Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Infernal/Abyssal Pacts - help with rules [longish]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cptg1481" data-source="post: 992483" data-attributes="member: 5360"><p><strong>Here are the ones from AEG's EVIL</strong></p><p></p><p>I'm probably breaking some kind of law but yours are very close to thiers enjoy.</p><p></p><p>Infernal Pacts</p><p>The benefit of your demonic pact, is that the demon or devil is offering you power. More power than you could get normally. Faster too. What does this mean for you?</p><p>Beginning characters that create a demonic pact are able to do things that a normal 1st level character couldn’t do. Flight, poison blood, immortality, increased strength…these are just a portion of the powers available to those willing to cross the threshold into ultimate power.</p><p></p><p>The First Stage of Power</p><p>The first thing you must do is bargain with the demon. In game terms this could be as simple as saying the demon’s name three times to finding a sacred, rare spell. It is up to our DM whether or not you have the resources to summon the demon to you, after that you’ll be able to draw upon the powers listed below. Any character class (with the exception of Paladins) may create an Infernal Pact. Every time the PC is granted a general feat, he may instead choose an Infernal feat once the pact has been made. Spellcasters can do more, as you’ll see later.</p><p></p><p>Claws/Fangs</p><p>You have sharp claws for fingers or sharp fangs for eyeteeth.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You deal 1d8 points of damage in unarmed combat. This damage is not subdual.</p><p>Special: You may take this feat twice: once for claws and once for fangs.</p><p></p><p>Darkvision</p><p>You have darkvision.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You gain the benefits of darkvision (60 feet), as though you were of a race born with it.</p><p></p><p>Element Resistance</p><p>You resist damage from one energy source.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You ignore the first 25 points of damage from one element source.</p><p>Special: You can take this feat multiple times. Each time you take the feat, choose another source of energy that you are immune to.</p><p></p><p>Flight</p><p>You are capable of flight per the spell fly.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You can fly at will once per day as a spellcaster equal to your level.</p><p>Special: You may take this feat multiple times. Each time you take the feat, you may fly one more time per day.</p><p></p><p>Immortality</p><p>You stop aging and will never die. Only acts of violence against you can end your eternal existence.</p><p>Prerequisite: Infernal Pact, Unholy Blessing, 5,000 xp cost.</p><p>Benefit: You are immortal. You will never age, or die from aging effects. Any magic attempts to age you, automatically fail.</p><p></p><p>Immunity</p><p>You are immune to all diseases, including supernatural ones, such as mummy rot and lycanthropy.</p><p>Prerequisite: Infernal Pact, 250 xp cost.</p><p>Benefit: You are immune to diseases of all kinds and never need to save against any contagion.</p><p></p><p>IMP</p><p>You gain an Imp familiar.</p><p>Prerequisite: Infernal Pact, arcane or divine spell caster.</p><p>Benefit: You gain an imp as a familiar (if this pact was made with a demon, you gain a quasit). It works for you, but still serves its master in every way. Its powers can be used to aid you if necessary, but it is unreliable and will only respect promises it makes to you in the spirit of the law. Imps are Lawful Evil and likely to make loose pacts to avoid being held to the ‘word’ of the law.</p><p></p><p>Improved Flight</p><p>You are capable of flight per the spell fly at will.</p><p>Prerequisite: Infernal Pact, Flight, 200 xp cost.</p><p>Benefit: You can fly at will as a spell caster equal to your level. There is no limit to the amount of times you can use the ability per day, and you no longer have to spend an action to cast fly.</p><p></p><p>Improved Regeneration</p><p>You are now capable of regenerating damage as a supernatural creature.</p><p>Prerequisite: Infernal Pact, Immunity, Regeneration, 500 xp cost.</p><p>Benefit: You regenerate as per the supernatural power. All damage dealt to you is considered subdual damage, and you heal damage at a fixed rate of 3 points per round.</p><p>Special: You may take this feat multiple times. Each time you take the feat, increase your regeneration rate by 2.</p><p></p><p>Increased Movement</p><p>You are faster than normal.</p><p>Prerequisite: Infernal Pact.</p><p>Benefit: You gain +20 feet to your base movement.</p><p>Special: You may take this feat multiple times. Each additional time you take the feat, you gain a +10 to your base movement.