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Infernal Cogs of Diablos Ex Machina
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 3915885" data-attributes="member: 15240"><p>[sblock=Base Stats (human form)]</p><p>Lilith</p><p>Female Human Druid 5/Master of Many Forms 10/Warshaper 5</p><p>Alignment: NE</p><p>XP: 190,000+</p><p></p><p>Str: 22 (+6) [4 points, +4 Warshaper, +6 item]</p><p>Dex: 18 (+4) [4 points, +6 item] </p><p>Con: 22 (+6) [4 points, +4 Warshaper, +6 item]</p><p>Int: 20 (+5) [6 points, +6 item]</p><p>Wis: 20 (+5) [6 points, +6 item]</p><p>Cha: 28 (+9) [8 points, +7 level, +6 item]</p><p></p><p>Abilities when Shifted:</p><p>Str: As Creature +10 [+4 Warshaper, +6 Item]</p><p>Dex: As Creature +6 [+6 Item]</p><p>Con: As Creature +10 [+4 Warshaper, +6 Item]</p><p>Int: 20</p><p>Wis: 20</p><p>Cha: 28</p><p></p><p>Class Abilities: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 11 times/day, Shifter's Speech, Fast Wild Shape, Improved Wild Shape (Diminutive through Gargantuan, Animal, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin, Aberration, Plant, Ooze, Elemental, Dragon), Extraordinary Wild Shape, Evershifting Form, Morphic Immunities, Morphic Weapons, Morphic Body, Morphic Reach, Morphic Healing, Multimorph.</p><p></p><p>Hit Dice: 20d8 + 120 (varies by shape)</p><p>HP: 213 (varies by shape)</p><p>AC: 34 (+9 Armor, +6 Shield, +4 Dex, +5 Deflection from NA), Touch 19, FF 29. Varies by shape.</p><p>Init: +4 (+4 Dex, varies by shape)</p><p>Speed: 30ft (varies by shape)</p><p></p><p>Saves:</p><p> Fortitude +26 [+15 base, +6 Con, +5 Resistance] (varies by shape)</p><p> Reflex +17 [+8 base, +4 Dex, +5 Resistance] (varies by shape)</p><p> Will +18 [+8 base, +5 Wis, +5 Resistance]</p><p></p><p>BAB/Grapple: +15/+21 (varies by shape)</p><p> Attack routine varies by creature.</p><p></p><p>Skills : 15 initial, +10 level, +12 (charisma only) aging. All physical skills vary with form.</p><p> Athletics: +22 [G (2 from 1st Level)]</p><p> Awareness: +28 [S (3 from 1st level)]</p><p> Bluff: +32 [S (4 from aging)]</p><p> Diplomacy: +32 [S (4 from aging)]</p><p> Handle Animal: +32 [S (3 from 1st Level)]</p><p> Intimidate: +32 [S (4 from aging)]</p><p> Search: +28 [S (2 from 1st level, 2 from leveling)]</p><p> Spellcraft: +22 [G (2 from 1st Level)]</p><p> Stealth: +27 [S (4 from leveling)]</p><p> Supernatural Lore: +28 [S (4 from leveling)]</p><p> Wilderness Lore: +28 [S (3 from 1st level)]</p><p></p><p>Feats:</p><p>Alertness (1st)</p><p>Endurance (Human Bonus 1st)</p><p>Multiattack (3th)</p><p>Improved Multiattack (6th)</p><p>Track (Human Bonus 8th)</p><p>Serpent's Fangs (9th)</p><p>Swift Wild Shape (12th)</p><p>Rapidstrike: Wings (15th)</p><p>Rapidstrike: Claws (Human Bonus 16th)</p><p>Improved Maneuverability (18th)</p><p></p><p>Languages: Common, Celestial, Infernal, Druid.