Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
INFERNO, need updated stat's to fit history
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cassiopea" data-source="post: 1203287" data-attributes="member: 5578"><p><strong>Template for Inferno at different ages</strong></p><p></p><p>The legendary Inferno stat's for use at any level of play.</p><p></p><p>Lvl HD Attk Save Skill Points *Age/Years</p><p></p><p>01 01d12 +01 +01 (6+Int mod.)x4 0050 +01 armour, breath (01d12), +1 Con/Cha, feat, fire sub</p><p>02 02d12 +02 +01 (6+Int mod.) 0100 +02 armour, SpCasting (01), +1 Str/Int, **</p><p>03 03d12 +03 +02 (6+Int mod.) 0150 +03 armour, breath (02d12), +1 Con/Wis, feat</p><p>04 04d12 +04 +02 (6+Int mod.) 0200 +04 armour, SpCasting (02), +1 Str/Cha, loc object 01/day</p><p>05 05d12 +04 +03 (6+Int mod.) 0250 +05 armour, breath (03d12), +1 Con/Int, feat</p><p>06 06d12 +05 +03 (6+Int mod.) 0300 +06 armour, SpCasting (03), +1 Str/Wis, **</p><p>07 07d12 +06 +04 (6+Int mod.) 0350 +07 armour, breath (04d12), +1 Con/Cha, feat</p><p>08 08d12 +07 +04 (6+Int mod.) 0400 +08 armour, SpCasting (04), +1 Str/Int, loc object 02/day</p><p>09 09d12 +08 +05 (6+Int mod.) 0450 +09 armour, breath (05d12), +1 Con/Wis, feat</p><p>10 10d12 +09 +05 (6+Int mod.) 0500 +10 armour, SpCasting (05), +1 Str/Cha, **</p><p>11 11d12 +10 +06 (6+Int mod.) 0550 +11 armour, breath (06d12), +1 Con/Int, feat, DR 05/magic</p><p>12 12d12 +11 +06 (6+Int mod.) 0600 +12 armour, SpCasting (06), +1 Str/Wis, loc object 03/day</p><p>13 13d12 +12 +07 (6+Int mod.) 0650 +13 armour, breath (07d12), +1 Con/Cha, feat</p><p>14 14d12 +13 +07 (6+Int mod.) 0700 +14 armour, SpCasting (07), +1 Str/Int, **</p><p>15 15d12 +14 +08 (6+Int mod.) 0750 +15 armour, breath (08d12), +1 Con/Wis, feat</p><p>16 16d12 +16 +08 (6+Int mod.) 0800 +16 armour, SpCasting (08), +1 Str/Cha, Loc object 04/day</p><p>17 17d12 +17 +09 (6+Int mod.) 0850 +17 armour, breath (09d12), +1 Con/Int, feat, DR 10/magic</p><p>18 18d12 +18 +09 (6+Int mod.) 0900 +18 armour, SpCasting (09), +1 Str/Wis, **</p><p>19 19d12 +19 +10 (6+Int mod.) 0950 +19 armour, breath (10d12), +1 Con/Cha, feat</p><p>20 20d12 +20 +10 (6+Int mod.) 1000 +20 armour, SpCasting (10), +1 Str/Int, loc object 05/day</p><p>21 21d12 +21 +11 (6+Int mod.) 1050 +21 armour, breath (11d12), +1 Con/Wis, feat</p><p>22 22d12 +22 +11 (6+Int mod.) 1100 +22 armour, SpCasting (11), +1 Str/Cha, **</p><p>23 23d12 +23 +12 (6+Int mod.) 1150 +23 armour, breath (12d12), +1 Con/Int, feat, DR 15/magic</p><p>24 24d12 +24 +12 (6+Int mod.) 1200 +24 armour, SpCasting (12), +1 Str/Wis, loc object 06/day</p><p>25 25d12 +25 +13 (6+Int mod.) 1250 +25 armour, breath (13d12), +1 Con/Cha, feat</p><p>26 26d12 +26 +13 (6+Int mod.) 1300 +26 armour, SpCasting (13), +1 Str/Int, suggestion 1/day</p><p>27 27d12 +27 +14 (6+Int mod.) 1350 +27 armour, breath (14d12), +1 Con/Wis, feat</p><p>28 28d12 +28 +14 (6+Int mod.) 1400 +28 armour, SpCasting (14), +1 Str/Cha, diss loc 1/day</p><p>29 29d12 +29 +15 (6+Int mod.) 1450 +29 armour, breath (15d12), +1 Con/Int, feat, DR 20/magic</p><p>30 30d12 +30 +15 (6+Int mod.) 1500 +30 armour, SpCasting (15), +1 Str/Wis, suggestion 2/day</p><p>31 31d12 +31 +16 (6+Int mod.) 1550 +31 armour, breath (16d12), +1 Con/Cha, feat</p><p>32 32d12 +32 +16 (6+Int mod.) 1600 +32 armour, SpCasting (16), +1 Str/Int, feat</p><p>33 33d12 +33 +17 (6+Int mod.) 1650 +33 armour, breath (17d12), +1 Con/Wis, feat</p><p>34 34d12 +34 +17 (6+Int mod.) 1700 +34 armour, SpCasting (17), +1 Str/Cha, suggestion 3/day</p><p>35 35d12 +35 +18 (6+Int mod.) 1750 +35 armour, breath (18d12), +1 Con/Int, feat, DR 25/magic</p><p>36 36d12 +36 +18 (6+Int mod.) 1800 +36 armour, SpCasting (18), +1 Str/Wis, diss loc 2/day</p><p>37 37d12 +37 +19 (6+Int mod.) 1850 +37 armour, breath (19d12), +1 Con/Cha, feat</p><p>38 38d12 +38 +19 (6+Int mod.) 1900 +38 armour, SpCasting (19), +1 Str/Int, find path 01/day</p><p>39 39d12 +39 +20 (6+Int mod.) 1950 +39 armour, breath (20d12), +1 Con/Wis, feat</p><p>40 40d12 +40 +20 (6+Int mod.) 2000 +40 armour, SpCasting (20), +1 Str/Cha, feat</p><p>41 41d12 +41 +21 (6+Int mod.) 2050 +41 armour, breath (21d12), +1 Con/Int, feat, DR 30/magic</p><p>42 42d12 +42 +21 (6+Int mod.) 2100 +42 armour, SpCasting (21), +1 Str/Wis, diss loc 3/day</p><p>43 43d12 +43 +22 (6+Int mod.) 2150 +43 armour, breath (22d12), +1 Con/Cha, feat</p><p>44 44d12 +44 +22 (6+Int mod.) 2200 +44 armour, SpCasting (22), +1 Str/Int, feat</p><p>45 45d12 +45 +23 (6+Int mod.) 2250 +45 armour, breath (23d12), +1 Con/Wis, feat</p><p>46 46d12 +46 +23 (6+Int mod.) 2300 +46 armour, SpCasting (23), +1 Str/Cha, feat</p><p>47 47d12 +47 +24 (6+Int mod.) 2350 +47 armour, breath (24d12), +1 Con/Int, feat, DR 35/magic</p><p>48 48d12 +48 +24 (6+Int mod.) +2400 +48 armour, SpCasting (24), +1 Str/Wis, feat</p><p></p><p>Class Skills </p><p>Inferno's class skills (and the key ability for each skill are) Appraise (Int), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (any, purchased seperately) (Int), Search (Int), Sense Motive (Wis), Spot (Wis) and Use Magic Device (Cha). </p><p></p><p>Racial Traits </p><p>Starting Ability Score Adjustments: +1 Cha/Int. </p><p>Dragon Traits: Inferno has the Weapon and Armour Proficiency, Natural Attacks, Immunities, Blindsense and Keen Senses abilities common to all red dragons.</p><p></p><p>Class Features </p><p>Fire Subtype: Inferno is immune to all radiant energy heat effects, even those of a divine nature, but takes half again as much (+50%) damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. </p><p>Breath Weapon (Su): Inferno has one type of breath weapon, a cone of pure radiant energy heat, all resistance and immunities are only half as effective against this attack, including those of a divine nature.</p><p>Locate Object (Sp): Inferno can use this ability as the spell of the same name.</p><p></p><p>Spellcasting: Inferno chooses his spells from the sorcerer and cleric spell lists, as well as from the Healing, Chaos, Magic, Sun, and Fire domains. He cast spells as a sorcerer of the listed level, he cast all radiant energy type spells at +1 level.</p><p></p><p>Special Notes</p><p>* Inferno doesn't gain age categories as most standard dragons, he seems to age at about half the rate a standard red dragon does, when determining his age category, divide his actual years by two, then compare this number to a normal dragons age to get his appropiate age category for determining physical size and physical attack damages.