</p><p></p><p>Infernal Pact</p><p>This is the first feat you must take in order to begin your path of power.</p><p>Prerequisite: Bargain with a demon, devil or daemon, alignment shift.</p><p>Benefit: You must permanently offer something up to the demon. Some hit points, a point of Constitution or Wisdom, the life of a loved one, or something else that the DM finds equally twisted and deranged.</p><p>Normal: There’s nothing normal about it. In fact it is recommended that you don’t tell your friends that you’ve done this, unless of course they were all in on it with you.</p><p>Special: Taking this feat allows you access to any of the feats below.</p><p></p><p>Infernal Soul</p><p>You are tougher than normal.</p><p>Prerequisite: Infernal Pact, Immunity</p><p>Benefit: You gain +10 hit points.</p><p>Special: You may take this feat multiple times.</p><p></p><p>Invisibility</p><p>You are capable of turning yourself invisible.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You can become invisible at will once per day as a spell caster equal to your level as per the spell invisibility.</p><p>Special: You may take this feat multiple times. Each time you take the feat, you may become invisible one more time per day.</p><p></p><p>Shapechange</p><p>You can change shape at will.</p><p>Prerequisite: Infernal Pact, Infernal Soul</p><p>Benefit: You may change shape once per day, per the spell shapechange.</p><p>Special: You may take this feat multiple times. Each time you take the feat, you may shape change one more time per day.</p><p></p><p>Magic Item</p><p>You are given a single magic item.</p><p>Prerequisite: Infernal Pact, Wealth</p><p>Benefit: You have one roll in the DMG for a magic item. The item rolled is all you receive, and no bargaining can change what magic the demon bestows upon you. The magic item is pernanent and is your to keep.</p><p>Special: You may take this feat multiple times. Each time you take the feat, you may roll again another item.</p><p></p><p>Multiple Limbs</p><p>Your bargainer grants you additional limbs.</p><p>Prerequisite: Infernal Pact, Shape Change</p><p>Benefit: You grow two additional arms, two additional legs, or a prehensile tail.</p><p>Special: With extra arms come extra attacks. You may make two additional off-hand attacks with your additional limbs. Two-weapon fighting and ambidexterity do not affect these arms. The feat Multidexterity is useful with these additional arms, however, should you choose to take it. Two additional legs makes it more difficult to knock someone over. You gain the Special Quality, cannot be tripped and you receive a +4 circumstance bonus to all Bull Rush attacks.</p><p>A prehensile tail has the same Strength as you. You may lift as much with your tail as you could with any part of your body. This tail may attack as you could with your arms, gaining the feat Improved Trip for use with your tail only.</p><p></p><p>Poison Blood</p><p>Your blood is poisonous and is unsafe to touch by others.</p><p>Prerequisite: Infernal Pact, Immunity, 100 xp cost.</p><p>Benefit: When cut, the blood in your body becomes toxic to others. Anyone touching you with a melee touch attack risks your poison. The PC may also use their own blood to coat weapons, or by cutting themselves before combat starts. Poison Type and Damage varies, see DM for details.</p><p></p><p>Rot</p><p>Your skin has a malignant contagion and everything you touch suffers from your festering rot.</p><p>Prerequisite: Infernal Pact, Immunity</p><p>Benefit: You can inflict mummy rot, as per the supernatural mummy disease.</p><p></p><p>Regeneration</p><p>You recover faster than others, and can even regrow severed limbs.</p><p>Prerequisite: Infernal Pact, Immunity 300 xp cost.</p><p>Benefit: You regenerate as per the spell. Spell effects are determined as if you were a divine caster of level equal to your own.</p><p></p><p>Undetectable Lie</p><p>You can lie without fault, negating all effects to penetrate your words.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You can lie without detection. All spells that attempt to discern that you are lying fail, and powerful magic cast by anyone other than an Outsider finds your words truthful. Should the DM find that a powerful artifact should be able to detect your lies, there is a 50% chance of failure.</p><p></p><p>Unholy Strength</p><p>You have high Strength than normal.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You permanently gain a +2 to your Strength score.</p><p>Special: You may take this feat multiple times. Each time you take the feat, you gain an additional +2 to your Strength score.</p><p></p><p>Wealth</p><p>You are given a great deal of money and/or valuables.</p><p>Prerequisite: Infernal Pact</p><p>Benefit: You gain 15,000 gp or equivalent in gems, goods and magic items.