</p><p></p><p>Equipment:</p><p> Girdle of Physical Perfection, +6 to all physical stats, +5 natural armor (194,000, includes surcharge for stacking items)</p><p> Armbands of Mighty Fists +5 (120,000)</p><p> Thorn Circlet of the Omnipresent Mind (Belt of Battle with +6 to all mental stats added) (150,000, includes surcharge for stacking items)</p><p> Scintillating Collar (12,000, toggleable on and off at will 'Scintillating Scales')</p><p> +4 Wild Heavy Wooden Shield (49,152)</p><p> +5 Wild Darkwood Chain Shirt (64,500)</p><p> Anklets of Speed (12,000)</p><p> Ring of Spell Turning (98,280)</p><p> Ioun Stone: Lavender and Green Ellipsoid (40,000)</p><p> Cords of Resistance (Vest slot, Resistance +5, 25,000)</p><p></p><p>Money: 5,068gp</p><p></p><p>Spells/Day: 5/5/3/2</p><p></p><p>Spells Prepared: Pass Without Trace x2, Jump x2, Obscuring Mist. Lesser Restoration x3. Neutralize Poison, Remove Disease.</p><p></p><p>General list of preferred forms: Roc, Kraken, Legendary Bear, 12-headed Hydra, Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, various dragons (Force, Fang, Battle, Pyroclastic, Rust, Styx, Tarterian), Magma Drake, Hill Landwyrm, Feral Yowler, Arcane Ooze, Living Spell (various), Zeugalak.</p><p></p><p>Sources: SRD (Legendary Bear, Force Dragon, Hydra, Roc, Kraken). MM3 (Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, Arcane Ooze, Living Spell, Feral Yowler). Draconomicon (All other dragons, Magma Drake, Hill Landwyrm). Lords of Madness (Zeugalak).</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Primary Combat Form]</p><p>Wyrmling Force Dragon</p><p></p><p>Abilities when Shifted:</p><p>Str: 41 [31 base, +4 Warshaper, +6 Item]</p><p>Dex: 16 [10 base, +6 Item]</p><p>Con: 31 [21 base, +4 Warshaper, +6 Item]</p><p>Int: 20</p><p>Wis: 20</p><p>Cha: 28</p><p></p><p>Hit Dice: 20d8 + 200</p><p>VP: 293</p><p>WP: 62 (modified for Huge size)</p><p>AC: 50 (+9 Armor, +6 Shield, +3 Dex, +24 Deflection from NA, -2 Size), Touch 35, FF 47.</p><p>Init: +3 (+3 Dex)</p><p>Speed: 60ft (fly 250 ft, average maneuverability) </p><p>Space/Reach: 15ft/15ft (20ft with Bite)</p><p></p><p>Saves:</p><p> Fortitude +30 [+15 base, +10 Con, , +5 Resistance] </p><p> Reflex +16 [+8 base, +3 Dex, +5 Resistance]</p><p></p><p>BAB/Grapple: +15/+38</p><p> Melee Attack: Bite +33 [4d6+20, x2]</p><p> Melee Full Attack: Bite +33 [4d6+20, x2, Poison (if using feat)], 2 Claws +33/+33/+28 [2d6+12, x2], 2 Wings +33/+33/+28 [2d6+12, x2], Tail Slap +33 [2d8+27, x2]</p><p> Poison: Fort save DC 30, 1d6 Con/1d6 Con (via Serpent's Venom).</p><p></p><p>Extra abilities: Frightful Presence (DC 29), DR 10/Magic, SR 24, Immune to Force. Overland flight speed 40 mph normal (80 mph hustling).</p><p>[/sblock]</p><p></p><p>[sblock=Alternate Combat Form - Grappling]</p><p>Astral Kraken</p><p></p><p>Abilities when Shifted:</p><p>Str: 44 [34 base, +4 Warshaper, +6 Item]</p><p>Dex: 19 [13 base, +6 Item]</p><p>Con: 37 [27 base, +4 Warshaper, +6 Item]</p><p>Int: 20</p><p>Wis: 20</p><p>Cha: 28</p><p></p><p>Hit Dice: 20d8 + 260</p><p>VP: 353</p><p>WP: 148 (modified for Gargantuan size)</p><p>AC: 50 (+9 Armor, +6 Shield, +4 Dex, +25 Deflection from NA, -4 Size), Touch 35, FF 46.