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Infernal Cogs of Diablos Ex Machina
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<blockquote data-quote="Shayuri" data-source="post: 3918126" data-attributes="member: 4936"><p>Name: Omega</p><p>Gender: N/A </p><p>Race: Warforged</p><p>Class Warmage 20</p><p>Exp: 190k+</p><p>Alignment: Lawful Evil</p><p></p><p>Str 8 –- (0 pts) </p><p>Dex 14 –- (6 pts)</p><p>Con 24 -- (6 pts) +4 racial +6 enhancement</p><p>Int 14 -- (6 pts)</p><p>Wis 10 -- (4 pts) -2 racial</p><p>Cha 30 -- (10 pts) -2 racial + 5 levelup + 5 inherent + 6 enhancement</p><p></p><p>Hit Points 20d6+140</p><p>AC 36 (10 + 2 dex + 9 armor + 6 shield + 5 deflection +4 natural) Touch 27, Flat 34</p><p>Init +2</p><p>BAB +10, Grap +9</p><p>Speed 20 (base 20, load 0/0, heavy armor)</p><p>Fort +18, Ref +13, Will +17</p><p></p><p>Speaks Common, Draconic, ?</p><p></p><p>Skills 5</p><p>Supremes</p><p>+30 Concentration [23 + 7 Con]</p><p>+25 Weaponscraft [23 + 2 Int]</p><p>+33 Intimidate [23 ranks + 10 Cha]</p><p>+25 Supernatural Lore [23 ranks + 2 Int]</p><p>+25 Common Knowledge [23 ranks + 2 Int]</p><p>+25 Spellcraft [23 ranks + 2 Int]</p><p>Good</p><p>+20 Building [18 + 2 Int]</p><p>Average</p><p>+12 Awareness [12 + 0 Wis]</p><p></p><p>Feats</p><p>1 Adamantine Body (AC +4 DR 6)</p><p>3 Eschew materials</p><p>6 Arcane Mastery</p><p>9 Battle Caster (Heavy)</p><p>12 Improved Fortification (Immune to crits)</p><p>15 Spell Focus: Evocation</p><p>18 Empower Spell</p><p></p><p>Racename Traits</p><p>Construct type, living subtype</p><p>immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. </p><p>Cannot heal damage naturally. </p><p>Healing spells/abilities only heal half damage. </p><p>Stasis at 0 through -10 HP. </p><p>Does not eat, sleep, or breathe. </p><p>Composite plating: +2 armor bonus, as light armor. </p><p>Light Fortification, 25% chance to avoid critical hits/sneak attacks. </p><p>Natural weapon, one slam attack for 1d4+Str.</p><p>Racial Abilities</p><p>• 4th level ability: Improved Damage Reduction</p><p>• 8th level ability: Enhanced Fortification, the warforged now has a 50% chance to negate a critical hit or precision based damage.</p><p>• 12th level ability: +1 bonus to Constitution or Strength</p><p>• 16th level ability: Fluidity. A warforged with either the Adamantine Body or Mithral Body feat has it's armor check penalty reduced by 1 and it's max dexterity bonus increased by 1.</p><p>A warforged without these feats has it's base land speed increased by 10 feet.</p><p>In either case, the warforged's arcane spell failure chance is reduced by 5%.</p><p>• 20th level ability: +1 bonus to Constitution or Strength</p><p></p><p>Classname Abilities</p><p>Basic Weapons plus Crossbows</p><p>Armored Mage (Medium) - Can wear Medium armor and shields and ignore Arcane Fail Chance.</p><p>Warmage Edge (+2) - Add 2 to the final damage of all spells that cause hit point damage.</p><p>Eclectic Learning (3rd) - Detect Magic</p><p>Eclectic Learning (6th) - See Invisible</p><p>Eclectic Learning (11th) - Repair Critical Damage (+4d8+20 dmg to constructs)</p><p>Eclectic Learning (16th) - </p><p>Sudden Empower</p><p>Sudden Enlarge</p><p>Sudden Widen</p><p>Sudden Maximize</p><p></p><p>Spellcasting (warmage CL 20, DC 20+lvl, 21+lvl evocation)</p><p>6/6 0th- Acid Splash, Disrupt Undead, Ray of Frost, Light</p><p>6/6 1st- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike</p><p>6/6 2nd- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade</p><p>6/6 3rd- Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud</p><p>6/6 4th- Blast of Flame, Contagion, Black Tentacles, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Phantasmal Killer, Shout, Wall of Fire</p><p>6/6 5th- Arc of Lightning, Cloudkill, Cone of Cold, Mass Fire Shield, Greater Fireburst, Flamestrike, Prismatic Ray</p><p>6/6 6th- Acid Fog, Blade Barrier, Chain Lightning, Circle of Death, Disintegrate, Fire Seeds, Freezing Sphere, Tenser's Transformation</p><p>6/6 7th- Delayed Fireball, Earthquake, Finger of Death, Firestorm, Mord Sword, Prismatic Spray, Sunbeam, Wave of Exhaustion</p><p>6/6 8th- Horrid Wilting, Incendiary Cloud, Polar Ray, Prismatic Wall, Scintillating Pattern, Greater Shout, Sunburst</p><p>5/5 9th- Elemental Swarm, Implosion, Meteor Swarm, Prismatic Sphere, Wail of the