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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Infernal pacts - appropriate for player characters?
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<blockquote data-quote="Cbas_10" data-source="post: 3857591" data-attributes="member: 55767"><p>Oh, certainly it is <em>viable</em>. A good idea? Only if the particular character is prepared for it. </p><p></p><p>One thing that has bugged me (in many games....not at all only D&D) is that some people seem to assume, "Hey..i'm evil or morally ambiguous or shady....therefore, this infernal being that hates mankind will certainly be more predisposed to work with me and won't stab me in the back as fast as that good guy over there." </p><p></p><p>Tthat statement is something I am sure to tell my players before any situation like pacts can come up in the game. Infernal pacts can happen, but alien entities that are born from abstracts such as malice and hate...where those abstracts are so strong that entire worlds and planes of existance spawn from them....These infernal entities are not about to offer someone something unless they are very confident and capable of narrowing the pact to two outcomes: 1 - they win. or 2 - they don't win, but you don't either, and they lose as little as possible. They <em>hate</em> you and wish nothing but <em>horrid, malicious</em> things for you....but, you might be able to help them out before then.</p><p></p><p>Regarding this topic and Warlocks in the game....I know i have fun with this quasi-benevolent antagonist in my games. 3e or 4e....they are the perfect "sleepers;" at one point, the devil will call its due. Should I switch to 4e , the class's backstory (based only upon Heinsoo's article and a scant few other tidbits i've read) will be impossible to ignore...the devil's apprentices and demon's consorts will have such a social stigma that any level of powers heaped on to them will just help to balance out the rough time the player will have playing that character. I look forward to someone going for it.</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3857591, member: 55767"] Oh, certainly it is [i]viable[/i]. A good idea? Only if the particular character is prepared for it. One thing that has bugged me (in many games....not at all only D&D) is that some people seem to assume, "Hey..i'm evil or morally ambiguous or shady....therefore, this infernal being that hates mankind will certainly be more predisposed to work with me and won't stab me in the back as fast as that good guy over there." Tthat statement is something I am sure to tell my players before any situation like pacts can come up in the game. Infernal pacts can happen, but alien entities that are born from abstracts such as malice and hate...where those abstracts are so strong that entire worlds and planes of existance spawn from them....These infernal entities are not about to offer someone something unless they are very confident and capable of narrowing the pact to two outcomes: 1 - they win. or 2 - they don't win, but you don't either, and they lose as little as possible. They [i]hate[/i] you and wish nothing but [i]horrid, malicious[/i] things for you....but, you might be able to help them out before then. Regarding this topic and Warlocks in the game....I know i have fun with this quasi-benevolent antagonist in my games. 3e or 4e....they are the perfect "sleepers;" at one point, the devil will call its due. Should I switch to 4e , the class's backstory (based only upon Heinsoo's article and a scant few other tidbits i've read) will be impossible to ignore...the devil's apprentices and demon's consorts will have such a social stigma that any level of powers heaped on to them will just help to balance out the rough time the player will have playing that character. I look forward to someone going for it. [/QUOTE]
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Infernal pacts - appropriate for player characters?
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