</p><p>Init: +4 (+4 Dex)</p><p>Speed: Fly 60ft (Good)</p><p>Space/Reach: 20ft/15ft (65ft with Tentacles)</p><p></p><p>Saves:</p><p> Fortitude +33 [+15 base, +13 Con, , +5 Resistance] </p><p> Reflex +17 [+8 base, +4Dex, +5 Resistance]</p><p></p><p>BAB/Grapple: +15/+44</p><p> Melee Attack: Tentacle +33 [2d6+22, x2]</p><p> Melee Full Attack: 4 Tentacles +33 [2d6+22], Bite +33 [4d8+13, x2, Poison (if using feat)]</p><p> Poison: Fort save DC 33, 1d6 Con/1d6 Con (via Serpent's Venom).</p><p></p><p>Extra abilities: Improved Grab</p><p>[/sblock]</p><p></p><p>[sblock=Ability Damage/Fast Healing Form]</p><p>12-headed hydra (pyro or cryo)</p><p></p><p>Abilities when Shifted:</p><p>Str: 33 [23 base, +4 Warshaper, +6 Item]</p><p>Dex: 18 [12 base, +6 Item]</p><p>Con: 30 [20 base, +4 Warshaper, +6 Item]</p><p>Int: 20</p><p>Wis: 20</p><p>Cha: 28</p><p></p><p>Hit Dice: 20d8 + 200</p><p>VP: 293</p><p>WP: 60 (modified for Huge size)</p><p>AC: 45 (+9 Armor, +6 Shield, +4 Dex, +18 Deflection from NA, -2 Size), Touch 30, FF 42.</p><p>Init: +4 (+4 Dex)</p><p>Speed: 20ft, Swim 20ft</p><p>Space/Reach: 15ft/15ft</p><p></p><p>Saves:</p><p> Fortitude +30 [+15 base, +10 Con, +5 Resistance] </p><p> Reflex +17 [+8 base, +4 Dex, +5 Resistance]</p><p></p><p>BAB/Grapple: +15/+34</p><p> Melee Attack: Bite +29 [2d8+14, x2, Poison]</p><p> Melee Full Attack: 12 Bites +33, 1 Bite +28 [2d8+14, x2, Poison]</p><p> Poison: Fort save DC 30, 1d6 Con/1d6 Con (via Serpent's Venom).</p><p></p><p>Extra abilities: Fast Healing 22, Darkvision 60', Low-Light Vision, Scent, Full Attack after moving/charging.</p><p>[/sblock]</p><p></p><p>[sblock=Spellmimicry Form]</p><p>Living Spell (Common forms: Meteor Swarm, Wail of the Banshee, Mordenkainen's Disjunction, Prismatic Sphere)</p><p></p><p>Abilities when Shifted:</p><p>Str: 29 [19 base, +4 Warshaper, +6 Item]</p><p>Dex: 22 [16 base, +6 Item]</p><p>Con: 29 [19 base, +4 Warshaper, +6 Item]</p><p>Int: 20</p><p>Wis: 20</p><p>Cha: 28</p><p></p><p>Hit Dice: 20d8 + 180</p><p>VP: 273</p><p>WP: 58 (modified for Huge size)</p><p>AC: 39 (+9 Armor, +6 Shield, +6 Dex, +5 Deflection, +5 NA, -2 Size), Touch 19, FF 35.</p><p>Init: +6 (+6 Dex)</p><p>Speed: 20ft (Wail of the Banshee) or 60 ft (Meteor Swarm)</p><p>Space/Reach: 15ft/15ft</p><p></p><p>Saves:</p><p> Fortitude +29 [+15 base, +9 Con, +5 Resistance] </p><p> Reflex +19 [+8 base, +6 Dex, +5 Resistance]</p><p></p><p>BAB/Grapple: +15/+32</p><p> Melee Attack: Slam +27 [2d6+19, x2]</p><p></p><p></p><p>Extra abilities: DR 10/Magic, SR 30, Ooze Traits, Engulf: Standard action absorbs all those within its area (DC 28 reflex save negates), targets are considered grappled and take effects of spell (save DCs 28)</p><p>[/sblock]</p><p></p><p>[sblock=Background/Personality]</p><p>The world is divided into two groups, predator and prey, and Lilith has always known which she was. Her past is largely a mystery, as she has killed everyone – or almost everyone – who might have known her long ago. It's clear that she was once a druid, but she long ago strayed from that path, for something more primal. For countless years Lilith has walked the planes, slipping through errant portals, riding unnoticed as a moth on a wizards shoulder through gates, always hunting greater prey, until there was no more challenge left for her. The ultimate predator, she no longer can find any hunt worth pursuing.