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Inferlock Curse loop?
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<blockquote data-quote="TheLordWinter" data-source="post: 4600982" data-attributes="member: 63181"><p>To begin with, it would seem that what Genowhirl is initially beginning with is a fallacy of converse accident. Just because the exception seems to exist does not make it true. While there is no rule to dictate that you cannot name yourself your own enemy, it is obviously not the intention of the system despite his "clear" readings (the source of which I'm still a bit puzzled over, I admit). It would seem to be mostly a thought exercise and probably an effort to prod people and get a reaction. </p><p></p><p>By extension (and in the same vein) using a mathematical formula I can make the numbers 1 and -1 balance. Does this mean that having a penny and not having a penny is the same thing (regardless of the potential phase out of the American penny)? No, obviously not. Being in debt one hundred dollars and having one hundred dollars are clearly not the same thing, yet the basic underlying math could be used to prove that they are. </p><p></p><p>Now on the subject of suicidal D&D characters. Have you ever had a character try to kill himself in game? Do you know, as per the RAW, how long it will take? Or how ridiculous it is for a fighter with a greatsword to attempt to stab himself and miss? Throwing yourself off the world's tallest cliff simply couldn't kill an epic level character in 2nd or 3rd edition. You'd hit terminal velocity, and even if you rolled maximum damage you'd be able to not only survive but then get up and start climbing the cliff for the next throw. </p><p></p><p>Numerous examples have been provided of how broken the game would become were a character to be considered their own enemy (regardless of what 90's band Lit would have us believe). Based upon the game's exception based design though, I would say the basic rule is (clearly) that a character does not count as his own enemy for targeting purposes unless he specifically elects to target himself with his own power. There is no reason, logically or by the rules, that a character cannot nominate an ally as an enemy if he wishes to betray them, so I see no reason he or she couldn't nominate himself as an enemy for the purpose of an attack.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4600982, member: 63181"] To begin with, it would seem that what Genowhirl is initially beginning with is a fallacy of converse accident. Just because the exception seems to exist does not make it true. While there is no rule to dictate that you cannot name yourself your own enemy, it is obviously not the intention of the system despite his "clear" readings (the source of which I'm still a bit puzzled over, I admit). It would seem to be mostly a thought exercise and probably an effort to prod people and get a reaction. By extension (and in the same vein) using a mathematical formula I can make the numbers 1 and -1 balance. Does this mean that having a penny and not having a penny is the same thing (regardless of the potential phase out of the American penny)? No, obviously not. Being in debt one hundred dollars and having one hundred dollars are clearly not the same thing, yet the basic underlying math could be used to prove that they are. Now on the subject of suicidal D&D characters. Have you ever had a character try to kill himself in game? Do you know, as per the RAW, how long it will take? Or how ridiculous it is for a fighter with a greatsword to attempt to stab himself and miss? Throwing yourself off the world's tallest cliff simply couldn't kill an epic level character in 2nd or 3rd edition. You'd hit terminal velocity, and even if you rolled maximum damage you'd be able to not only survive but then get up and start climbing the cliff for the next throw. Numerous examples have been provided of how broken the game would become were a character to be considered their own enemy (regardless of what 90's band Lit would have us believe). Based upon the game's exception based design though, I would say the basic rule is (clearly) that a character does not count as his own enemy for targeting purposes unless he specifically elects to target himself with his own power. There is no reason, logically or by the rules, that a character cannot nominate an ally as an enemy if he wishes to betray them, so I see no reason he or she couldn't nominate himself as an enemy for the purpose of an attack. [/QUOTE]
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