think it over." Practice saying it. The phrase is useful and can be a game-saver unless it is a very basic change that the player wants and you are SURE that you don't envision problems. As a rule, try not to go with player proposals before you have had a chance to think things over. Do not let anyone spring things on you at the last minute. Remember, poorly thought out changes can wreck a game. It has happened to me before. Second: REALLY think it over. Hold answering until the next game session. I DM every other week, so I hold answers over until the next play session unless it is important to that day's game to answer immediately (it rarely is). I then use that time to look the proposal over and try to determine how it can be abused and try to determine what problems it could cause for me in the future. Third: Look at it from the other side. Why shouldn't you allow this change? Is there someone in whose interest it would be not to allow this change (real world players, game NPCs etc.) Finally: Solicit opinsions from other parties. Ask the other players what they think. They might be able to spot problems that you didn't. Make sure you find out WHY they agree or disagree with the change. The players in your own game are the ones (along with you the DM) who stand to gain or loose the most from any DM change. If necessary, let them tell you their opinions privately. Also, ask gamers who are not in the campaign. Ask here on the message boards or on Usenet. Ask The Sage. Try and find someone who could point out the bad side of the player's proposal so you can get a balanced view of what you are dealing with. In summation. Whatever you do, when your players do this to you don't make a hasty decision that you'll regret later. Don't be afraid to tell them that you can't answer right now if you aren't sure that the player's proposal is a good idea. Good Luck! Tzarevitch [/QUOTE]
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