</p><p></p><p>** Inferno's early sleep cycles were unusual, about every 200 years he would go into a deep catatonic like sleep for about 50 years, during this sleep he would dream travel, he was often accompanied by the Great Worm Elram the Wise during these travels, Inferno spent most of his time dream traveling exploring Toril's sun, the elemental plane of fire, and the first level of hell, ever since he has reached his 1200th year he hasn't dream traveled anymore, and his sleep cycle has been a steady 25 year active/awake period followed by a 25 year/inactive asleep period.</p><p></p><p>*** Inferno gained 1 class level at every even numbered HD he obtained, his unusual training and his fiery nature has led to an unusual class progression, and any normally required prerequists are not needed or gained by him, his first (10) class levels gained should be some type of draconic elemental (fire) Prc class, the next (10) class levels gained should be in a Master Alchemist style Prc class and are left up to the DM to decide, but should be of an appropiate nature that would enhance his preferred fields of interest, "e.t., 10 class levels as some type of Master Alchemist PrC would be appropiate", any class levels gained after this should also follow his preferred fields of interest. Any natural ability adjustments due to class levels gained are to be applied to his Dexeterity and Charisma.</p><p> </p><p>**** When choosing Inferno's class skills & feats, and dracomic skills & feats, the following fields should be considered, (draconic/biology, chemistry, physics, alchemy, radiant energy, fire, his unusual breath, and radiant/fire spell mastery), his first draconic feats will go to enhancing his unusual breath attack, and his first skill choices to enhancing his alchemy knowledge and fire spell mastery.</p><p></p><p>***** Inferno's alignment is considered Chaotic Nuetral with good tendencies toward other well educated draconics of any species. Inferno dislikes physical battles, all undead, shadow type creatures, and Tiamat. he has a dry sense of humor and loves a good game of "battle of the wits" and is a good sport if beaten at the game.</p></blockquote><p></p>
[QUOTE="Cassiopea, post: 1203287, member: 5578"] [b]Template for Inferno at different ages[/b] The legendary Inferno stat's for use at any level of play. Lvl HD Attk Save Skill Points *Age/Years 01 01d12 +01 +01 (6+Int mod.)x4 0050 +01 armour, breath (01d12), +1 Con/Cha, feat, fire sub 02 02d12 +02 +01 (6+Int mod.) 0100 +02 armour, SpCasting (01), +1 Str/Int, ** 03 03d12 +03 +02 (6+Int mod.) 0150 +03 armour, breath (02d12), +1 Con/Wis, feat 04 04d12 +04 +02 (6+Int mod.) 0200 +04 armour, SpCasting (02), +1 Str/Cha, loc object 01/day 05 05d12 +04 +03 (6+Int mod.) 0250 +05 armour, breath (03d12), +1 Con/Int, feat 06 06d12 +05 +03 (6+Int mod.) 0300 +06 armour, SpCasting (03), +1 Str/Wis, ** 07 07d12 +06 +04 (6+Int mod.) 0350 +07 armour, breath (04d12), +1 Con/Cha, feat 08 08d12 +07 +04 (6+Int mod.) 0400 +08 armour, SpCasting (04), +1 Str/Int, loc object 02/day 09 09d12 +08 +05 (6+Int mod.) 0450 +09 armour, breath (05d12), +1 Con/Wis, feat 10 10d12 +09 +05 (6+Int mod.) 0500 +10 armour, SpCasting (05), +1 Str/Cha, ** 11 11d12 +10 +06 (6+Int mod.) 0550 +11 armour, breath (06d12), +1 Con/Int, feat, DR 05/magic 12 12d12 +11 +06 (6+Int mod.) 0600 +12 armour, SpCasting (06), +1 Str/Wis, loc object 03/day 13 13d12 +12 +07 (6+Int mod.) 0650 +13 armour, breath (07d12), +1 Con/Cha, feat 14 14d12 +13 +07 (6+Int mod.) 0700 +14 armour, SpCasting (07), +1 Str/Int, ** 