Banshee, Weird</p><p></p><p>Equipment 800gp</p><p></p><p>Armor</p><p>Black Iron Skin, +9 AC, DR 6/-, ACP: -4, Max Dex: +2, 307k</p><p>- +5 Death Ward Adamantine Chassis of Ghost Ward, 49k</p><p>- Greater Energy Resistance (Cold, Fire), 132k</p><p>- Improved Energy Resistance (Acid, Electricity, Sonic), 126k</p><p></p><p>Repulsor Plate, +6 AC, ACP 0, 64k</p><p>- +5 Arrow Deflecting Ghost Ward Mithril Buckler</p><p></p><p>Weapons</p><p>Slam, +9 to hit, 1d4-1 dmg</p><p></p><p>Gear</p><p>Deathguardian Bracers, 6,000</p><p>Goggles of Night, 12,000</p><p>Ring of Protection +5, 50,000</p><p>Ring of Mystic Defiance, 7,500</p><p>Amulet of Reinforcement, 84,000</p><p>- Con +6, 36k</p><p>- Natural Armor +4, 32k +50%, 48k</p><p>Vest of Resistance +5, 25,000</p><p>Cloak of Charisma +6, 36,000</p><p>Belt of the Wide Earth, 8,000</p><p>Winged Boots, 16,000</p><p>Orb of Mind Restoration, 3,100</p><p>Orb of Body Restoration, 3,100</p><p></p><p>Tome of Cha +5, 137,500</p><p></p><p></p><p>[sblock=Background]In a lonely corner of the Material plane there is a world burned to cinders...a world of ashes and dust and rock...and the ruins of what once was. There was a great war on this world, where a barbarian horde attacked a smaller nation of magicians and technologists; great scholars and wise men, who's secrets made their neighbors suspicious, and jealous. They had been a peaceful people, and the attack came without warning. Though they defended themselves as well as they were able, it was clear that the ferocity, numbers, and combat experience of the barbarians would prevail. And yet, underground in a secure vault, they had built a dedicated war machine using all their arts of science and magick welded together. The result was Omega...the first, and last, of its kind. As the great city was overrun and sacked, Omega was given its orders. Kill them...kill them all.</p><p></p><p>So it did.</p><p></p><p>Carefully at first, it stalked and slew. Then, in open fields, it unleashed its primary weapons and obliterated armies. Over weeks, it sterilized cities. It remorselessly hunted down survivors. Then realizing that 'them' might not be limited to the barbarians, Omega started destroying more. Animals. Plants. Finally the world began to change. Plants shriveled. Weather grew more intense. And when it was done, Omega sat in silence, until visitors came. Visitors with the means to access a larger universe of multiple planes or existence. </p><p></p><p>A doomsday machine's work is never done.[/sblock]</p><p></p><p></p><p>[sblock=Personality]Pending[/sblock]</p><p></p><p></p><p>[sblock=Appearance ]Pending[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3918126, member: 4936"] Name: Omega Gender: N/A Race: Warforged Class Warmage 20 Exp: 190k+ Alignment: Lawful Evil Str 8 –- (0 pts) Dex 14 –- (6 pts) Con 24 -- (6 pts) +4 racial +6 enhancement Int 14 -- (6 pts) Wis 10 -- (4 pts) -2 racial Cha 30 -- (10 pts) -2 racial + 5 levelup + 5 inherent + 6 enhancement Hit Points 20d6+140 AC 36 (10 + 2 dex + 9 armor + 6 shield + 5 deflection +4 natural) Touch 27, Flat 34 Init +2 BAB +10, Grap +9 Speed 20 (base 20, load 0/0, heavy armor) Fort +18, Ref +13, Will +17 Speaks Common, Draconic, ? Skills 5 Supremes +30 Concentration [23 + 7 Con] +25 Weaponscraft [23 + 2 Int] +33 Intimidate [23 ranks + 10 Cha] +25 Supernatural Lore [23 ranks + 2 Int] +25 Common Knowledge [23 ranks + 2 Int] +25 Spellcraft [23 ranks + 2 Int] Good +20 Building [18 + 2 Int] Average +12 Awareness [12 + 0 Wis] Feats 1 Adamantine Body (AC +4 DR 6) 3 Eschew materials 6 Arcane Mastery 9 Battle Caster (Heavy) 12 Improved Fortification (Immune to crits) 15 Spell Focus: Evocation 18 Empower Spell Racename Traits Construct type, living subtype immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Cannot heal damage naturally. Healing spells/abilities only heal half damage. Stasis at 0 through -10 HP. Does not eat, sleep, or breathe. Composite plating: +2 armor bonus, as light armor. Light Fortification, 25% chance to avoid critical hits/sneak attacks. Natural weapon, one slam attack for 1d4+Str. Racial Abilities • 4th level ability: Improved Damage Reduction • 8th level ability: Enhanced Fortification, the warforged now has a 50% chance to negate a critical hit or precision based damage. • 12th level ability: +1 bonus to