</p><p>Special: You may take this feat multiple times. Each additional time you take the feat, you gain an additional 10,000 gp or the equivalent.</p><p></p><p>Wish</p><p>You earn a one-time wish from your bargainer.</p><p>Prerequisite: Infernal Pact, any two Infernal feats, 1,000 xp cost, 3 hit point cost.</p><p>Benefit: You may make one wish of the demon you are bargaining with. Consider the demon a 20th level spellcaster for determining the effects of the wish.</p><p>Special: You may take this feat multiple times.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 992483, member: 5360"] [b]Here are the ones from AEG's EVIL[/b] I'm probably breaking some kind of law but yours are very close to thiers enjoy. Infernal Pacts The benefit of your demonic pact, is that the demon or devil is offering you power. More power than you could get normally. Faster too. What does this mean for you? Beginning characters that create a demonic pact are able to do things that a normal 1st level character couldn’t do. Flight, poison blood, immortality, increased strength…these are just a portion of the powers available to those willing to cross the threshold into ultimate power. The First Stage of Power The first thing you must do is bargain with the demon. In game terms this could be as simple as saying the demon’s name three times to finding a sacred, rare spell. It is up to our DM whether or not you have the resources to summon the demon to you, after that you’ll be able to draw upon the powers listed below. Any character class (with the exception of Paladins) may create an Infernal Pact. Every time the PC is granted a general feat, he may instead choose an Infernal feat once the pact has been made. Spellcasters can do more, as you’ll see later. Claws/Fangs You have sharp claws for fingers or sharp fangs for eyeteeth. Prerequisite: Infernal Pact Benefit: You deal 1d8 points of damage in unarmed combat. This damage is not subdual. Special: You may take this feat twice: once for claws and once for fangs. Darkvision You have darkvision. Prerequisite: Infernal Pact Benefit: You gain the benefits of darkvision (60 feet), as though you were of a race born with it. Element Resistance You resist damage from one energy source. Prerequisite: Infernal Pact Benefit: You ignore the first 25 points of damage from one element source. Special: You can take this feat multiple times. Each time you take the feat, choose another source of energy that you are immune to. Flight You are capable of flight per the spell fly. Prerequisite: Infernal Pact Benefit: You can fly at will once per day as a spellcaster equal to your level. Special: You may take this feat multiple times. Each time you take the feat, you may fly one more time per day. Immortality You stop aging and will never die. Only acts of violence against you can end your eternal existence. Prerequisite: Infernal Pact, Unholy Blessing, 5,000 xp cost. Benefit: You are immortal. You will never age, or die from aging effects. Any magic attempts to age you, automatically fail. Immunity You are immune to all diseases, including supernatural ones, such as mummy rot and lycanthropy. Prerequisite: Infernal Pact, 250 xp cost. Benefit: You are immune to diseases of all kinds and never need to save against any contagion. IMP You gain an Imp familiar. Prerequisite: Infernal Pact, arcane or divine spell caster. Benefit: You gain an imp as a familiar (if this pact was made with a demon, you gain a quasit). It works for you, but still serves its master in every way. Its powers can be used to aid you if necessary, but it is unreliable and will only respect promises it makes to you in the spirit of the law. Imps are Lawful Evil and likely to make loose pacts to avoid being held to the ‘word’ of the law. Improved Flight You are capable of flight per the spell fly at will. Prerequisite: Infernal Pact, Flight, 200 xp cost. Benefit: You can fly at will as a spell caster equal to your level. There is no limit to the amount of times you can use the ability per day, and you no longer have to spend an action to cast fly. Improved Regeneration You are now capable of regenerating damage as a supernatural creature. Prerequisite: Infernal Pact, Immunity, Regeneration, 500 xp cost. Benefit: You regenerate as per the supernatural power. All damage dealt to you is considered subdual damage, and you heal damage at a fixed rate of 3 points per round. Special: You may take this feat multiple times. Each time you take the feat, increase your regeneration rate by 2. Increased Movement You are faster than normal. Prerequisite: Infernal Pact. Benefit: You gain +20 feet to your base movement. Special: You may take this feat multiple times. Each additional time you take the feat, you gain a +10 to your base movement. Infernal Pact This is the first feat you must take in order to begin your path of power. Prerequisite: Bargain with a