</p><p></p><p>Lilith's habitual form is that of a young human woman, which she claims is her own form – although given her vanity it's entirely possible she's made a few alterations here and there. When she doesn't wish to be recognized, she has a bewildering array of disguises and faces to choose from of all sizes and shapes.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 3915885, member: 15240"] [sblock=Base Stats (human form)] Lilith Female Human Druid 5/Master of Many Forms 10/Warshaper 5 Alignment: NE XP: 190,000+ Str: 22 (+6) [4 points, +4 Warshaper, +6 item] Dex: 18 (+4) [4 points, +6 item] Con: 22 (+6) [4 points, +4 Warshaper, +6 item] Int: 20 (+5) [6 points, +6 item] Wis: 20 (+5) [6 points, +6 item] Cha: 28 (+9) [8 points, +7 level, +6 item] Abilities when Shifted: Str: As Creature +10 [+4 Warshaper, +6 Item] Dex: As Creature +6 [+6 Item] Con: As Creature +10 [+4 Warshaper, +6 Item] Int: 20 Wis: 20 Cha: 28 Class Abilities: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 11 times/day, Shifter's Speech, Fast Wild Shape, Improved Wild Shape (Diminutive through Gargantuan, Animal, Humanoid, Giant, Monstrous Humanoid, Fey, Vermin, Aberration, Plant, Ooze, Elemental, Dragon), Extraordinary Wild Shape, Evershifting Form, Morphic Immunities, Morphic Weapons, Morphic Body, Morphic Reach, Morphic Healing, Multimorph. Hit Dice: 20d8 + 120 (varies by shape) HP: 213 (varies by shape) AC: 34 (+9 Armor, +6 Shield, +4 Dex, +5 Deflection from NA), Touch 19, FF 29. Varies by shape. Init: +4 (+4 Dex, varies by shape) Speed: 30ft (varies by shape) Saves: Fortitude +26 [+15 base, +6 Con, +5 Resistance] (varies by shape) Reflex +17 [+8 base, +4 Dex, +5 Resistance] (varies by shape) Will +18 [+8 base, +5 Wis, +5 Resistance] BAB/Grapple: +15/+21 (varies by shape) Attack routine varies by creature. Skills : 15 initial, +10 level, +12 (charisma only) aging. All physical skills vary with form. Athletics: +22 [G (2 from 1st Level)] Awareness: +28 [S (3 from 1st level)] Bluff: +32 [S (4 from aging)] Diplomacy: +32 [S (4 from aging)] Handle Animal: +32 [S (3 from 1st Level)] Intimidate: +32 [S (4 from aging)] Search: +28 [S (2 from 1st level, 2 from leveling)] Spellcraft: +22 [G (2 from 1st Level)] Stealth: +27 [S (4 from leveling)] Supernatural Lore: +28 [S (4 from leveling)] Wilderness Lore: +28 [S (3 from 1st level)] Feats: Alertness (1st) Endurance (Human Bonus 1st) Multiattack (3th) Improved Multiattack (6th) Track (Human Bonus 8th) Serpent's Fangs (9th) Swift Wild Shape (12th) Rapidstrike: Wings (15th) Rapidstrike: Claws (Human Bonus 16th) Improved Maneuverability (18th) Languages: