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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Infernal pacts - appropriate for player characters?
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<blockquote data-quote="Anthtriel" data-source="post: 3856349" data-attributes="member: 13764"><p>This is something I wondered about. People were up in arms about the flavor of the new Warlock class, some saw a pure NPC class. Where I saw a perfectly viable, more clichee than Cleric, player character class.</p><p></p><p>Of course, this is a matter of opinion. I never liked the group of the glorious Paladins. Well, I like having one of them, but if all conflict in the group consists of how to best help the poor and defenseless, then it always seemed to get old very quick.</p><p>"But Sir Alan, if we give half our gold to the Church of Lathander, it will be spend a lot better than in the hands of the local government ... wait I know, lets give one half of our gold to he Church, and the other to the government. What a splendid idea!"</p><p></p><p>Naturally, the reverse doesn't work well either. Relatively few people can handle talking about realistic tortue and other things completely evil characters do. Fewer can actually play that kind of individual. And only a tiny subset can actually enjoy it on a regular basis.</p><p></p><p>The Fighter who justifies being a mercenary with needing to survive, the Necromancer who wants animates Undead for purely scientific reasons, or to protect people from other threats, the assassin who only murders the bad guys, the Wizard who dabbles with devils to accomplish something, believing he can control it as long as he remains very careful, and even just the guy who doesn't want to sacrifice himself, but still isn't capable of killing innocents.</p><p></p><p>Those are the kind of characters I have found interesting to run, and to DM for. Sure, noble characters thrown in there make it more interesting, that's where the conflict comes in. But if you have nothing but noble characters, without inner conflict, without either realistic, or very arguable morals, then I for one wouldn't want to play it.</p><p></p><p>As such, I'm very supportive of any kind of move to get the "strictly evil" acts just morally ambigious instead. There is no need to restrict Undeads and Devils to NPCs, when both are so very interesting to interact with.</p><p></p><p></p><p>Where do you stand? Is a character making a contract with an Infernal being viable, or is it completely out of the question?</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3856349, member: 13764"] This is something I wondered about. People were up in arms about the flavor of the new Warlock class, some saw a pure NPC class. Where I saw a perfectly viable, more clichee than Cleric, player character class. Of course, this is a matter of opinion. I never liked the group of the glorious Paladins. Well, I like having one of them, but if all conflict in the group consists of how to best help the poor and defenseless, then it always seemed to get old very quick. "But Sir Alan, if we give half our gold to the Church of Lathander, it will be spend a lot better than in the hands of the local government ... wait I know, lets give one half of our gold to he Church, and the other to the government. What a splendid idea!" Naturally, the reverse doesn't work well either. Relatively few people can handle talking about realistic tortue and other things completely evil characters do. Fewer can actually play that kind of individual. And only a tiny subset can actually enjoy it on a regular basis. The Fighter who justifies being a mercenary with needing to survive, the Necromancer who wants animates Undead for purely scientific reasons, or to protect people from other threats, the assassin who only murders the bad guys, the Wizard who dabbles with devils to accomplish something, believing he can control it as long as he remains very careful, and even just the guy who doesn't want to sacrifice himself, but still isn't capable of killing innocents. Those are the kind of characters I have found interesting to run, and to DM for. Sure, noble characters thrown in there make it more interesting, that's where the conflict comes in. But if you have nothing but noble characters, without inner conflict, without either realistic, or very arguable morals, then I for one wouldn't want to play it. As such, I'm very supportive of any kind of move to get the "strictly evil" acts just morally ambigious instead. There is no need to restrict Undeads and Devils to NPCs, when both are so very interesting to interact with. Where do you stand? Is a character making a contract with an Infernal being viable, or is it completely out of the question? [/QUOTE]
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Infernal pacts - appropriate for player characters?
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