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General Tabletop Discussion
*Pathfinder & Starfinder
Infernal pacts - appropriate for player characters?
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<blockquote data-quote="Imaro" data-source="post: 3857717" data-attributes="member: 48965"><p>You know I stiil haven't seen anyone address the issue of the warlock & infernal pacts as far as younger gamers go. The basic set was marketed for ages 12 and up (4th ed is suppose to be targeting younger gamers in paticular). Do most posters feel that an average 12 year old is mature enough to deal with this character and it's abilities (again bringing up the whole new cosmology being closer to judeo/christian myth). What about 11 or 10? Part of me thinks WotC is looking for the publicity something like this might reignite (you know the 80's satan scares), but I really hope they are better than that.</p><p></p><p>I also don't see how the inclusion of the warlock (or tiefling) in 4e suddenly made ambiguous or conflicted heroes available for play. They always have been, if you choose to roleplay and build such a story around your character. I don't understand those who need it hardcoded into the rules and fluff to play a gray or evil character. </p><p></p><p>I'd much rather have a baseline warlock and then take particular feats or talents to flavor him the way I want. I also think the best way to accomplish the widest variety and usefulness for the class is to have a good/evil/neutral version. I don't see how an evil or evil & neutral based warlock opens more possibilities than one that can run the gamut of alignments.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3857717, member: 48965"] You know I stiil haven't seen anyone address the issue of the warlock & infernal pacts as far as younger gamers go. The basic set was marketed for ages 12 and up (4th ed is suppose to be targeting younger gamers in paticular). Do most posters feel that an average 12 year old is mature enough to deal with this character and it's abilities (again bringing up the whole new cosmology being closer to judeo/christian myth). What about 11 or 10? Part of me thinks WotC is looking for the publicity something like this might reignite (you know the 80's satan scares), but I really hope they are better than that. I also don't see how the inclusion of the warlock (or tiefling) in 4e suddenly made ambiguous or conflicted heroes available for play. They always have been, if you choose to roleplay and build such a story around your character. I don't understand those who need it hardcoded into the rules and fluff to play a gray or evil character. I'd much rather have a baseline warlock and then take particular feats or talents to flavor him the way I want. I also think the best way to accomplish the widest variety and usefulness for the class is to have a good/evil/neutral version. I don't see how an evil or evil & neutral based warlock opens more possibilities than one that can run the gamut of alignments. [/QUOTE]
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Infernal pacts - appropriate for player characters?
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