Common, Celestial, Infernal, Druid. Equipment: Girdle of Physical Perfection, +6 to all physical stats, +5 natural armor (194,000, includes surcharge for stacking items) Armbands of Mighty Fists +5 (120,000) Thorn Circlet of the Omnipresent Mind (Belt of Battle with +6 to all mental stats added) (150,000, includes surcharge for stacking items) Scintillating Collar (12,000, toggleable on and off at will 'Scintillating Scales') +4 Wild Heavy Wooden Shield (49,152) +5 Wild Darkwood Chain Shirt (64,500) Anklets of Speed (12,000) Ring of Spell Turning (98,280) Ioun Stone: Lavender and Green Ellipsoid (40,000) Cords of Resistance (Vest slot, Resistance +5, 25,000) Money: 5,068gp Spells/Day: 5/5/3/2 Spells Prepared: Pass Without Trace x2, Jump x2, Obscuring Mist. Lesser Restoration x3. Neutralize Poison, Remove Disease. General list of preferred forms: Roc, Kraken, Legendary Bear, 12-headed Hydra, Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, various dragons (Force, Fang, Battle, Pyroclastic, Rust, Styx, Tarterian), Magma Drake, Hill Landwyrm, Feral Yowler, Arcane Ooze, Living Spell (various), Zeugalak. Sources: SRD (Legendary Bear, Force Dragon, Hydra, Roc, Kraken). MM3 (Siege Crab, Ssvaklor, Topiary Guardian, Mountain Troll, Arcane Ooze, Living Spell, Feral Yowler). Draconomicon (All other dragons, Magma Drake, Hill Landwyrm). Lords of Madness (Zeugalak). [/sblock] [sblock=Primary Combat Form] Wyrmling Force Dragon Abilities when Shifted: Str: 41 [31 base, +4 Warshaper, +6 Item] Dex: 16 [10 base, +6 Item] Con: 31 [21 base, +4 Warshaper, +6 Item] Int: 20 Wis: 20 Cha: 28 Hit Dice: 20d8 + 200 VP: 293 WP: 62 (modified for Huge size) AC: 50 (+9 Armor, +6 Shield, +3 Dex, +24 Deflection from NA, -2 Size), Touch 35, FF 47. Init: +3 (+3 Dex) Speed: 60ft (fly 250 ft, average maneuverability) Space/Reach: 15ft/15ft (20ft with Bite) Saves: Fortitude +30 [+15 base, +10 Con, , +5 Resistance] Reflex +16 [+8 base, +3 Dex, +5 Resistance] BAB/Grapple: +15/+38 Melee Attack: Bite +33 [4d6+20, x2] Melee Full Attack: Bite +33 [4d6+20, x2, Poison (if using feat)], 2 Claws +33/+33/+28 [2d6+12, x2], 2 Wings +33/+33/+28 [2d6+12, x2], Tail Slap +33 [2d8+27, x2] Poison: Fort save DC 30, 1d6 Con/1d6 Con (via Serpent's Venom). Extra abilities: Frightful Presence (DC 29), DR 10/Magic, SR 24, Immune to Force. Overland flight speed 40 mph normal (80 mph hustling). [/sblock] [sblock=Alternate Combat Form - Grappling] Astral Kraken Abilities when Shifted: Str: 44 [34 base, +4 Warshaper, +6 Item] Dex: 19 [13 base, +6 Item] Con: 37 [27 base, +4 Warshaper, +6 Item] Int: 20 Wis: 20 Cha: 28 Hit Dice: 20d8 + 260 VP: 353 WP: 148 (modified for Gargantuan size) AC: 50 (+9 Armor, +6 Shield, +4 Dex, +25 Deflection from NA, -4 Size), Touch 35, FF 46. Init: +4 (+4 Dex) Speed: Fly 60ft (Good) Space/Reach: 20ft/15ft (65ft with Tentacles) Saves: Fortitude +33 [+15 base, +13 Con, , +5 Resistance] Reflex +17 [+8 base, +4Dex, +5 Resistance] BAB/Grapple: +15/+44 Melee Attack: Tentacle +33 [2d6+22, x2] Melee