15 15d12 +14 +08 (6+Int mod.) 0750 +15 armour, breath (08d12), +1 Con/Wis, feat 16 16d12 +16 +08 (6+Int mod.) 0800 +16 armour, SpCasting (08), +1 Str/Cha, Loc object 04/day 17 17d12 +17 +09 (6+Int mod.) 0850 +17 armour, breath (09d12), +1 Con/Int, feat, DR 10/magic 18 18d12 +18 +09 (6+Int mod.) 0900 +18 armour, SpCasting (09), +1 Str/Wis, ** 19 19d12 +19 +10 (6+Int mod.) 0950 +19 armour, breath (10d12), +1 Con/Cha, feat 20 20d12 +20 +10 (6+Int mod.) 1000 +20 armour, SpCasting (10), +1 Str/Int, loc object 05/day 21 21d12 +21 +11 (6+Int mod.) 1050 +21 armour, breath (11d12), +1 Con/Wis, feat 22 22d12 +22 +11 (6+Int mod.) 1100 +22 armour, SpCasting (11), +1 Str/Cha, ** 23 23d12 +23 +12 (6+Int mod.) 1150 +23 armour, breath (12d12), +1 Con/Int, feat, DR 15/magic 24 24d12 +24 +12 (6+Int mod.) 1200 +24 armour, SpCasting (12), +1 Str/Wis, loc object 06/day 25 25d12 +25 +13 (6+Int mod.) 1250 +25 armour, breath (13d12), +1 Con/Cha, feat 26 26d12 +26 +13 (6+Int mod.) 1300 +26 armour, SpCasting (13), +1 Str/Int, suggestion 1/day 27 27d12 +27 +14 (6+Int mod.) 1350 +27 armour, breath (14d12), +1 Con/Wis, feat 28 28d12 +28 +14 (6+Int mod.) 1400 +28 armour, SpCasting (14), +1 Str/Cha, diss loc 1/day 29 29d12 +29 +15 (6+Int mod.) 1450 +29 armour, breath (15d12), +1 Con/Int, feat, DR 20/magic 30 30d12 +30 +15 (6+Int mod.) 1500 +30 armour, SpCasting (15), +1 Str/Wis, suggestion 2/day 31 31d12 +31 +16 (6+Int mod.) 1550 +31 armour, breath (16d12), +1 Con/Cha, feat 32 32d12 +32 +16 (6+Int mod.) 1600 +32 armour, SpCasting (16), +1 Str/Int, feat 33 33d12 +33 +17 (6+Int mod.) 1650 +33 armour, breath (17d12), +1 Con/Wis, feat 34 34d12 +34 +17 (6+Int mod.) 1700 +34 armour, SpCasting (17), +1 Str/Cha, suggestion 3/day 35 35d12 +35 +18 (6+Int mod.) 1750 +35 armour, breath (18d12), +1 Con/Int, feat, DR 25/magic 36 36d12 +36 +18 (6+Int mod.) 1800 +36 armour, SpCasting (18), +1 Str/Wis, diss loc 2/day 37 37d12 +37 +19 (6+Int mod.) 1850 +37 armour, breath (19d12), +1 Con/Cha, feat 38 38d12 +38 +19 (6+Int mod.) 1900 +38 armour, SpCasting (19), +1 Str/Int, find path 01/day 39 39d12 +39 +20 (6+Int mod.) 1950 +39 armour, breath (20d12), +1 Con/Wis, feat 40 40d12 +40 +20 (6+Int mod.) 2000 +40 armour, SpCasting (20), +1 Str/Cha, feat 41 41d12 +41 +21 (6+Int mod.) 2050 +41 armour, breath (21d12), +1 Con/Int, feat, DR 30/magic 42 42d12 +42 +21 (6+Int mod.) 2100 +42 armour, SpCasting (21), +1 Str/Wis, diss loc 3/day 43 43d12 +43 +22 (6+Int mod.) 2150 +43 armour, breath (22d12), +1 Con/Cha, feat 44 44d12 +44 +22 (6+Int mod.) 2200 +44 armour, SpCasting (22), +1 Str/Int, feat 45 45d12 +45 +23 (6+Int mod.) 2250 +45 armour, breath (23d12), +1 Con/Wis, feat 46 46d12 +46 +23 (6+Int mod.) 2300 +46 armour, SpCasting (23), +1 Str/Cha, feat 47 47d12 +47 +24 (6+Int mod.) 2350 +47 armour, breath (24d12), +1 Con/Int, feat, DR 35/magic 48 48d12 +48 +24 (6+Int mod.) +2400 +48 armour, SpCasting (24), +1 Str/Wis, feat Class Skills Inferno's class skills (and the key ability for each skill are) Appraise (Int), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (any, purchased seperately) (Int), Search (Int), Sense Motive (Wis), Spot (Wis) and Use Magic Device (Cha). Racial Traits Starting Ability Score Adjustments: +1 Cha/Int. Dragon Traits: Inferno has the Weapon and Armour Proficiency, Natural Attacks, Immunities, Blindsense and Keen Senses