demon, devil or daemon, alignment shift. Benefit: You must permanently offer something up to the demon. Some hit points, a point of Constitution or Wisdom, the life of a loved one, or something else that the DM finds equally twisted and deranged. Normal: There’s nothing normal about it. In fact it is recommended that you don’t tell your friends that you’ve done this, unless of course they were all in on it with you. Special: Taking this feat allows you access to any of the feats below. Infernal Soul You are tougher than normal. Prerequisite: Infernal Pact, Immunity Benefit: You gain +10 hit points. Special: You may take this feat multiple times. Invisibility You are capable of turning yourself invisible. Prerequisite: Infernal Pact Benefit: You can become invisible at will once per day as a spell caster equal to your level as per the spell invisibility. Special: You may take this feat multiple times. Each time you take the feat, you may become invisible one more time per day. Shapechange You can change shape at will. Prerequisite: Infernal Pact, Infernal Soul Benefit: You may change shape once per day, per the spell shapechange. Special: You may take this feat multiple times. Each time you take the feat, you may shape change one more time per day. Magic Item You are given a single magic item. Prerequisite: Infernal Pact, Wealth Benefit: You have one roll in the DMG for a magic item. The item rolled is all you receive, and no bargaining can change what magic the demon bestows upon you. The magic item is pernanent and is your to keep. Special: You may take this feat multiple times. Each time you take the feat, you may roll again another item. Multiple Limbs Your bargainer grants you additional limbs. Prerequisite: Infernal Pact, Shape Change Benefit: You grow two additional arms, two additional legs, or a prehensile tail. Special: With extra arms come extra attacks. You may make two additional off-hand attacks with your additional limbs. Two-weapon fighting and ambidexterity do not affect these arms. The feat Multidexterity is useful with these additional arms, however, should you choose to take it. Two additional legs makes it more difficult to knock someone over. You gain the Special Quality, cannot be tripped and you receive a +4 circumstance bonus to all Bull Rush attacks. A prehensile tail has the same Strength as you. You may lift as much with your tail as you could with any part of your body. This tail may attack as you could with your arms, gaining the feat Improved Trip for use with your tail only. Poison Blood Your blood is poisonous and is unsafe to touch by others. Prerequisite: Infernal Pact, Immunity, 100 xp cost. Benefit: When cut, the blood in your body becomes toxic to others. Anyone touching you with a melee touch attack risks your poison. The PC may also use their own blood to coat weapons, or by cutting themselves before combat starts. Poison Type and Damage varies, see DM for details. Rot Your skin has a malignant contagion and everything you touch suffers from your festering rot. Prerequisite: Infernal Pact, Immunity Benefit: You can inflict mummy rot, as per the supernatural mummy disease. Regeneration You recover faster than others, and can even regrow severed limbs. Prerequisite: Infernal Pact, Immunity 300 xp cost. Benefit: You regenerate as per the spell. Spell effects are determined as if you were a divine caster of level equal to your own. Undetectable Lie You can lie without fault, negating all effects to penetrate your words. Prerequisite: Infernal Pact Benefit: You can lie without detection. All spells that attempt to discern that you are lying fail, and powerful magic cast by anyone other than an Outsider finds your words truthful. Should the DM find that a powerful artifact should be able to detect your lies, there is a 50% chance of failure. Unholy Strength You have high Strength than normal. Prerequisite: Infernal Pact Benefit: You permanently gain a +2 to your Strength score. Special: You may take this feat multiple times. Each time you take the feat, you gain an additional +2 to your Strength score. Wealth You are given a great deal of money and/or valuables. Prerequisite: Infernal Pact Benefit: You gain 15,000 gp or equivalent in gems, goods and magic items. Special: You may take this feat multiple times. Each additional time you take the feat, you gain an additional 10,000 gp or the equivalent. Wish You earn a one-time wish from your bargainer. Prerequisite: Infernal Pact, any two Infernal feats, 1,000 xp cost, 3 hit point cost. Benefit: You may make one wish of the demon you are bargaining with. Consider the demon a 20th level spellcaster for determining the effects of the wish. Special: You may take this feat multiple times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Infernal/Abyssal Pacts - help with rules [longish]
Top