Full Attack: 4 Tentacles +33 [2d6+22], Bite +33 [4d8+13, x2, Poison (if using feat)] Poison: Fort save DC 33, 1d6 Con/1d6 Con (via Serpent's Venom). Extra abilities: Improved Grab [/sblock] [sblock=Ability Damage/Fast Healing Form] 12-headed hydra (pyro or cryo) Abilities when Shifted: Str: 33 [23 base, +4 Warshaper, +6 Item] Dex: 18 [12 base, +6 Item] Con: 30 [20 base, +4 Warshaper, +6 Item] Int: 20 Wis: 20 Cha: 28 Hit Dice: 20d8 + 200 VP: 293 WP: 60 (modified for Huge size) AC: 45 (+9 Armor, +6 Shield, +4 Dex, +18 Deflection from NA, -2 Size), Touch 30, FF 42. Init: +4 (+4 Dex) Speed: 20ft, Swim 20ft Space/Reach: 15ft/15ft Saves: Fortitude +30 [+15 base, +10 Con, +5 Resistance] Reflex +17 [+8 base, +4 Dex, +5 Resistance] BAB/Grapple: +15/+34 Melee Attack: Bite +29 [2d8+14, x2, Poison] Melee Full Attack: 12 Bites +33, 1 Bite +28 [2d8+14, x2, Poison] Poison: Fort save DC 30, 1d6 Con/1d6 Con (via Serpent's Venom). Extra abilities: Fast Healing 22, Darkvision 60', Low-Light Vision, Scent, Full Attack after moving/charging. [/sblock] [sblock=Spellmimicry Form] Living Spell (Common forms: Meteor Swarm, Wail of the Banshee, Mordenkainen's Disjunction, Prismatic Sphere) Abilities when Shifted: Str: 29 [19 base, +4 Warshaper, +6 Item] Dex: 22 [16 base, +6 Item] Con: 29 [19 base, +4 Warshaper, +6 Item] Int: 20 Wis: 20 Cha: 28 Hit Dice: 20d8 + 180 VP: 273 WP: 58 (modified for Huge size) AC: 39 (+9 Armor, +6 Shield, +6 Dex, +5 Deflection, +5 NA, -2 Size), Touch 19, FF 35. Init: +6 (+6 Dex) Speed: 20ft (Wail of the Banshee) or 60 ft (Meteor Swarm) Space/Reach: 15ft/15ft Saves: Fortitude +29 [+15 base, +9 Con, +5 Resistance] Reflex +19 [+8 base, +6 Dex, +5 Resistance] BAB/Grapple: +15/+32 Melee Attack: Slam +27 [2d6+19, x2] Extra abilities: DR 10/Magic, SR 30, Ooze Traits, Engulf: Standard action absorbs all those within its area (DC 28 reflex save negates), targets are considered grappled and take effects of spell (save DCs 28) [/sblock] [sblock=Background/Personality] The world is divided into two groups, predator and prey, and Lilith has always known which she was. Her past is largely a mystery, as she has killed everyone – or almost everyone – who might have known her long ago. It's clear that she was once a druid, but she long ago strayed from that path, for something more primal. For countless years Lilith has walked the planes, slipping through errant portals, riding unnoticed as a moth on a wizards shoulder through gates, always hunting greater prey, until there was no more challenge left for her. The ultimate predator, she no longer can find any hunt worth pursuing. Lilith's habitual form is that of a young human woman, which she claims is her own form – although given her vanity it's entirely possible she's made a few alterations here and there. When she doesn't wish to be recognized, she has a bewildering array of disguises and faces to choose from of all sizes and shapes. [/sblock] [/QUOTE]
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