Constitution or Strength • 16th level ability: Fluidity. A warforged with either the Adamantine Body or Mithral Body feat has it's armor check penalty reduced by 1 and it's max dexterity bonus increased by 1. A warforged without these feats has it's base land speed increased by 10 feet. In either case, the warforged's arcane spell failure chance is reduced by 5%. • 20th level ability: +1 bonus to Constitution or Strength Classname Abilities Basic Weapons plus Crossbows Armored Mage (Medium) - Can wear Medium armor and shields and ignore Arcane Fail Chance. Warmage Edge (+2) - Add 2 to the final damage of all spells that cause hit point damage. Eclectic Learning (3rd) - Detect Magic Eclectic Learning (6th) - See Invisible Eclectic Learning (11th) - Repair Critical Damage (+4d8+20 dmg to constructs) Eclectic Learning (16th) - Sudden Empower Sudden Enlarge Sudden Widen Sudden Maximize Spellcasting (warmage CL 20, DC 20+lvl, 21+lvl evocation) 6/6 0th- Acid Splash, Disrupt Undead, Ray of Frost, Light 6/6 1st- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike 6/6 2nd- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade 6/6 3rd- Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud 6/6 4th- Blast of Flame, Contagion, Black Tentacles, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Orb of Sound, Phantasmal Killer, Shout, Wall of Fire 6/6 5th- Arc of Lightning, Cloudkill, Cone of Cold, Mass Fire Shield, Greater Fireburst, Flamestrike, Prismatic Ray 6/6 6th- Acid Fog, Blade Barrier, Chain Lightning, Circle of Death, Disintegrate, Fire Seeds, Freezing Sphere, Tenser's Transformation 6/6 7th- Delayed Fireball, Earthquake, Finger of Death, Firestorm, Mord Sword, Prismatic Spray, Sunbeam, Wave of Exhaustion 6/6 8th- Horrid Wilting, Incendiary Cloud, Polar Ray, Prismatic Wall, Scintillating Pattern, Greater Shout, Sunburst 5/5 9th- Elemental Swarm, Implosion, Meteor Swarm, Prismatic Sphere, Wail of the Banshee, Weird Equipment 800gp Armor Black Iron Skin, +9 AC, DR 6/-, ACP: -4, Max Dex: +2, 307k - +5 Death Ward Adamantine Chassis of Ghost Ward, 49k - Greater Energy Resistance (Cold, Fire), 132k - Improved Energy Resistance (Acid, Electricity, Sonic), 126k Repulsor Plate, +6 AC, ACP 0, 64k - +5 Arrow Deflecting Ghost Ward Mithril Buckler Weapons Slam, +9 to hit, 1d4-1 dmg Gear Deathguardian Bracers, 6,000 Goggles of Night, 12,000 Ring of Protection +5, 50,000 Ring of Mystic Defiance, 7,500 Amulet of Reinforcement, 84,000 - Con +6, 36k - Natural Armor +4, 32k +50%, 48k Vest of Resistance +5, 25,000 Cloak of Charisma +6, 36,000 Belt of the Wide Earth, 8,000 Winged Boots, 16,000 Orb of Mind Restoration, 3,100 Orb of Body Restoration, 3,100 Tome of Cha +5, 137,500 [sblock=Background]In a lonely corner of the Material plane there is a world burned to cinders...a world of ashes and dust and rock...and the ruins of what once was. There was a great war on this world, where a barbarian horde attacked a smaller nation of magicians and technologists; great scholars and wise men, who's secrets made their neighbors suspicious, and jealous. They had been a peaceful people, and the attack came without warning. Though they defended themselves as well as they were able, it was clear that the ferocity, numbers, and combat experience of the barbarians would prevail. And yet, underground in a secure vault, they had built a dedicated war machine using all their arts of science and magick welded together. The result was Omega...the first, and last, of its kind. As the great city was overrun and sacked, Omega was given its orders. Kill them...kill them all. So it did. Carefully at first, it stalked and slew. Then, in open fields, it unleashed its primary weapons and obliterated armies. Over weeks, it sterilized cities. It remorselessly hunted down survivors. Then realizing that 'them' might not be limited to the barbarians, Omega started destroying more. Animals. Plants. Finally the world began to change. Plants shriveled. Weather grew more intense. And when it was done, Omega sat in silence, until visitors came. Visitors with the means to access a larger universe of multiple planes or existence. A doomsday machine's work is never done.[/sblock] [sblock=Personality]Pending[/sblock] [sblock=Appearance ]Pending[/sblock] [/QUOTE]
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