abilities common to all red dragons. Class Features Fire Subtype: Inferno is immune to all radiant energy heat effects, even those of a divine nature, but takes half again as much (+50%) damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. Breath Weapon (Su): Inferno has one type of breath weapon, a cone of pure radiant energy heat, all resistance and immunities are only half as effective against this attack, including those of a divine nature. Locate Object (Sp): Inferno can use this ability as the spell of the same name. Spellcasting: Inferno chooses his spells from the sorcerer and cleric spell lists, as well as from the Healing, Chaos, Magic, Sun, and Fire domains. He cast spells as a sorcerer of the listed level, he cast all radiant energy type spells at +1 level. Special Notes * Inferno doesn't gain age categories as most standard dragons, he seems to age at about half the rate a standard red dragon does, when determining his age category, divide his actual years by two, then compare this number to a normal dragons age to get his appropiate age category for determining physical size and physical attack damages. ** Inferno's early sleep cycles were unusual, about every 200 years he would go into a deep catatonic like sleep for about 50 years, during this sleep he would dream travel, he was often accompanied by the Great Worm Elram the Wise during these travels, Inferno spent most of his time dream traveling exploring Toril's sun, the elemental plane of fire, and the first level of hell, ever since he has reached his 1200th year he hasn't dream traveled anymore, and his sleep cycle has been a steady 25 year active/awake period followed by a 25 year/inactive asleep period. *** Inferno gained 1 class level at every even numbered HD he obtained, his unusual training and his fiery nature has led to an unusual class progression, and any normally required prerequists are not needed or gained by him, his first (10) class levels gained should be some type of draconic elemental (fire) Prc class, the next (10) class levels gained should be in a Master Alchemist style Prc class and are left up to the DM to decide, but should be of an appropiate nature that would enhance his preferred fields of interest, "e.t., 10 class levels as some type of Master Alchemist PrC would be appropiate", any class levels gained after this should also follow his preferred fields of interest. Any natural ability adjustments due to class levels gained are to be applied to his Dexeterity and Charisma. **** When choosing Inferno's class skills & feats, and dracomic skills & feats, the following fields should be considered, (draconic/biology, chemistry, physics, alchemy, radiant energy, fire, his unusual breath, and radiant/fire spell mastery), his first draconic feats will go to enhancing his unusual breath attack, and his first skill choices to enhancing his alchemy knowledge and fire spell mastery. ***** Inferno's alignment is considered Chaotic Nuetral with good tendencies toward other well educated draconics of any species. Inferno dislikes physical battles, all undead, shadow type creatures, and Tiamat. he has a dry sense of humor and loves a good game of "battle of the wits" and is a good sport if beaten at the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
INFERNO, need updated stat's to fit history
Top